Posts for Aqfaq

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Thank you for asking, Fabian.
Fabian wrote:
Any known big improvements to the run Aqfaq?
Nothing big. These are the improvements I'm aware of: - There may be a small mistake in the first boss fight. - Jumping up the stairs in the tower is not quite optimal in my movie. - In my movie, I jump over the enemies in the desert, but since the player is flashing, it is possible to walk through them by pressing D-pad down. For some reason it saves a few frames. - It saves some time to use the damage boost trick with a skeleton to get inside the blocks in the cave that leads to the ice world. - The hallways in the final level could possibly be improved by a few whole seconds with better luck manipulation, magic usage and laser dodging. However, all of these improvements change the future randomness, which might produce other improvements or loss of time.
Any plans on ever redoing it?
I'm probably not redoing the run myself at any point. It is always good if the movie history has many different authors, because people think differently and find different tricks.
Any guesses on how much time could be shaved off?
It is hard to tell. I guess it could be anything from 5 seconds to 15 seconds, but who knows. Any improvement would look awesome in my eyes and it would be very entertaining to follow the progress of a new movie.
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I searched some memory addresses just for fun: X-coordinate: 00FFD200 Y-coordinate: 00FFD202 X-sub-pixel: 00FF972E Y-sub-pixel: 00FF9732 Also, here is the maximum running speed in pixels/frame for the different shoes: Cloth boots: 1 Leather boots: 1.25 Ladder boots: 1.25 Marine boots: 1.5 Ceramic boots: 1.75 Pygmy boots: 1.75 Legend boots: 2 Hopefully someone finds this information useful someday.
Post subject: Hidden gems
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Nice thread, there are some interesting titles here that I'll definitely check out when I have the opportunity. I would like to recommend comics by Marc-Antoine Mathieu. It takes only a few minutes to read them through once, but I have spent hours with them, because the stories are so interestingly constructed. Write the name down for your next visit in library and remember to thank me afterwards.
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Wow! Awesome guys, all of them! Xipo got my vote, though.
Post subject: Gods Without Hints
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Recently, I surprised myself and improved Gods. Total improvement is 132 frames. More info on my userpage: http://tasvideos.org/Aqfaq.html I also made an another kind of movie, which is 2 frames faster. It is based on the idea that if I turn off the hint messages in the beginning of the game, I may gain back the time, if the displayed messages cause enough lag during the run. Afterall, it takes only 4 frames to turn off the hints. It is always a good idea to test changing some options even if they seem irrelevant. Here's how the frames added up: - 4 (lost time turning hints off) + 2 (reduced lag in the end of level 1) + 2 (reduced lag in level 2) + 2 (reduced lag in level 2) - 2 (falling physics fluctuated unluckily near the end of level 2) + 4 (reduced lag in level 3) + 2 (reduced lag in level 3) - 4 (had to delay a bit to activate the ending glitch) Total improvement: 2 frames Here it is: http://dehacked.2y.net/microstorage.php/info/1257299063/gods-no-hints.gmv I can't tell whether this movie should be published instead of the 2 frames slower one. It is surprising to see the player turning off the hint messages in the beginning, but overall the movie becomes harder to follow (because the hints give info about room names, gained bonuses etc.) and maybe a bit less entertaining (because some of the hints are funny). Interestingly, the severe glitch seen in the end of the movie messes up the game so that hint messages are displayed even though they were set off. Your bomb has been removed. : D Also, now that I'm at it, here are some RAM addresses for Gods:
Boss HP: 00FFEF1E
Jump potion duration: 00FFF19E
Invulnerability duration: 00FFF1B4
Money: 00FFF298

Some enemy HP values:

