Posts for Baxter

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Upthorn wrote:
that doesn't mean I would be against its publication otherwise
I know you that :)
Upthorn wrote:
Perhaps, but if anyone's familiar enough with the game to guess at a good search strategy, it'd be you
I found several values for the camera position, but I wouldn't know exactly which one of them it is. I thought the RAM adresses would be in northeast / southwest coordinates (instead of X / Y) just like the game is in basically. I found lots of RAM adresses that could be the RAM adress for the camera, but nitsuja searched for X / Y RAM adresses, and also found some that could correspond to camera position. The strange thing however, is that I did not find any values for the position of the bike itself (I think). I don't mean to take this off-topic but:
Upthorn wrote:
Also, there seems to be an irrational stigma attached to concept demos. What's with that?
I think everyone has their own view of what a concept demo is. At the front page, it says "Concept demos/Other". I guess the "Other" refers to the hacks. It probably doesn't say "Concept demos/Hacks" since hacks are only allowed if Bisqwit approved of that specific hack. (This is what I think about the "Other" part.) What I see as a "Concept demo" is a movie which does something strange, which the programmers didn't really intent, and shows it of, since it will produce an entertaining movie. If concept demos would have been faster than the regular movie, it would have obsoleted that. So, to me, a concept demo is a movie which plays with a certain restriction, making it slower than the regular movie. The concept demo section is a place where these movies can be published, since the restrictions make an entertaining movie, with a nice concept (even though they are slower). Movies which fit (in my opinion) in this section are: SMB2 peach only run, SMB1 no pressing B, contra pacifist runs, the dual Megaman X / X2 run (and perhaps others I didn't mention). If you are new to the site, and browse the nes section, you are not searching for a no B mario run, or contra pacifist run. This is however what you might expect from a concept demo section. I don't like the idea of this movie going into the concept demo area because if people new to the site look if there is a BMFM movie, they will look at the SNES section, and not at the concept demo section. This movie also doesn't have a certain strange restriction to make it slower than it would be, for the sake of entertainment purposes. Note that this just states my opinion, and other think probably differently. Edit:
Upthorn wrote:
SRAMs and passwords are two different implementations of the same thing -- saving and/or unlockable extras.
I think a LOT of people look at a TAS as the fastest way to complete a game, giving regular input. Pressing a password in a password screen is possible with this, using predifined SRAM kills this principle.
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Thanks everyone for the nice responses :)
VANDAL wrote:
I found it funny when the mouse just fell out of the sky, it was absolutely priceless.
Hehe, I'm glad people noticed, I also thought it was pretty cool.
adelikat wrote:
I think this is also very impressive to both an average audience and to TASers.
I agree. It's pretty obvious what the goal of the game is, and how well using tools worked out for this game.
Upthorn wrote:
If someone can get me the ram addresses of the camera coordinates, and the player coordinates...
I think getting the right RAM adresses was the main problem.
Deep Loner wrote:
What bothers me is the use of the password.
The main reason why I used the password is to create the most entertaining TAS possible for this game (which is in the end my main goal). More detailed reasons are stated in the submission text (but you've probably already read those). Either way, I'd rather have people voting meh due to the password choice than it not being entertaining, so it's cool.
Upthorn wrote:
This would put it in the same category as currently published concept demos like the "warp cheat" crystalis, and new-game+ Chrono Trigger.
Ehm... no it would not. The movie starts with clean RAM or predifined savestates, unlike Chrono Trigger. And people are saying the crystalis run shouldn't have been published in the first place, and I certainly wouldn't want to put it in the concept demos for such a reason. IF it goes in the concept demos, it wouldn't go there because it's like Chrono Trigger or crystalis but for a reason of its own. I however wouldn't put it in the concept demo section at all. I'd just put it in this cathegory. (Or should they all be in the concept demos???)
