Posts for Baxter

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Very nice movie. Dustman stage was my favourite.
BagOfMagicFood wrote:
It actually sounds really cool if you layer the Game Boy DiveMan song with the NES song
Hehe, yeah it does.
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moozooh wrote:
Also, why do you care for idiots who can't see at least five different but obvious evidences that it isn't a human play?
Well... I'd say: Why do you even care for idiots who don't even know what six year old means? If you even watched a six year old play a video game, you know what I'm talking about.
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To Moozooh: I think Truncated answered everything... but playing the game would really help you understand.
moozooh wrote:
I also noticed that about 2/3 of the times you moved those blocks exactly on the grid squares, while in the rest of the cases you didn't finish moving them exactly on the grid, and left them overlapping two squares, which probably was enough for your causes. Maybe more time could be saved by doing that?
I sometimes moved them on the full square when it didn't matter anyway for the time. I didn't lose any time by this. But again, to understand the levels better, I'd suggest playing some of them, you might appreciate the routes taken in this TAS more if you have completed them non tool assisted.
Truncated wrote:
It's not impossible that Baxter missed half a square somewhere
I can't say it's impossible, since I theoretically could be proven wrong when saying that... but I'd say it's highly unlikely. I think it's unlikely because it's the sixth version of this tas. The improvements in this run didn't really involve missed squares in previous routes, it involved mostly using enemies more efficiently.
Truncated wrote:
Baxter: Will watch and judge soon.
Cool.
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adelikat wrote:
Seriously, how can a glitch hater find this objectionable anymore?
This will not make NecroVMX like the movie... probably makes it worse. Anyway, I did like it :)
Experienced Forum User, Published Author, Skilled player (1403)
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Also voting yes of course. Loved watching the input :)
Experienced Forum User, Published Author, Skilled player (1403)
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moozooh wrote:
YOU HAVE MY SUPPORT.™
Seconded.
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qfox wrote:
Here's my first two levels:
I don't like the 1 friction. It seems like it's easy to finish the levels with one try (even though it's probably not)... and it's not (I think) how everyone remembers the game (at least I never changed the friction settings). I'd be much more interested in a movie which plays the default settings. Edit: Also, like you mentioned will this make the movie a lot shorter probably, which is a good thing, since the score counter will go beserk eventually anyway.
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Xoinx wrote:
Just curious... would each subsequent WIP AVIs be the complete thing, up just the new updated portions? I could imagine the AVIs becoming huge as more stages are completed... Hosting would also become a problem wouldn't it?
I don't think the hosting itself would be the problem, but I could imagine the encoding taking longer, and the downloading taking longer than wanted. It hasn't been discussed, but I could imagine only a part of it would be encoded. We'll see what the future brings us :)
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Warp wrote:
As for using decimals, I don't think that's necessary. When developing the voting functionality some people in fact protested to the big amount of values. Some even suggested that something like 3 values would be enough ("I didn't like it", "average", "I liked it"). I think someone even suggested just 2 values ("I didn't like it", "I liked it"). Another common suggestion was 5 values.
If you have 2 values, the question "Did you like this TAS?" will be literally the same as "Do you know/like the game?" How could people be against more values? If you don't know how to use it, you could also vote integers like before. It's true that there are 11 values now... but if you don't plan to rate/watch ALL movies on the site, and just the ones you are interested in, you will end up using the values 6,7,8,9, 10 only probably. Like I stated before, this leads to me, to giving the same rating to some movies which I don't find equally entertaining.
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Well... I was just saying that if you wanted to rate a movie higher than a 9, but lower than a 10, being able to rate it a 9.6 would be a very nice option. Your response is to one argument I used, and I used it in an extreme way, just to show something. I somehow agree with you on this point, but this is not what my post was about. I'm still not sure if you agree with the suggestions I made or not.
