Posts for Bag_of_Magic_Food

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So if you do that and then get the Pokedex, will it be completely filled in, since the game said you'd seen and owned 152 Pokemon before? Or does it not work like that? It would be nice to see all the Pokedex entries in the game without having to do so much.
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But hiring people costs money. :(
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Most Game Boy games let you reset by holding A, B, Start, and Select.
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moozooh wrote:
I hope that by "REAL GAME" you're referring to the arcade game it was ported from, and not something stupid like Japanese NES Rygar ROM. :P
But everything is better in Japan! Right?
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Twelvepack wrote:
There is a serious issue with the way games are reviewed these days, in that a genuinely difficult game is not likely to be beaten in any short amount of time by anyone, let alone a reviewer who is pressed for time. This means that if a reviewer is to ever see the content before commenting on it, he would either have to switch to an easy mode, or review based on only the start of a game. Neither of these cases does the game justice.
Or they could just make the game really nonlinear so you can start absolutely anywhere!
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Well, what version are YOU using?
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What's the difference between playing movies directly and downloading them? Don't you have to download a movie to play it?
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What's wrong with wanting to keep your browser anonymous?
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symbolic X wrote:
In Mega Man X-3, Dr. Doppler called X a "Maverick" hunter. I thought that would ring a bell or two.
I thought maybe you meant that was concept art from Maverick Hunter X, the remake of the first game.
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Maybe you should just cut out the background entirely and shrink Mr. Meggerman until he fits into the corner.
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Do you have any ideas that could help?
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NesVideoAgent picked the wrong ROM again and desynched? And hey, have you thought of trying the Scroll mode? Maybe it would look more exciting. Maybe not.
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Hey somebody should update this page so we can refer to it as a referral link and win many pyramids
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Yes.
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System Error wrote:
Also, caitsith2, I don't see a problem with this run and e-reader cards desyncing, because the point of the run is replay made on the emulator, and not the game-generated replays. At least, no direct problem with it (if the run was optimized more the issue with the card replays might not show up).
Caitsith2 seems to think it would be really fun to print the replays onto physical cards and use an e-Reader to play them on an actual Game Boy Advance to show other people in real life. The problem is that while the game saves the replays by keeping track of when each button is pressed and released like FCEU, it can still only hold so many of these press/release inputs, and so a run with lots of extra "playing around" may be too large to store, even if it takes less time than another less-hyperactive run that could be stored. A run that "wobbles" could drive the number of inputs up to the maximum in a matter of seconds.
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Yeah, you're just viewing the file in text form. And I thought Filespace WAS one of the most popular sites...
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Sir VG wrote:
Another I just thought of - the Boo fights. You were slow getting hits off.
I tried to warn you, Zowayix, but you were too worried that there wouldn't be enough "entertainment" if you didn't waste all the blocks!
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What about Sonic Advance 3? Was it acceptable to reset in that just to switch characters faster to improve individual level times?
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You can't always get what you want, but no one will know what you want unless you tell them!
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Zowayix wrote:
I just noticed that the robot NesVideoAgent took some screenshots of this movie. It seems like maybe NesVideoAgent isn't meant to handle movies beginning with [.sav]s, because one of the screenshots says "Your saved data is corrupted". This message will show up when loading the SMA4 ROM without a save, maybe because of a problem in the ROM. However, running the movie with the [.sav] file makes the movie run perfectly.
It also says that if VisualBoyAdvance is set to Flash 64k rather than Flash 128k.
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It would be even better if we worked hard to learn how a Nintendo 64 resets!
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I bet if you spent as much time trying to put real resetting into the emulator as you do finding ways to avoid resetting, you'd have figured it out by now.
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Why is there a rule against savewarping? I thought any technique was fair game.
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Well, did you see if it was possible to pop the bubble with only one toss of the ball? I noticed that you only get 100 points if you need to throw it three times, but you get 800 points if you only throw it twice, so I wondered what you would get for getting all three hits in on the first throw. I also think you should have won and used a Hammer Suit from one of the games for the last level.
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Post subject: Re: #1931: Zowayix's GBA Super Mario Advance 4-e in 58:23.5
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Zowayix wrote:
The block layout of this level is different for different prizes. The better the prize, the harder the layout is.
Um, I tried playing the game a whole bunch, and it seemed like the power-up and the stage were independently random--you could find just about any power-up in any stage layout.
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