Posts for Aqfaq

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What a strange game... Well, quite a basic TAS actually, but the character movement and animation was something I've never seen before. I think I smiled every time the character walked normally, because it indeed looks like he's crippled or something. Overall, it was something quite funny and ridiculous. Voting "yes".
Post subject: Re: International Idioms
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maTO wrote:
No baby, no shit - Trying to do something really hard, but not making any progress
Funny. I didn't know people actually use this one. It is one of my favorites. I feel tempted to put it in my signature: "The result of this will be neither child nor shit."
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andrewg wrote:
Once you have that all figured out, will it actually be the fastest it can be? I guess there's still no way to tell.
Your guess is right, there is no way to tell it for sure. In any case, it is definitely VERY close to perfect. I finished running the bot and there was no further success. So, 596 frames is likely the new record. I have sent a PM to gia about submitting the movie, but he has not received it yet.
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I would have never thought all the bosses and minibosses could be defeated that fast. Downgrading the weapons by taking damage on bosses was clever. It might look strange for those who don't know how the weapons work in this game. Voting "yes".
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Oh!!! That was surprising! I seriously expected a multihour TAS for this game. My vote is very positive.
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adelikat wrote:
Believe it or not, some people know very little about oot! :o
What's oot?
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I generated all the 10-frame luck-manipulation files recently. It is 1.3 million files. I'll run those files someday soon and if no improvement is found, we will likely submit the 596-frame movie.
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I accept this movie.
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I noticed that you made a strange jump at the final ladder in the first level. Your character zipped upwards through the ground very fast. Could you have used this trick in some other ladders too, to speed up the climbing?
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stickyman05 wrote:
Yeah, sorry for probably sounding harsh.
No no no, you did not sound harsh at all. The stylistical choices for this game are under construction, as are all other aspects of it.
stickyman05 wrote:
*hug*
Aww... *hug*
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Thanks for your comments, stickyman05!
stickyman05 wrote:
How many rooms must you enter, that require you to find 5 statues?
Three. The ice pyramid is the most puzzle-oriented part of the game. You need to find the statues and then solve the order of the statues to open the boss rooms. That might indeed be the most boring part of the run, because the gameplay has a bit less action there and normally the entertainment is supposed to come from solving the logical problems, which are naturally ignored in a TAS.
stickyman05 wrote:
Is it required that you call your bubble bitch all the time?
I did not do it all the time, but there were a few screens where I thought I would need it, so I called it in advance, but then continued playing even after I realized I didn't need it. I suppose I also did it just for fun a few times. I had not thought it might get irritating, so it is a good thing that you mentioned it. It is a stylistical detail and it can be edited afterwards easily. It might indeed be a good idea to call the creature only when it is needed. Oh, except in the volcano, where I called it a few times for fun, so that the bouncing lava balls hit it.
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Good news and bad news. Good news: I found a sort of a "corner boost" trick that can be used to maintain the running speed while falling. Normally, jumping and falling can only be done in walking speed, but by swinging the sword at a correct frame when running off an edge of a ledge, the character keeps horizontal running speed while falling. It is not an obvious trick, because using the attack button in any other situation will slow down the speed. (On the other hand, corners are always special cases, so I should have found the trick earlier...) Bad news: I had done 40 minutes and about 40 000 rerecords, before I learned the trick. Using it consistently would save about 20-30 seconds up to the point where the WIP ends. I don't know what to do with the WIP now. Continuing it seems pointless, but restarting the whole movie feels uncomfortable too. Anyway, I'm happy that I found the trick and many other tricks during the process. I knew that something like this was likely to happen. I feel discouraged now, but maybe I'll restart the whole thing someday, especially, if somebody is willing to join the party. So, if you are looking for a good game to TAS, please take a serious look at this game. I have many useful RAM addresses, savestates and other knowledge about the game, so I will be here to contribute as much as I can, possibly recording some major parts for the next run too. Surprisingly, this game is hex-edit friendly to some extent, because there are lots of things that are reseted when a screen is loaded. This fact might make it a really funny project to work on with somebody. Here is the movie so far: http://dehacked.2y.net/microstorage.php/info/408853094/MW4-WIP.gmv I think the WIP looks very good already.
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Mechuyael wrote:
From what I understood from watching a let's play of this game, you need to beat bosses 1-3 if you want to be able to beat the final boss.
I think those "let's play" kind of videos are often misleading and inaccurate.
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Twelvepack wrote:
what is awesome in 2 and fun in 4 might not be enjoyable in 6.
How about 60?
