Posts for Bag_of_Magic_Food

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They're already separated by system. I can see the game series divisions being helpful, though. But people might get confused over how to find a game at first if they're not aware of its series name. At the very least, we ought to fix it so that the first game in a series doesn't come AFTER all its sequels. And game movies whose titles WOULD be alphabetically adjacent if it weren't for the fact that they were made for versions of the games in different regions that named the series differently should probably be moved together, too.
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And you hit OK after each one?
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I didn't say it WAS. And what makes DS a better platform than Game Boy Advance?
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It's the Fake Volume Envelope Height Reading Off Fix! I wonder if every fix could be like that...
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Gah, I guess it does happen. I tried recording Neptune's stage for a while, and when I watched it, I got the wrong power-up.
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It would be nice if we could fix Volume Envelope Height Reading to not mess up the timing rather than have to turn it off entirely.
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How about the Game Boy Advance, too?
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Well, I guess some European NES games aren't completely adapted to PAL monitors. I tried the two Probotector games today, and it turned out that the first Probotector plays exactly like the NTSC versions of Contra, while Probotector 2 requires the PAL setting to play correctly.
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Hm, I should try recording more of that game on my computer to see if it's also problematic for me. I started recording it once, but I just did a jump and a few slides before I got bored. :\
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PAL mode might be good for this movie, but doesn't that make the music lower-pitched in FCEU?
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Ah, I forgot about Automatic. But it seems to do the same things as SGB2--it'll take the border from SGB, then play in GBC, or whatever the highest setting is. And Automatic Border should be fine, except that you can turn on Border at the same time to override it, which seems pretty silly to me. Activating one should deactivate the other, right? So let's see if I missed anything... Color choice doesn't affect emulation, so... Does anybody know anything about the Printer option? I assume it has to do with a real Game Boy Printer type of hardware, although I have absolutely no experience with it.
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You're starting to remind me of this topic.
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#28624: OmnipotentEntity's Random Sonic Drawing in 10:00
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I don't think they're archives... I managed to view the first one in FireFox and the second one in WordPad.
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Xerophyte wrote:
You can't get everything perfect on the first pass.
Sure ya can! I would try to, anyway.
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I'd prefer the movie to be right after a long time than almost right after a short time.
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Of course, GBC will default down to GB if GBC isn't supported, just as GBA will default down to GBC if it's not an Advance game. But since SGB isn't included in that little hierarchy, I could see many confused people saying, "But I thought I DID choose the highest setting!" And then there's the troublesome SGB2 option. I think what it does is when the game has support for both Super Game Boy and Game Boy Color, it'll first load the game in SGB mode, get the initial border, and leave it on. Then it'll reload the game in GBC mode, but with that border still on. But since it's not actually running the SGB game anymore, the border won't change when it's supposed to in games that have more than one border. If the game is just for Super Game Boy, it'll default to that, and if the game is just for Game Boy Color, it'll default to that; otherwise it'll default to Game Boy or Game Boy Advance as usual. So SGB2 is another choice that will affect timing, and possibly unnecessarily for people who don't turn the border on. Luckily, turning the border on or off doesn't seem to affect the emulation; it just shows or hides the border that's already loaded. So at the very least, the kind of Game Boy used should be stored in the movie file. (With save-state-based movies, this wasn't an issue.)
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I thought of another issue about starting movies. A lot of Game Boy games also have support for Super Game Boy and/or Game Boy Color. But the timing is different for different systems, so you probably couldn't use a movie file made with one system on another system. Should movie authors be forced to use whichever Game Boy has better colors or whichever Game Boy has less loading time? Should they be forced into anything at all, or should they get a choice? I just don't want to see someone go to the trouble of submitting a game only to start an argument like, "Hey, why didn't you use Super Game Boy for this? I wanted to see the pretty colors!" "Well, I didn't want to add some useless seconds of waiting to load those colors!" "Wait! You could have played it on Game Boy Color, too!" "But that's still slower than Game Boy." "No! Super Game Boy is better! It has nice borders for me to look at!"
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Ooh... Well, at least you've figured out this much.
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I'd be happy with just a simple game like Commander Keen.
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Um, haven't both of those problems already been taken care of? Or are you talking about a different version?
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Okay, so the point is that it doesn't play back the same way every time. That's really bad. I haven't seen this happen except for that Pocket Bomberman test movie. Sometimes I'll make a movie that plays back differently than how it was recorded, but it'll always play that same way every time unless I stop and use frame advance in the middle of it.
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Or maybe papajones is saying that the walls ought to already have some velocity to them.
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Well, you could use it as some quick practice to see about how the run should go.
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Yeah, they make the dialog boxes for recording and replaying too similar.
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