Posts for Bag_of_Magic_Food

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I blame it on multi-tasking.
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My old computer could handle about 400% speed. My new computer can only handle about 250%. I find that sad.
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Maybe... But it would be cool to see a perfect golf game! Okay, how many difficulties are there? Try to find the highest one you can get a perfect score on.
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Hah, I almost started to wonder if that was it. The problem with keyboard input is that I don't have the patience to dig up the documentation to find out what each key does. I like when all the keyboard commands are also included in the GUI, so I have a choice between menus and keys.
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Well, not most of the time...
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All right, I downloaded MPlayer and it plays the movie just fine, but is there any way to scan back and forth in it? I'm having to watch it all over because my screensaver came up in the middle of it and crashed the player.
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Oh yeah, I tried Media Player Classic on my other computer. But which media player is the one that lets you change the speed of the movie? I like doing that.
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I know I downloaded the Codec Pack All in 1 6.0.1.9 (and stupidly installed it multiple times to make sure I had everything), and I think I might have downloaded the K-Lite Codec Pack 2.31. --- Well, the link to K-Lite Codec Pack 2.31 doesn't even work anymore, so now I'm not so sure.
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I think you should ask if you can move the "FMV file format description" part of the FMV FAQ onto the "Using emulator tools" page, along with a list of which buttons the bit values correspond to. This might make it easier for people who want to hex-edit their movie files.
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Post subject: What codec do I need for Kirby Super Star?
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I installed the latest FFDShow. I installed the latest XVid. Yet that doesn't change the fact that when I open the movie, Windows Media Player sends out a request for a codec, encounters an "Error downloading codec", and forces me to look at water ripples while I listen to the sound. What did I do wrong? On the other hand, installing all those extra codecs has caused the icons of all the movies encoded by Phil to become the first frame of the movie on my computer. Before, only the ones from Bisqwit had that. --- Wow, right after I posted that, I found this helpful link. I just hope I didn't mess up Media Player when I downloaded one of those all-in-one codecs in desperation. --- Well, GSpot says it's XVid, so I don't know what's wrong. I've been able to watch eleven other movies on this computer with no problem.
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So is it like Kirby's Tilt 'n' Tumble?
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It's funny, you don't see very many right-to-left levels in video games. I think it has to do with the setup of the controller: You want to leave your thumb more toward the center most of the time.
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Bob Whoops wrote:
Of course, there is always the possibilty that by walking into a wall for one second, it just sets up the randomness just right for the rest of the game so that everything goes perfectly. In other words, we will never see a perfect run ot this game, ever.
At this point, you might as well try to decompile the code and figure out how the random number generator works.
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Heh, now I wish they really had called that movie "The Bus That Couldn't Slow Down".
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But Cutewendy is cute!
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What about the original Dragon Ball, that crazy fighting game?
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Well, you can "go frame by frame" by using 2% speed (where each frame takes a little under a second) or 3% speed (where each frame takes a little over half a second--I'm talking NTSC here). If you're quick, you can get a button combination you've memorized into the game in the exact frames you want them by playing at such low speeds and pressing the buttons in just the right sequence with just the right timing. Watch out for delays, though; the time when the game scans for input may not be exactly the same as the time when the game displays the results of your actions. Hex-editing the movie file is a real pain because you have to keep scooting the button or button combo back and forth and testing it until you find exactly where it's supposed to go. Do it only if you absolutely have to.
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Post subject: 2-bit theater, dollar arcade
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Boco wrote:
I dislike Bob and George with a passion. But it's more that people think Dave's personalities or opinions on the story is canon rather than anything against the comic itself.
That's the problem I have with 8-Bit Theater. My problem with Bob and George, though, is all the bad sprite comics it inspired.
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I heard there was going to be another one for NES.
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I think this goes back to a point of the FAQ answers made: It's easier to come up with the right button sequence by actually pressing the buttons as you play.
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What's "inte klarat"?
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Or you could make a run of just the regular levels that unlocks the secret levels, then make another run that uses the newly created save state to play all the secret levels in a row!
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Josh the FunkDOC wrote:
Ghosts 'n Goblins has a similar glitch. Basically just hit the boss at the exact same time that you are hit. Greatly increases damage. -Josh
Oh, is the damage for the player being re-used as the damage for the boss?
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I think A+B+Select+Start resets Game Boy games, but that's all I know.
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I found an interesting case in which the difference between 2 and 3 is quite debatable in the game Eggerland for FDS. Once you finish the last room, you switch the disk side, and then you play a game of rock-paper-scissors as Lolo against King Egger to reach the ending. But I've found that the game is rigged--not only do you always win the tournament, but the entire sequence of wins, losses, and draws is the same every time you play. So I could just stop the recording after the disk side switch and let the choice be Rock every time, and the result would be no faster or slower than actually playing and picking lots of different choices. The only change would be the graphics for Lolo's and King Egger's hands. So would I right in stopping the recording that early? Or would I need to let it actually record through the rock-paper-scissors fight so that it "looks the same" every time and doesn't confuse the viewer into thinking the movie was unfinished? The other issue I can think of here is when there is a secret in the ending itself. Would you want the movie to be longer to unlock that secret? In Eggerland, you can push Start when the ending's over to get a short song surprise, and in the Japanese version of Contra, you can hold Select during the credits to get a secret message from Red Falcon. But other games have less exciting things to do during the credits, like allowing the player to start the game over upon pressing a button. So are ending secrets necessary to record? All this adds up to confusion over whether a movie is "better" than another just because it has fewer recorded button presses. A movie could be faster at reaching the ending but come up longer just because it records more at the end.
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