Posts for Baxter

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Joined: 5/31/2004
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Experienced Forum User, Published Author, Skilled player (1403)
Joined: 5/31/2004
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VANDAL wrote:
Batteries eh? I always found this one to be quite funny: http://www.youtube.com/watch?v=c3qPrlun45c
It works also for even bigger batteries, lol! http://www.youtube.com/watch?v=q_5aDoItXRI
Experienced Forum User, Published Author, Skilled player (1403)
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Nice improvement, yes vote :)
Experienced Forum User, Published Author, Skilled player (1403)
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After seeing all these graphs in this topic... I wouldn't mind seeing a graph of #of published movies for specific players vs time (they could be plotted in the same graph with different colors). Such a graph is probably most interesting if it contains data from people who have/had lots of movies, like walkerboh.
Experienced Forum User, Published Author, Skilled player (1403)
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I just beat the king of puzzle game. Very fun, sometimes very hard. Some solutions were just mean :P
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Bezman wrote:
I just wanted to point out that the 'recommended movies' page isn't working. If you already know or if this isn't the place to mention it, I apologise. [...] I think recommended movies should be linked to on the front page too. Again, I apologiseif this has already been discussed here. I read the first few pages of the thread but not all 17.
You should have read the last 2 pages (only those have recent posts). On the 15th page:
Bisqwit wrote:
In any case, I'll remove the stars temporarily (as in, indefinitely until something different comes up), as they have not been verified for some time and there may be discrepancies in them that I am not able to off-hand justify.
Experienced Forum User, Published Author, Skilled player (1403)
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Yeah, the movie presents the problem really well... I don't think it provides a good solution.
Experienced Forum User, Published Author, Skilled player (1403)
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Experienced Forum User, Published Author, Skilled player (1403)
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There is an improvement of this TAS on youtube: http://www.youtube.com/watch?v=_bkdLgtfftQ. It gets an ingame time of 0:55, instead of the current 1:01. It's also made by zvsp (current author). There is also an improvement to my Tetris Attack TAS on youtube: http://www.youtube.com/watch?v=q-0rKAYi2mE. It gets an ingame time of 0:27, instead of the current 0:29. It would be nice if these TASes found their way to TASvideos.
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AnS wrote:
Just thinking about working on some new game (instead of improving one of published TASes) makes me feel VERY uncomfortable. I catch myself on not even trying to distinguish pros and cons, because even strong motivation quickly fades away from pressure of huge risk to waste time for non-publishable material. I don't remember having such feeling when I only began TASing. So it must be something I gathered from these 2 years of TASing experience and communication. Something that was born from judging policy, voting/rating trends and common discussions/feedbacks. Now I know for sure: making new runs is far more difficult than improving other. Of course, polishing is tedious, but at least it's ...safe, yeah, this word suits it. Starting new run requires a lot of encouragement, which currently cannot be found anywhere on tasvideos.
Very true. I think when TASing started, it was about making a TAS of a game that hadn't been done yet, to show some things that had never been seen before. Right now, most popular games have already been done, and it's now about getting movies frame perfect. It takes a lot more time, and it's a lot harder to spot. There is nothing more frustrating on a movie that you spent lots of your time on being rejected. I had relatively little of these movies (2 come to my mind), but I'm still rather discontent with both not being published. I wouldn't really know what to do about this thought... it seems like going for improvements instead of new movies might indeed be the best option to be sure of not wasting your time.
Experienced Forum User, Published Author, Skilled player (1403)
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It is possible to actually measure if you have improved the level. Just check frame numbers at some spots that correspond to the same spot in the published TAS, and compare them before and after the level. The movie you posted is at least 159 frames slower than the route that was taken in the published TAS.
Experienced Forum User, Published Author, Skilled player (1403)
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Well, you still need to be faster than the published movie, like Deign said. You'd better watch it first before trying to improve it. Also, 26 rerecords is rather low... I would already use 26 rerecords on determining at what frame to press start for the first time...
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Fano wrote:
who really watches door transisions? I don't.
Is this an argument for or against this run? Doesn't a run that aims for realtime have more door transitions? What do you mean by that you don't watch them?
Fano wrote:
Cpadolf's run is olny 4 secounds slower real-time
Yeah, 4 seconds slower than the current publication... but about 90 seconds slower than Hero's submission. (Not trying to argue (at least with this post) for one run or the other... but you obviously shouldn't compare to the published run.)
Experienced Forum User, Published Author, Skilled player (1403)
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This is what the outside looks like. There is no way to take advantage of it.
Experienced Forum User, Published Author, Skilled player (1403)
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LigerOfFortune wrote:
If anyone is interested I have a speed run of this game on SDA. It may give you some ideas. http://speeddemosarchive.com/GIJoeAF.html
Wow, amazing speedrun. This is a VERY hard game, and you made it look relatively easy. It was great fun to watch, and it was very well executed. Btw, I'm posting this here, both because there wasn't a topic of it at SDA, and to motivate people to finally make a TAS of this game.
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Very nice run, looked well executed, and I liked it stylewise. One of my favorites.
Experienced Forum User, Published Author, Skilled player (1403)
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I'd love to see a TAS of this game. I remember there being a ludicrous speed setting, which needs to be unlocked. Maybe it's possible to enable this setting with a cheat or something?
Experienced Forum User, Published Author, Skilled player (1403)
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Great improvement, very nicely done :)
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Fabian wrote:
I think it's even more stupid than the original. As far as I've been able to tell, there's literally no way to finish the first level without tool assistance, since you need to press a button for exactly one frame. I think the concept of making a game like this and require cheating is just kinda stupid.
Tool assistance = cheating? :o
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I have this game... and was never able to complete it. The game is crazy hard towards the end. I don't know if the game is really suited for a TAS, but I would sure love to see a TAS of it!
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Short story by David Sedaris, who talks about a Dutch holiday (after a short, but also funny intro). You might think he made up the details about this Dutch holiday, but it's actually 100% accurate. If you grew up with the story, it doesn't sound so strange. From his point of view though, the details can't get much weirder. He tells his story really well. Enjoy! http://www.spikedhumor.com/articles/137619/Six_to_Eight_Black_Men.html
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Saturns wip comment wrote:
Super Metroid - New TAS demo with frame-perfect Zebes until Torizo - by Saturn
Saturn wrote:
the entire room before Torizo isn't optimized at all
Saturn wrote:
I don't want to hear any more doubts from anybody if I make a statement about my SM-TAS
Experienced Forum User, Published Author, Skilled player (1403)
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Or just a new poll with 2 options.
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FODA wrote:
Not only lag can make a 2 player movie slower. Other characteristics include: - bugs (NES Battletoads level 11) - different characters and powers from p1 and p2 (SNES BS Kaizou Choujin Shubibinman Zero)
What about about 1.5 times as much enemies, such as in Teenage Mutant Ninja Turtles 2? I think generally at the site, the fastest possible movie is always published (whether it is 1 player or 2 player). A slower 1 player movie is almost never published, as it is likely to be less entertaining (and also slower in this case). A slower 2 player movie is published if it is more entertaining than the 1 player movie, but doesn't obsolete it.
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A small improvement of the deathmode highscore. Finally broke the 22 million :)