Posts for Bag_of_Magic_Food

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Hey, I just found a new trick that's related to that fast jump-off trick I've been using. It lets you walk through walls! So once I get two bombs, I can get into any wall except the level borders and parts of walls on the ground (I have to be in the air to do it). Now I need to figure out where to use it. One drawback is that I can't sneak out of a wall just enough to set a bomb and step back in, because the game pushes Bomberman completely out once he gets close. This is a bit of a problem in 1-2, since I only have two bombs and no remote detonator, so if I get inside the pillar, I'll have to wait for the bombs I used to get inside to go off before I can bomb the enemy and escape. Should I get a third bomb or fourth bomb? This may take some more testing. It could also affect when I want to pick up skates. I had just done a test where I picked up the skates in 1-2 and 1-3 and reached the boss in almost the same amount of time as without skates, so there would be only savings in 2-1 and I could safely stick with that movie. But then I discovered the go-through-walls trick, so the skates MIGHT be less useful for the times I'm using them if I end up walking less.
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Yeah, I get it... Actually, Bomberman's speed oscillates when you push left or right, so I can move the cycle up by pushing left or right when I'm restricted to jumping or falling for a while. And in the Game Boy Mega Mans besides 2, you actually have momentum while in the air, unlike on NES. But I don't think Mega Man's movement is programmed too terribly strangely unless you count the invisible pixel fractions that seem to be involved sometimes.
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I thought you meant this, but oh well. I figure the big question is whether the "traditional" controller will be packed in with all Revolutions for free. That could determine whether more games with the traditional interface will be developed. But I think Nintendo wants to emphasize the functions of the vertical controller and make other controllers into alternatives.
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No, what's the news? It's not just that you can buy other controllers to plug it into, is it?
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So not just manipulating Bomberman's walk cycle after he gets a skate so that the 2-pixel moves come up earlier?
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A big surprise? Isn't it a bad idea to keep it a secret because then other people can't suggest ways to improve it before you finish?
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What kind of games? The kind where your character goes in a pattern of 1 pixel, 1 pixel, 2 pixels, or something with complicated physics similar to Mario?
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Actually, the limit to skates is 3, so once I get the third one, I'll never have to worry about skates again. (That's also the limit to those sandal things, which serve as anti-skate items to slow you down for whatever reason.) You're probably right about both those levels, so I might test 1-3's skate grab sometime soon.
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Hmm, that extra roller skate is closing the gap faster than I expected. I'm only 28 frames behind the other movie after 1-4, so I'll probably be ahead by the time I can grab the next skate. So I'll probably have to decide whether to get it in 2-2, 2-3, or 2-5. And now I'm less sure about this, since there's also the possibility of grabbing a skate in 1-1 or 1-3.
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Well, all the pause trick does is let the invulnerability time run out without letting anybody move. This is helpful for the Master Weapons that don't get absorbed by the enemy when they hit, but for the regular shot, not so much.
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You should allow for new tricks to pass everything!! har
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Well, since you suggested it, I'm going to try getting the roller skate at the beginning of 1-2 and seeing if I can catch up to my last run. I already played 1-2 and ended up 150 frames behind, so skate-grabbing Bomberman has his work cut out for him. The other powerup I need to manage is the heart. If there's one that's not too out of the way, such as in 2-3, then I should try to use it to get some temporary invincibility later so I can avoid dodging dangers for a while.
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well, I think there's some kind of prize, 'cause I remember they mentioned it in Good Will Hunting
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Oh, so you're asking if ADelikat saved 29 frames over the 15 or just 29 over your old movie?
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The way I read it, ADelikat first saved 20 frames on the title screen, then 20 frames on the first group, then 29 more frames on the second group before starting to lose some. So 20+20+29=69.
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I don't see why I have to update stuff all the time. Can't a program be good for something for more than a month?
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It looks the same to me besides the title logo...
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Oh, INDEED.
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Post subject: Pocket Bomberman
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I started working on a run of the Game Boy Color version of Pocket Bomberman this week. Here's my current run through the first world, which has already been through a few revisions: http://www.filespace.org/BagOfMagicFood/Pocket_Bomberman_U_C.vbm What does everybody think? Is it fun to watch? Is there anything in these levels I still need to improve?
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Ohhh, no linking to roms!
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Did you check out Mazzic's latest movies? http://www.geocities.com/mahabadama/LittleSamson.zip beats the whole game in 17:56. http://www.geocities.com/mahabadama/LittleSamsonv2Mazzic.zip reaches the third level at 1:39.
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What if the new movie's unbeatable?
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That's okay; neither did the creator of this topic: http://tasvideos.org/forum/viewtopic.php?t=351
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I tried that, but it ended up wasting more time from the weapon switch than it saved because you have to climb so far up before you can land on Rush.
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