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Thanks for the tip, PresidentLeever. I was aware of that gold trick, but had forgotten it. I just tested it and indeed 777 gold brings it to 7777. Anyway, all I need is 5500 gold to buy a sword, because any other item will not save any time. Now it is really hard to plan whether to collect 777 coins or 3 gold bars. It takes some time to get 777, but it also takes time to collect the gold bars and sell them to the lady. It is a close call, because the 777 trick halts the game for about 20 seconds for the money to count up. I'll probably take the gold bars, because it feels faster intuitively. At this point, it is impossible to calculate which solution would be faster, because they are funnily close to each other. It is nice to hear that people like this TAS project. Hopefully the movie will be finished someday in the distant future.
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RattleMan wrote:
I wanted this run to be a 100% run before doing a warped run.
So, are you planning to do the warped run anytime soon, RattleMan? Maybe the status of this submission could/should be set to "waiting" until the warped run is made for comparison.
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Congratulations, pirohiko! That was a really well done TAS! I'm voting "YES".
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I did not see the "Congratulation" message and I did not hear the ending music. Did you really complete the game? To me it seems that you just entered a secret room that gives you 4 000 000 points, which you did not get. Interesting movie, but I'm not sure what to vote.
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I found an interesting trick in this game. Normally, the blue helper creature can carry the player in the air and it can be used to perform a double jump. When the double jump is performed, the player can't call the helper creature again until the long jump animation has ended, so triple jumps should not be possible. However, the upwards stab attack has a short animation, so if you substitute the jump animation with the upwards stab, you can call the helper creature again in time to perform a triple jump. This difficult jumping method can be repeated in sequence to climb indefinitely in the air. It requires very precise timing, so it is not feasible on a console. Many sequence breaks became possible due to this trick. The most drastic warp was achieved by going over the stone wall in the right side of the town. The screen has an exit and it leads to the "water world". It would skip the whole volcano level (about 1/6 of the game). However, this shortcut failed, because the helper creature did not have certain abilities that were required to progress in the water world. Anyway, this same shortcut can be used after beating the volcano normally. It saves the time needed to collect the key to the water world, about 20-30 seconds. I also found a short zipping shortcut in the volcano level. There are some blocks that fall from the ceiling. These blocks can push the player inside the floor and with precise movements in the floor, a short zip can be performed. I have not found any other legitimate way to get inside walls yet, so this might be the only place where zipping can be done. The trick saves only a few seconds. Finally, I planned the whole route. It was not hard, afterall. The only item that is bought is the sword that costs 5500 and has damage power 4. Three gold bars are needed to buy it and three gold bars are right on the route. The sword is bought on the third visit to the town. No other items are needed, even though the final boss has an attack that cannot be dodged. So the run would include at least one little zip through a wall and then some jump trick shortcuts, which look quite nice. I'll see what else I can find. This game is not as hard to TAS as I thought. I might acually work on it more in the future, because it is a really funny game and it just got more interesting due to the new tricks.
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That's great to hear. Yeah, there are quite a lot of options now, so maybe it would be good to add another heading to the options window called "Frame Advance". It would include "Frame Advance Delay" and "Fast-forward lag frames" plus all the possible future options for frame advance. Or maybe under "Misc" would be fine? If you need more room to the options window, the intro effect options could be removed completely or moved to the "Graphic" menu. (Who needs the neat intro effect anyway?)
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Dear upthorn, Is there any chance you could add an option to toggle automatic fast-forward on frames that check no input? When enabled, this option would advance the "lag" frames automatically (very fast) and then pause. It would make all the games that have a constant flow of those red frames easier to record.
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Movie description wrote:
Update Screenshot
Use this one: Nice movie, by the way.
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Actually... I'll just cancel this and make a new one to not waste anyone else's time... Sorry to those who watched it and voted already. Thanks for the votes.
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Oh crap. I made a stupid mistake. It cost me 11 seconds. I would like to hear some judge's opinion on this game. If this game is worth it, I could redo the movie to save those 11 seconds.
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jman2050 wrote:
The game world is based on the Puyo Puyo game series.
Just being a bit nitpicky, but it's the other way around. Puyo Puyo was the (far more successful) spinoff of the Madou Monogatari series, which originally debuted on the MSX.
Oh, that's not nitpicky at all. Thanks for the correction.
this is me wrote:
so why this versus snes version out of curiosity
According to my knowledge, this exact game does not exist for SNES. There is a SNES game called "Madou Monogatari: Hanamaru Daiyouchi Enji", but it seems like a very different game. Correct me, if I'm wrong.