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It's been a long while, but the TAS is finally finished; check it out: http://tasvideos.org/1445S.html
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comicalflop wrote:
Not really. The first lap is obviously going to be the slowest, but the fact that the mushrooms/feathers are a bitch to manipulate because they appear at certain in-game times, the laps can't be the same. plus little differences in when/where we long boost, other karts, and other such things like being unable to replicate exactly each lap the same way give slightly different times. but not by a large margin.
You don't seem to name anything that applies to the second track (no items or boosts)... and still one of the laps is significantly faster than the others... how come?
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I'll add another yes vote... great movie.
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DeHackEd wrote:
switching is too serious a loss
Baxter wrote:
Not useful
DeHackEd wrote:
Kopernical's run used this strategy.
Oh, I didn't know that (forgot)... wouldn't have posted it otherwise.
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AngerFist wrote:
I bet you can even save lots of more frames by doing a more daring jump.
Yeah, this could probably be more optimized (but I doubt it can be done "lots" of frames faster).
AngerFist wrote:
the second hippo
Shinryuu wrote:
that second hippo
Yeah, I also tried skipping it, when I was playing that part of the quadrun, but I didn't succeed.
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When working on the quadrun, I found a nice little time saver for Mega Man 4. You can kill the whale in the same jump you use to get over the spikes. This movie saves 23 frames per whale room (there are two rooms in the diveman stage).
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Watch me fail miserably at Mega Man 5 After 50 minutes of playing, I finally go game over at the third protoman level boss, despite the fact that I got a ridiculous amount of extra lives from enemies. I didn't use E or M boxes on purpose. The beginning isn't THAT bad... but I lose my attention later on. Most annoying probably is me dieing several times at the waveman stage. Note: it probably needs fceu 0.98.16 to playback
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It's probably posted somewhere, so sorry for asking, but are you guys gonna do all cups?
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moozooh wrote:
Probably something else that I don't remember.
TMNT2! :P
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Ok, Bisqwit fixed it. Lets give it a try. Mood is determined by the amount of friends megaman has (many friends = good mood, alone = bad mood): (I'll probably be using the good mood pic mostly, since it looks better :P
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AKA wrote:
This might interest you
I also hadn't seen that before. Pretty cool movie, an updated version would be nice. I'm not really sure how effective a movie that shows how TASes are made would be. People who say "LAME, CHEATED" will not think TASes are cool after seeing such a movie. It might only help the people which say "OMG, CRAZY JAPANESE PEOPLE XD".
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Somehow, the option isn't there anymore for me at the Profile page :/
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Nice wip! This level looks nearly impossible without rerecords :o
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Your mood is now a combination of playful and tired/unhappy/dead? :P
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Right... for those who didn't know; the movie status is not delayed anymore. I found a way to improve BagofMagicFoods improvement of 96 frames by 22 frames. This means level 8-5 is now 118 frames faster than the version that was submitted before, and the total improvement over the sixth submission is 190 frames.
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The last two bosses we killed happened to sync perfectly. The music that starts before megaman jumps in the air to get powered up has only a few frames of difference, and it sounds really funny. Besides it not being technically possible to sync up all 4 games on killing 4 bosses (some games are clearly faster to play, for instance, megaman 3 is more than half a stage ahead of megaman 4 and 5) it also wouldn't be very economic. It would mean that all 4 games would have cutscenes so there would be notthing we could do but wait, while normally, cutscenes come in very handy to make some good progress on the other megaman games, since there are 1 or 2 games less that need to be controlled due to cutscenes.
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Don't know why you bring up TMNT2... I thought that sentence I quoted was meant in general.
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hopper wrote:
For me, a really good TAS run should have people standing around and wondering whether it's a TAS run or not. It leaves people in awe because it looks possible, if only someone was insane enough to memorize the route and practice long enough.
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Yes, please put it on delayed.
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It might be a little off-topic... But the text with the author's name, the length of the movie, and the amount of rerecords. If it doesn't really obstruct the gameplay of the movie, I wouldn't mind if it this was showed up a little longer. I often find myself having to go back in the movie, and pause the movie to read this info.
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I don't understand people not liking the "PERFECT". It brought a smile on my face :)