Posts for Bag_of_Magic_Food

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Huh, so are you saying that the timing of the emulator is different between your home computer and the school computer? What's different about the computers, then? I got my Rockman World movie to work exactly the same with my computer with Windows XP and this computer with Windows 98, so I don't know what might be affecting it.
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Walker Boh wrote:
I felt like adding something here. Did you know that you can access a mini-game by entering the boat like, erhm, 100 times and simultaniously hold A + B (atleast I think it's A + B)? This would not be seen in a time attack but I found it cool when I tested it a couple of months ago. ;P
Yeah, old news. You get some money for winning it.
Inzult wrote:
Also, it occurs to me that the first time you enter elfland, you should do so from the top left house in stead of the top right. It saves, like, 2 steps on the overworld or something. No big deal, but... eh.
That actually occurred to me too, but I figured that maybe Mookish had already tried it and it didn't work for some reason; like maybe the entrance would be farther away, or maybe it would boot him out of the top-right anyway. I was actually going to suggest entering from the bottom-right, but I didn't want to until I had tested it, and I didn't feel like testing it.
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Does it depend on the emulator? Somebody told me that on an emulator, the enemy encounter cycle is off from the NES for some reason...
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mookish wrote:
7) Sometimes you walk on the damage tiles more than neccessary. I realize this doesn't matter when you're already down to 1 hp.
I remember reading in this thread that while you're walking on damage tiles, you cannot encounter enemies. I don't mind taking an extra step or two to save me from an unneccesary/early fight.
In that case, I think you could have walked on the damage tiles a little more than you did!
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Ha... So what they meant is that you can press left OR right to do it. Okay. That clears it all up for me.
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Why would it require you to do that?
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i could stick it on my geocities site and force people to right click it or whatever
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So what do you do, trick the computer into enacting some famous low-move game?
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Hmm, so you decided to beat Mazzic to the punch. I didn't even know there was a Hard Mode beyond what you could select from the menu. I didn't find anything about it when I did a quick check on GameFAQs and a Google search, anyway. I guess I'll just have to see it and get back to you on this. Addendum: Um, I think what you played on was Normal Mode. The passwords you used and received were exactly the same, for one thing. If that's the case, then this can't be accepted, because you skipped four levels for no good reason. Some of your movements didn't look optimized to me, anyway. I think you ought to get together with Mazzic and share strategies.
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You can definitely do the flying egg trick in Eggerland--it's got an 8-frame window of opportunity. Walking past Don Medusas takes a bit of luck, though. You have to be out of synch with their movement cycles by a barely perceptible amount. And I found a time-saving trick in level 3-2 of Adventures of Lolo 2 that I don't think you'd ever want to try in realtime. You have to shoot a Gol at the exact instant it regenerates. Go one frame too early or late, and you're dead.
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Oh, okay. Never mind.
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Wow, only two and a half more levels to go. I guess I'm excited now.
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Wait, THE Shmorky? Man, this guy is everywhere. Anyway, I couldn't really see the video because this dial-up connection I'm stuck with for the next few days has been pooping out on Flash animations. But good job on finding a new trick.
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Oh... So you took ten million strands of spaghetti, broke them into differently-sized pieces, and had Nick sort them by length?
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Bag of Magic Food wrote:
Bisqwit wrote:
We have:
  • 10-player with warps
  • 1-player without warps
And now Phil submitted 1-player with warps. What do we do?
Go for 10-player without warps, of course! EVERY GAME DESERVES 100 MOVIES
We don't need good movies; we need 4's of movies!
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put yourself in my rocketpack if that poochie is one outrageous dude
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Bisqwit wrote:
We have:
  • 2-player with warps
  • 1-player without warps
And now Phil submitted 1-player with warps. What do we do?
Go for 2-player without warps, of course! EVERY GAME DESERVES FOUR MOVIES
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Okay, I guess I shouldn't doubt. But I'm still scared by that "Crystalis" game and its planning.
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Yeah, that's right. There's just a couple of places that split into three, and one weird place that sorta goes in a ring, so then you just make sure to hit every side room along the way.
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Actually, that door is a pillar before it becomes a door, so logically, Toad COULDN'T be inside it beforehand.
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Yeah, but there were plans to make a 100% run of just The Great Cave Offensive. (Of course, then people would want a completely 100% run where you beat Dynablade with both secret levels opened, Milky Way Wishes with all the abilities obtained, and The Arena so that you get the Sound Test. Heh.)
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Saturn wrote:
Hmmm strange, then maybe ZSNES recorded really more than just player input don't know, if you understand something of hex-editing tags or whatever, you could just analyze a zmv file of zsnesv0.989c (for example one of my movie files) with a hexeditor, because I don't know. I only know that I can trust to this emulator in every way since all my movies I made on this emualtor stayed deathly safe in sync no matter what game and how long.
Well, maybe the problem isn't that the movie format is flawed, but that some feature that was added to make the emulation more accurate or stable made it harder to use the same button presses the same way reliably.
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See, this is why I'm baffled at how many people want to time-attack RPGs. You're going to have hundreds of boring battles no matter what you do.
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Yeah, I know what you mean about Atomic Fire. In Rockman World, I was going to try to destroy QuickMan with two charged shots, but then I found out that shooting ten uncharged shots was faster.
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It can only go down from here, Cordax
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