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Sofar, I hadn't rated any movies, but I decided to rate a few yesterday, and some things bothered me. I've thought about it, and here are some things I would suggest: Suggestions (1) Remove the technical rating. (2) Being able to give a rating in decimals (like, 7.8). These two suggestions would imply two things: (3) Call 'the entertainment value rating of the movie', just 'the rating of the movie'. (4) Erase the texts next to the scores (like: 5 - Average). Explanation I think it's very hard to give a technical rating to a movie. You will likely only watch the movie at 100%, and even though you might have a small idea, it will result in taking a guess. The only way to really know the technical rating, is to make a TAS of the game yourself. Sometimes you watch a TAS of a game you've never played, and don't even know the controls. Besides, aren't these movies supposed to be perfect? Also... somehow, the entertainment value will have an influence on the technical value (or at least for some people... and in some way, they are correct. Knowing a movie how perfect the movie is can add to your entertainment value.). It will also be easier for people to understands what the rating represents, with only one rating. You will be able to take into account the technical value of the movie in this single rating, and will be able to give it any weight you want to give it. It might be argued that there aren't enough enough voting options, without the technical rating... but it's the same way now. The movies which have the least possible entertainment value (0) up to the movies with a 'perfect' entertainment value can be give 11 different grades. I think this is too few. If you want to rate a movie higher than a 9, you will be forced to give it a perfect 10. A good solution would be the possibility to give the movies decimal ratings. After I rated some movies, and looked at the list of movies I rated, I noticed this didn't really represented what I thought. Some movies were placed higher than I wanted, because they had a high technical rating. Other movies were placed equal to some movies, since I had to give ratings in integers. I think this single rating, with decimal accuracy will generate a list of movies which really represents what you think. Obviously, this single rating doesn't need to be called a rating of 'entertainment value'. You could just give it a rating for whichever factors you think are important. Also, the text at the side of the rating can be really confusing. 5 - Average. Average to what? Should the average rating of all movies be a 5? I think these texts just make it more complicated, rather than easy, since everyone could assign different texts to certain ratings. -------------------------------- On an unrelated note to these suggestions, it would be great if the 'ratings being public'-feature was implemented.
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(Mostly at Upthorn) I don't think you can make a list of steps which will eventually lead to a top 10. An average rating of the TASes of a certain author doesn't say anything. If someone produces 1 TAS, with a very high score, it would make him a worse TASer if he produced a new TAS with 'just' a high score. I also don't think, even if you have a movie which is rated a 4, that this movie will make you worse at TASing... the TAS can be just fine, but might just not be suited for a TAS (thus maybe shouldn't have been accepted in the first place). Counting the amount of TASes doesn't say too much, with the same argument. If you count all movies of 7.5 and higher, a player with 1 movie rated 7.5 will end up better than a player who has 20 movies rated 7.4 Also, "good TASes don't get obsoleted"... well if someone found lots and lots of tricks and glitches, and makes a really good movie, and later, some other player makes some minor improvement, I still think the first player should be credited a bit. So basically, I don't think you can generate such a list, there are way too many things to take into account. You can think of a list by yourself, but it will always be a personal list, and the list is likely to change when time progresses. It can still be interesting to read who people consider to be good TASers though...
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nitsuja wrote:
I guess you haven't tried minimizing lag in an N64 TAS.
No... in fact, only thing I used mupen for was replaying movies.
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laughing_gas wrote:
So when AKA said the lag wasn't noticeable during TASing, it is because of frame advance?
I'd say lag is very noticable when using frame advance. Lag is way harder to detect when using low speeds.
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I think bigame movies are WAY more fun to watch if the same input controls the same character. You can easily create a movie which plays arkanoid, pinball and some nes racing game... but I think the feeling of watching a bigame movie is gone then.
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New quadrun WIP, in FCM and AVI (Encoded by DeHackEd). This wip it a minute longer than the previous wip, and plays up to the 10000th frame. All bosses are killed now, so the first levels are all complete :)
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Nice movie, voting yes. I somehow like the Killer Instinct series better than Mortal Combat. I think Mupen doesn't emulate Killer Instict Gold well... but that would make a cool TAS too.
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KennyMan66 wrote:
I want an avi with input display for this.
I actually already thought about this. I think it's a good idea.
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If flash games become accepted, then all console hacked game would also have to be accepted... and only a very select group of them is allowed.
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Sorry for watching it this late ;) Great movie. (On the HoD, CotM star debate: I liked the movements, and gameplay better at HoD. However, I liked the graphics and the music better at CotM... though choice.)
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If you can show something cool, which wouldn't be possible with normal playing (like in practically every published TAS), you can give it a try. However... at this point, I can't imagine the TAS not being boring, or being publishable.
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Nice run, it looked pretty stylish :). I liked the boss battles best.
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submission text wrote:
There is a bunch of glitched fatalities...
NecroVMX wrote:
Just from your submission text I can tell that it's most likely better than the previous one
NecroVMX (at Mega Man submission thread) wrote:
My point is not that I totally hate glitch runs.
This could certainly be called a glitch run.
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Very nice movie :) nice optimizations + new glitches. I don't know when I suggested this TAS to be done... but I never dreamed of it being completed already :)
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JXQ wrote:
I don't think this is a bad thing (perhaps you don't either, I can't really tell from your post).
Wow... I tried to make some conclusions from your post, while staying as objective as possible... cool I actually succeeded :) Btw, I also don't think it's a bad thing if those movies were placed outside the concept demo's section.