Posts for Bag_of_Magic_Food

Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Zowayix wrote:
Uh...what?
http://www.youtube.com/watch?v=k8EFSMOAg04
Bag of Magic Food wrote:
I don't think Bob-Ombs collect coins at all, but it's hard to get them in the same place.
Also not sure if springs and switches collect coins. They are probably also exceptions.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Wow! You're making this so fast, I don't even have time to finish writing comments anymore! I only hope that you're not rushing it too much. I don't want you to get discouraged if the Mario experts tear it apart. Hey, I did some checking, and I noticed that thrown vegetables never collect coins doubly. I don't think Bob-Ombs collect coins at all, but it's hard to get them in the same place. No big deal, but... I like to pay attention to the little things like that. So how do you think you'll end the movie? Since you're showing off the Mushroom Houses anyway, maybe you could visit the castle at the very end and walk to the right, so everyone can see all the e-Coins you collected even if they only have the .avi. Maybe stop when the game will scroll to the very edge. Let me know what you think. Also, I've love it if you referred to Lemmy Koopa as Lemmy "This is a VOLCANO!" Koopa in your submission text.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
But "tool" is so general. "Emulator" is fine, unless you're including runs of games that use the same kinds of tools while still being run on the official system. Then maybe the term should be something along the lines of "time-altering".
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Well, don't translations usually put extra text in unused areas of the code, and add extra control codes to show more text?
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Re: Angry Video Game Nerd chronologically confused Zelda: TA
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Quietust wrote:
I wasn't paying close enough attention, though what did stick out was the fact that he was consistently pronouncing "ocarina" wrong (hint: the "o" is pronounced like the vowel in "odd", not "ode").
Um... well it sounds better that way!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
AKA wrote:
Ekans Hurl and Sushi Go Round are luck based, so knowing the best possible score is impossible.
Unless you figure out the best possible string of luck, right?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Well, some of those ideas are just general concepts--I don't know if HAL came up with using them in video games, but a lot of non-HAL video games have done them too.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
That just proves why it should be open source: So other people can pick up the work when the original author gets tired and the project doesn't just die and stay outdated forever. If you're not going to sell it or maintain it, then what's the big deal?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Oh yeah, just one more question... What determines whether a replay is referred to as a "Super Demo Play" rather than a plain "Demo Play"?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
So were all 9 of the replay cards on your site actually made by you?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Nice. I like how trivial 2-2 is when you can jump out of the water.
As far as I know, it is not possible to get the A-coin without using the Koopa Shell.
Well, technically, it is possible if Mario is using a boomerang or flying item, but you'd need another e-Reader card for that.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
You're doing some nicer tricks now. One trick I would recommend doing is throwing objects at coins whenever it doesn't slow you down. I think this is cooler than always collecting them directly, especially since the coins count double that way. Make sure that whenever a level stops autoscrolling, you're right on the edge of the screen, moving at full speed. Have you seen some of the recent runs of Super Mario Bros. 3? Whenever there is a large hill, the player maintains the speed from sliding down the hill by jumping constantly. Did you try this in Slidin' the Slopes? Why did you backtrack to get that Advance Coin on the first section of Doors o' Plenty when you were going back to that door later anyway? I think it would be fastest to collect it first the way you did in an earlier version, then jump up to the door that leads to the key. Perhaps you should download a map from http://www.vgmaps.com/Atlas/GBA/index.htm#SuperMarioAdvance4SuperMarioBros3 and sketch out a path for yourself so you don't get confused. Test paths that look similar in length before you settle on one. I liked that you turned the coin trail into a block trail early, but couldn't you jump onto it just as it passes under the door so that you don't have to waste time breaking through a block? Big Boo should never get to uncover his face! You did a good job on the first two hits, but now you've wasted too many blocks too soon to deliver the third hit on time.
Zowayix wrote:
Yeah, it's pretty silly that Level 10 does that. It kind of adds a "WTF?!?" element right at the end of the level. Personally, I also think that Level 21 (60 Seconds) should have been made so that you would hit the goal card with just one second left on the timer.
Well, in that case I think the small leniency in the time limit keeps the level from being too frustrating. Plus you have to have some extra time for a player who chooses to get the Advance Coins anyway.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Or we could keep badgering the author until his will cracks! Who's with me?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Zowayix wrote:
I also wanted to make a link to a "side-submission" alongside this one of the five classic levels, so could you make a [.sav] of them (without getting their A-coins)?
