Posts for Bag_of_Magic_Food

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I had a translation patch, and I still didn't feel like playing very far.
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Okay, that used to happen to me, and I think the problem is that it likes to default to 768x720 in Config-Display-Option Size. When I choose 1x instead, it works fine. So you should choose that, and then if you want to scale the window, choose the size from Config-Display (and try not scaling it up until AFTER loading the game if it's still causing problems). I don't think I've gotten fullscreen to work on this computer yet, though, but I don't really need it for Famtasia right now because I like it better for FCEU anyway.
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Well let's change the rules! (I come up with the best solutions, don't I?)
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Don't you know that a hexadecimal digit is just four binary digits?
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What would you do about movies that go obsolete?
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Ha ha, I get it! PIRATE games! Ha ha ha ha ha!
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Wow, that's a really tiny banner.
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Experienced Forum User, Published Author, Active player (278)
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I like the belled sleeves; just put the ol' red triangles on them.
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You're supposed to borrow their IDEAS, not their finished products! Ha ha.
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Yeah, I'm going to spice it up a little by making Lolo slide around on one foot when he's not solving puzzles.
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Okay. Instead of Donkey Kong, I will try Contra Force, for it does not sound too complicated.
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Did you know that if you mix Starcraft and Warcraft you get Starwarscraft? Yup. It's true.
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All right, here's my new plan: I'll make a run of Adventures of Lolo 3 now, then I'll do either a second run of Eggerland or a run of some other game that sounds fun, like Totally Rad, or Bomberking, or, uh... Donkey Kong?
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And there's only one Adventure of Link! Except he's been in lots of adventures, so I don't get why they call it "The Adventure of Link". Maybe "An Adventure of Link".
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Would it be a good idea to have a Fire Flower in reserve?
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Is that like what happens in the Wrath of the Black Manta video?
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Yeah, the main reason for using difficult mode in the videos is so people don't watch them and say, "Well, I could beat it like that if I played on the easy level." That's the reason for a lot of the rules we come up with around here. I'm pretty sure the reason the player in the all-levels Super Mario Bros. 3 run changes back to little Mario before starting each level is so viewers can't say, "Well, I could beat that level if I started with a power-up." Of course, players of the American version could point out that for them to do that, they'd have to get hit TWICE after getting a second power-up. Heh.
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I recommend 10%-25% speed for normal maneuvers and 3% for frame-specific maneuvers.
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I also noticed Baxter took advantage of a spot in the Adventures of Lolo levels where the Medusas don't kill you, but I couldn't find a spot like that in Eggerland. Oh well.
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It stayed in the pause menu for a long time? Huh, I saw that happen when I tried to watch a Chrono Trigger movie for ZSNES. Except it wasn't the pause menus, but just a plain pause (same button though, I think).
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I know. I already started on a movie of the first Japanese Adventures of Lolo, but I got sick of trying to find a good way to beat level 2-5.
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Boco wrote:
There's another warp trick that involves making the disk read from the wrong place, letting you set your coordinates to whatever you want, but that might just be silly and unfair (similar to just using a password for Wily levels or something).
You mean the secret code that lets you use the second controller to set what room you're in? Yeah, I already decided that would be silly and unfair. You'd just jump to 10 rooms in the overworld and be done with it. I wanted to show how to beat the game from the beginning. I don't think I want to do a second version until much later. I want somebody else to try so we can get some fresh ideas.
Boco wrote:
Going to do the other two Eggerland games that are attackable? One for FDS and one for Fam.
I think the other two games may be too linear and have too many levels that were re-used for the first two American Adventures of Lolo games. But I haven't played all the way through Meikyuu no Fukkatsu (Revival of the Labyrinth) yet, so I probably shouldn't dismiss it completely at this point. Anyway, I ought to finish my Adventures of Lolo 2 run sometime. I was working on a second version, but I got daunted by level 6-4. I actually started a third version on my new computer, in which I improved 1-4 and 1-5 some more, but I'm having trouble getting the timing of 2-4 the same as before. I also have this urge to time-attack Totally Rad...
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I dunno... I'm always in the mood for another Uranus joke. And that song makes it scary in a funny way.
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Uh yeah, you need some kind of C compiler, right?
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I could use some more seeds for McKids and The Goonies 2 right now. I can't stand these week-long downloads!
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