Posts for Bag_of_Magic_Food

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...I may have heard of that... (ask Dehacked to do it)
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Is it from the time that Neelix and Tuvoc got stuck together?
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You mean they don't time hundredths of a second???
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I talked to Nach about the scrolling glitch he mentioned a while back, where you push Up or Down in some area to change its layout. It turns out that it doesn't seem to affect how the level acts, just how the level looks. I haven't seen that in action yet, but I managed to get the same general effect by putting Start on auto-fire. So do you think the "play the demo" code should be allowed? You could abuse it by playing a level that's shorter than the first level, then resetting so you have the intro level cleared even though you didn't play it.
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That graph is great, except... Oh no, they're trying to cram three forms of data into a two-dimensional graph! And the years ought to go on the horizontal axis, not the points!
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Can't we just say it means "a few of a kind"?
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Yeah, and I watched CoolBumpty beat Gohma, so it SHOULD work...
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moozooh wrote:
100% runs are made mostly for the fans, as they don't usually attract newcomers (and they are much longer than any%, as well).
Heh, I figured 100% runs were more for newcomers because they show just about everything in the game.
moozooh wrote:
Well that's exactly the point people invent those silly restriction: to make the run look more fresh, more complex, more innovative and just look not like the others.
Oh... Um... Well my point was that you can't keep doing that and still appeal to people who aren't big fans of the game. It seems like just reaching for excuses to make extra movies of the same game, but whatever.
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I do, but you'll never get it from me!
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My main worry is seeing games like Super Metroid and Super Mario World get "oversaturated" with lots of slightly different runs. I think you can reach a point where people have seen enough kinds of playthroughs of a game that it isn't worth making a new movie for. I would rather see runs for new games or improvements of old runs than more "let's think up a silly restriction" runs. But I can't tell you what to do, and this movie idea seems popular anyway, so go ahead if you want.
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Maybe you should show him using that power beam! Or riding the train, the train is cool.
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Only the first NES version, though!
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Hmm, is there anyone else making updates to FCEU? Maybe you could put your changes together.
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That sounds like exactly what he wants.
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Wait, are we talking about Sonic the Hedgehog 2 or Sonic 2 and Knuckles?
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I think he said I can just do it alone if I want.
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Does pressing buttons that don't do anything at other times help?
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Or get to 9-1 and discover the game had never been beaten in the first place!
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Oh boy, if I had a quarter for every time someone linked me to THAT video!
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hopper wrote:
Don't start your jumps until the last possible frame.
Or the first possible frame!
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Yes, you can get onto the castle, but Yoshi won't appear until you get the 120th star. (Yoshi even shows up in the ending if you have 120...)
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That's already been discussed... It would actually make the final battle harder, and likely impossible, because of the suboptimal characters you're stuck with at the beginning of the game. A perfect game file would be funnier to show the ease with which you could win, but I admit it's not that great.
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Heh, V1.2 of this game actually fixed that glitch. But the alternate run should probably be an all-levels run and play the secret levels too. Hey, this movie will also work with the Japanese version of V1.0. V1.2 stays in sync, but only up until Mario's supposed to fall through the floor, of course.
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Well, I just heard from Vatchern that his team quit working a week ago and never finished the run. All they finished was a test run that he doesn't know the whereabouts of now.
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So just bash into the eel 3 seconds earlier.
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