Sure, but then why bother to play one of them in the run you're working on now? Just post a run of the 5 classic levels and a run of the 32 new levels, and explain why you had to separate them. Anyway, here: http://www.box.net/shared/arq06khqsx
Zowayix wrote:
UPDATE: New WIP of levels 1-9. I started level 10 on the movie file, but I didn't finish it when I uploaded it. http://dehacked.2y.net/microstorage.php/info/756451184/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm
Why don't you grab the key in Doors o' Plenty first, then collect the Advance Coins while making your way over to the keyhole? I think that would save a lot of backtracking. Your second and third hits on Big Boo look better, but he still appears to be active long before you get your first shot in. Did you try flying? In Bombarded by Bob-Ombs, you'd better decide whether you want to minimize time or collect the 110-coin bonus to show off, because in the current run, you're not really accomplishing either. When you get to the Advance Coin over the pinball flippers in Swinging Bars of Doom, you could reach the coin without bumping out the invisible coin block if you bring raccoon power and float down from above. Check if this saves more time than using fireballs against the Boom-Booms. Heck, check if a leaf would help you out in Piped Full of Plants. At least I think it would be better if at the end of that level, you didn't get hit and have to re-power-up later. Does anyone else think it's silly that Para Beetle Challenge sets its timer so that the panic speed music starts just as the player is safe at the end of the level?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Oh Symbolic X, you and your sarcasm!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Yeah, I'd rather see Angerfist make a run of a MegaRockMan game that hasn't been done yet than see the old games run in a strange way.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Okay, so it used someone else's regular speedrun. Still funny when that happens.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
That's interesting... Do you think some of the official demo cards used savestates and such to improve their performance?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
caitsith2 wrote:
That is a boomerang, just like the boomerang brothers. It allows you to collect coins with it. It is not in the original game, but is an enhancement to this game, and normally is only available as a scanned e-reader card. (Although, unlike the levels, this can be unlocked with an action replay.)
A few e-Reader levels also include a special Boomerang Brother whose boomerang lands on the ground after you defeat him. You can then pick up the boomerang and use it for the rest of the level.
Zowayix wrote:
WHAT?! Oh ****, I forgot about that!! Now I have to re-do the level! Dang! Well, thanks for reminding me.
Yeah, now you'll have to plan out getting the key and everything! I do have to say that this run looks a lot nicer without all the extra dilly-dallying. However, it looks as though you could skip part of the Triangle Block maze in Slidin' the Slopes by just flying onto the top. Did you try that? Also, I should think there's a faster way to get the last Advance Coin in Vegetable Volley than pulling up that heavy vegetable. Perhaps you could re-use the shell from earlier? Finally, you did some nice tricks in the Big Boo fight, but I think you could hit Big Boo a lot sooner if you left some blocks out to give yourself some running room to jump higher or fly up to him. And why did the battle music start over again after you won?
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Wow, caitsith2! Thanks for putting those card scans up on your site! Now that you're here, I just have a few questions. Have you tested the 5 P-Wings power-up card? When I use it in NO$GBA, it not only gives me 5 P-Wings, but continues to fill the inventory with one of every item, including five items that have no use in World-e and an empty space. Well, you can sort-of use the Cloud. Using it in the castle causes a strange glitch that ends in the character dying, then having a cape on the map. One time after the castle glitch, I got a garbled level selection that included this icon I haven't seen anywhere else: Also, do you know of any other e-cards for Super Mario Advance 4 that haven't been distributed online yet? I'm just really fascinated by all the official expansions to this game!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Unless you're the type of person who doesn't need to be unlocking stuff to enjoy a game!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Yeah, it's okay. Only twelve of the levels were released in America, so the rest of the levels have Japanese titles displayed in the English font. Any names you find for those levels are all fan-created.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
All right, it's done: http://www.box.net/shared/h03pc4tvpg Just rename it to whatever your ROM is called. Make sure to test all the levels to see if there's anything wrong. And keep a backup in case you need to start over.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Warp wrote:
A little slower? If I'm not mistaken, getting the "good ending" requires you to reach the chapel as Mr Hyde, which effectively means playing the game through twice, once as Dr Jekyll and once as Mr Hyde. Basically they both play the same levels, and you can never pass Dr Jekyll as Mr Hyde, except in the last level (which means you have to reach the last level as Dr Jekyll, then convert to Mr Hyde and play all the levels as him, until you reach the chapel). Only in the last levels you are able to pass Dr Jekyll, reach the chapel, fight the "boss battle" (I read somewhere that the last "boss" takes something like 30 seconds to explode when it's defeated), and then you convert back to Dr Jekyll where you left him off, and have to reach the chapel with him, ie. play the last level with him (although this time there are no enemies). I have no idea how much this all would take, but my guess is that closer to 40 minutes. No thanks?-)
Yes, but at least that would add a lot of variety with the Hyde mode. Also, I think you should use the Japanese version (Houma ga Toki), which is a bit more difficult and has a greater variety in levels. Look out for special doors in that one that can let you hide or even refill your health meters. Anyway, I loved the last level in this movie. Jumping over barrels and bombs, the inexplicable speed-up, the glitches at the end... You gave the ending an earthquake! Ha ha ha!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
Joined: 5/29/2004
Posts: 5712
Maybe you can have your choice of audio track?
put yourself in my rocketpack if that poochie is one outrageous dude