1: 00FF26FB
2: 00FF3D7B
3: 00FF05CC
4: 00FF3BD6
5: 00FF0608
6: 00FF3B4B
7: 00FF3A33
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I actually enjoyed watching it this time. Your movements are more precise than before and you skipped more stuff than I thought was possible. I'm not sure how much it can be improved, but now it looks it's played rather well and has no obvious mistakes. I'll give it a weak yes-vote.
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Nice. It looks better than any of your previous attempts, but it still has nothing really interesting or surprising in it. The game is just so boring. : /
kchrules wrote:
Reply telling me if I should or just improve it.
If you think you can improve it, then you should not submit it.
Post subject: These questions are also interesting!
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Who obsoleted the largest number of existing movies? Who made the largest amount of movies for new games? Who took the highest amount of frames away from the site by obsoleting movies? Who was it! Also, some sponsors are asking what is the total number of rerecords wasted this year?
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LOL
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It would be fun to have TOP-10 lists of movies based on the - number of kills - number of player deaths - number of explosions - wobbling score (each three consecutive frames with input patterns "left-right-left" or "right-left-right" scores 1 point) - percentage of skipped bosses - airtime score (each frame the player character does not touch the ground scores 1 point) - amount of text - amount of nudity - gore score (each red pixel that depicts blood scores 1 point) - off-screen score (each frame the player character is off-screen scores 1 point) - friendship score (each frame where two or more character sprites overlap each other scores 1 point) - sleep score (each frame that the player character is asleep scores 1 point) - number of seen robots - math score (each changed number on screen scores 1 point) - size of the largest used weapon relative to the size of the player character - number of used teleports - number of walljumps - talk score (1 point is scored each time the player character says something) - number of times the music is interrupted before it has reached the loop point - number of played sound effects - number of silent frames - number of collected items that were not used - number of jelly beans - swim score (each frame the player is in water scores 1 point) - junkie score (1 point is scored each time the player character uses a potion/medikit/mushroom/jelly bean...) - Chuck Norris score (number of frames the player character is invulnerable) - number of alleged alien abductions - amount of poop - fashion score (1 point is scored for each different hair style or costume presented in the movie) - emo score (1 point is scored for each frame that depicts teenage angst) - religion score (1 point is scored for each frame the player character prays, attends a sacrament or kills heretics [10 extra points are awarded in the case that the player character is a god]) - Harry Potter score (1 point is scored for each used spell) Please let us know, if you calculated some movies in these categories. By the way, the emo score for the current A Boy and His Blob TAS is two points!
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This is funnier than I could have ever imagined. Yes-vote.
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Worked fine for me. It's a nice movie with fast-paced and cool ninja action. I don't think using the fire protection spell takes too much away from the movie, if it's used only if there are absolutely no other ways to save time.
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moozooh wrote:
Aqfaq, please, show us more good games like this (and feed them to JXQ!). :)
Ok, I'm working on it, moo zoo man! :)
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Comicalflop wrote:
I wonder if at walls that you had to shoot through if you could fire the last shot from further away, since you could build more momentum and thus pass through the exploding wall faster.
There is a set number of bullets allowed on screen at once, so shooting the wall from a close distance allows faster fire rate.
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Congratulations, kchrules. I think this movie looks a bit better than the previous one. Anyway, it is still sloppy. I'm sorry. You play the game well, but you should try harder to find the first possible frame to start climbing the ladders, for example. Also, are you sure jumping to the ladders is faster than running to them? (Actually, I tested it and it was faster to just run to the ladders and start climbing as early as possible.) Why do you sometimes crouch when you reach the bottom of the ladders? You don't need to crouch. You also shot the wall for no reason and it did not look good. The movie as a whole is not bad, but it is not awesome either. The movies at TASvideos are supposed to be more or less awesome. Sorry, but I'm voting "meh".
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You just need to jump at a correct time. It is very hard to do. :) (I did it when the machine reached the right side and started moving back to the left.)
Post subject: Re: #1784: kchrules's Genesis The Terminator in 07:34.97
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NesVideoAgent wrote:
kchrules: the run was a bit sloppy, so I'm redoing it.
Good luck, it's not an easy game to tas!
Post subject: Immortal 2 - TASers 0
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plusminus wrote:
Are the menus that inconsistent in the current published run?
I think the current movie wastes a few seconds in the menus, because of these strange fluctuations. This can't possibly be a tremendously difficult problem. Afterall, they are just menus, right? Menus with bad attitude.
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This is not a bad game choice. It's just played badly. For example, it is possible to go through the big robot in the beginning instead of slowly killing it: No need to kill Arnold either: Voting "no", because of sloppy playing and missed opportunities.
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Wow! It seems that I wrote Bag's early posts! Cool!
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Hints: - Choose the 2-player mode - Don't miss shots - Use more than 6 rerecords - Use frame-advance - Choose a different game Good luck!
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SMS Dragon Crystal is Genesis Fatal Labyrinth with different graphics.
Post subject: Re: #1759: plusminus's Genesis Fatal Labyrinth in 06:46.25
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NesVideoAgent wrote:
sound rate set to 22050 (important!)
Maybe that's your issue? Now that I have helped you, please go and record the Genesis Immortal run with your TASing precision, thank you adelikat! :)
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Oh, by menus I mean the dialog boxes too and everything related to text. They all behave strangely. Well, I tested the full route now and the movie got 1 minute shorter than the current published one, even though I did not optimize my movements at all. I suppose 10:40 is possible. Maybe some more deaths could be added to save time? (There are "only" four.) http://dehacked.2y.net/microstorage.php/info/877639397/immortalfulltest.gmv This is the best route I know at the moment (and probably the best known Immortal route on Earth). Now, who wants to record it with some precision? :)
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Thank you very much plusminus! If you or anyone can find a theory for doing the menus optimally, then we've got everything we need.