Posts for Bag_of_Magic_Food

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We just have to figure out who Narpa is and why you get a sword from Narpa.
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I'm not sure how you could "manipulate" them anyway, since they fall according to your X coordinate.
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Oh, so that's how Sunsoft did it!
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Those things regenerate when you leave the room, though. I was thinking it would have been helpful to collect the feathers since he had 0, but I guess the 4 feathers were collected in time to hit Gruntilda the first moment she was vulnerable?
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Good idea. The only downside I can see is that Top Spin pushes you back a little after a successful hit in the NES version.
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I liked all the jumping on things you're not supposed to be able to stand on, as well as passing through a couple of walls in Rusty Bucket Bay.
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I was wondering if there were any plugins that synch up the cutscenes correctly, or if that's just a general fault in Mupen right now. I'm talking about how when I tried this game in the emulator, the music for the introductory story lagged behind the action a little, and it was even worse in the title song animation. Then in the ending (in the encode I watched), a couple of comments get cut off because Mumbo switches the picture too soon. But I actually got to see a little more of Mumbo's message just before he takes out the first picture, where "here, take look..." always got cut off at "here," on my Nintendo 64.
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Ignore the audience and keep submitting! That's the only way to win!
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Oh... Screen text. So you weren't hacking the way Samus explodes?
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The title reminds me of Close Range as covered by The Onion, but it looks like there's a little more to this game than shooting people in the face.
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Ah, that seemed to come out of nowhere. At first I thought all the extra forums were a late April Fool's joke.
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Okay, that option works. The problem I had with "Proper Aspect Ratio" is that it stretches the image out to make that TV screen size rather than outputting the raw pixels. (This game really is only 256 pixels wide, to match the NES games it was based on.) I just think the pre-stretched image is easier to analyze.
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But that's what I used! Is there another 11 I forgot to download?
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Has anyone zipped through this spiked ceiling before? Bad Gens, resizing my screenshot!
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Post subject: Re: #2211: alden's Genesis Desert Bus in 41:17:15:06, or in 1001:15:05.68
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Wikipedia wrote:
Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time.
I'm not sure how it relates to graphic violence, but the game does seem like a good response to gamers who are convinced that more realism is always more fun.
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Eh, old joke...
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Hey, I remember those waterfalls from the end of Armored Armagedillo.
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Hmm, I only knew Elton John as the guy who did those Lion King songs.
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Are you sure the game can be altered to compute the bonuses instantaneously?
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Well, how can Raajkumaar buy that CD again?
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My policy is "Hey, whatever, go ahead, it's not like I can stop you."
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Well, the poll up top isn't asking you to vote for whether to publish it as a separate run, so tough cookies.
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No, call the old run the "Does everything you're supposed to have to do" run.
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I know I'm still looking forward to a new 120 star run, but I also realize that we need to keep finding techniques for speeding up individual stars so that the final run is as good as possible and won't have to be restarted due to new discoveries, hopefully.
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jprofit22 wrote:
Some have compared getting the blue ring and white sword to getting items in Super Metroid. This line of thinking is fundamentally flawed because no item in Super Metroid actually obsoletes any other.
Right, it's better to compare it to the first two Metroid games, where each beam you collect replaces the previous one. Even if you collect every beam, you still only keep the last one you took. I recall the first game even has more energy tanks than you can hold, so the last couple tanks refill your energy and stay gone after you grab them, but they don't add to your maximum energy.
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