Posts for Bag_of_Magic_Food

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Haha, I was expecting this to be a suggestion for a speed run of the NES game before I noticed it was in Off Topic. That game is just about my only experience with wrestling...
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What's so special about it?
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That's probably just a trick he's doing where he pushes the throw button at exactly the right time to make the throw noise but not actually throw the item. It's like how Foda APPEARED to stop ducking on the white block in Super Mario Bros. 3.
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Yeah! Quietust doesn't decide whose opinion is valid! ...Right?
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But Famtasia is closer to the right speed if you set it to 104%!
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Good luck pushing the arrow buttons in opposite directions!
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Well, didn't you see all the extra wall-warping in the new RockMan 2 video? :)
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Okay, I was just wondering if it saved any time to use the upgrade that hits enemies extra times, or the upgrade that grabs items from far away. Probably not, but it's something to keep in mind, like the ability to use Tango somewhere. Though I'll admit that collecting the gems is almost definitely worthless since you have to go so far out of your way just to get a little more use out of the weapons. And yeah, I did notice that weapon energy stops getting replenished automatically after the first four stages, which I guess is why that refill option is there in Dr. Light's lab. I haven't played through the whole game in a while, though, so I don't know if there are any other places with free/easy refills. I noticed that Mega Man 1 refills your energy between Dr. Wily stages, but Mega Man 2 doesn't (the second four Robot Masters are "defending Dr. Wily", see), so I suppose they carried that over into 3, 4, and 5.
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Are you considering getting any helpful items from Dr. Light?
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No, you can't get the Hammer Brothers Suit for quite a while. I don't know what a "run" with it would entail.
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Yeah. Luckily I didn't have to worry about that, since I was just editing the existing header in that one spot, based on what I saw in another movie.
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Yeah, heh, I did something like that when I realized my Eggerland: Meikyuu no Fukkatsu movie had no author information. I just had to make sure the offsets were still correct...
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Yeah, you should still play it safe and just make savestates during the current playback to resume recording. Just the other day I tried to load a savestate from a previous recording during replay, and it caused the recording to start over at frame 1, erasing everything I did. (Hooray for backups!) It didn't actually reset the game, though; it just started rerecording the movie from that savestate, but at the wrong frame in the file. Is it that the emulator is failing to read whatever frame pointer's stored in the savestate, or is the savestate failing to record the frame pointer afterwards? Maybe I'll do some more investigation later...
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Yeah, I thought about trying 4 or 5, but I don't think I have the time for them now. 1 is probably simple enough that I can get it done well without having to waste ALL my time.
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Bisqwit wrote:
You already can guess which one is faster.
Heh, yeah, I didn't expect those blocks in HeatMan would spawn so fast.
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I wonder if anyone remembers when I discussed on IRC my opinion that the composer for this game probably didn't have the original music ripped from the NES code and therefore had to transcribe it by listening to the games...
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Well, Truncated made the mistake first.
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Darnit, they're called SNIFITS!
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Not really... If jumping doesn't affect your horizontal speed, then you'll reach the corner at the same time either way. The only other thing you would want to worry about is if jumping affects your ability to turn around fast. Although maybe you're saying that merely slipping off forces you to stay on the same level for a moment, meaning you can't try to turn around as early?
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Ah, yes. I don't know about the NES games, but in the Game Boy game I'm working on, it doesn't matter which way Rockman faces when he gets hit; he always drifts away from the side of the enemy he hit. So I would assume Rockman 2 works the same way if he didn't bother to turn around.
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Okay, I think the purpose of getting hit in the Mouser battle was to run through the exploding bomb during the invulnerability time. I suppose you could also just get hit by the explosion, but that might make Toad lose the bomb he's holding. I don't remember now.
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Wow, cool! I was hoping that someone would get interested in this game again. (This movie is for PRG0, in case anyone wondered.) It looks really nice so far. I was concerned about the slowdown just before the door in 1-3, but I don't know if that can be avoided. And did you check to make sure that getting hit in the Mouser battle doesn't slow the game down?
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I don't know, but some folks on IRC were skeptical about this whole thing. They wondered why you would run out of health so fast, and why it would take you 15 minutes to get back to the ship. Stuff like that. We were also wondering if the new tricks were something like left+right, inverse wall jump, spacetime beam, or whatever. I just think a lot of people have been confused by what Michael Flatley's been saying lately.
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Well, VBA needs a few more bug fixes and interface changes, but if we can keep going off what Shanedudddy did, it's probably almost there. I think the movie format needs to be changed to store a few more things, but hopefully it'll be just stuff in the header that I can insert into my current movie. Or if the format changes too much for my movie to work anymore, then I guess I'll just start over and make a new movie that might even be slightly better!
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The video now includes FireMan! http://www.geocities.com/ryan_ferneau/rockman.zip The Thunder Beam turned out to be helpful because it can usually destroy the Changkey Makers with one shot if I time it right. There were a few at the end I had to slow down a little for, though. And since the previous waiting dance was a little boring, I made this one extra freaky!
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