Posts for Baxter

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JXQ wrote:
Overall, surprisingly, I liked the currently published movie better.
Have to agree on this. The 2 player battle was very nice though... Voting meh.
Atma wrote:
Watching a very easy AI get hammered just doesn't seem the same when a difficulty level actually does something regarding AI (as opposed to say, *cough*aria of sorrow*cough* where it only increases hp/weakens your characters power, thus having no meaning).
Also agree with this.
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JXQ wrote:
What I mean is this: say someone finds our site and says "I'd like to see if they have a movie for my favorite game, F-Zero." That was an SNES game, and since the other categories are listed by system, that would be the instinctive place to check first. Alas, no run exists.
This would mean Top Gear, and F-zero shouldn't fall into concept demo's (if you want to make them easy to find). If these two aren't at the concept demo's, you will only have hacks + "no B" SMB1. Personally, I think the "no B" restriction, is similar to the "peach only" restriction at SMB2, or the "pacifist" restriction at games like Contra. Edit: I forgot about the Chrono Trigger run which starts from a predefined save. Same could be applied to this I think. If a predefined save is allowed here, it should also be allowed for a Super Mario Kart run, that wants to beat 150CC... but for this being easy to find, it would also have to be in the SNES section...
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Ramzi wrote:
At around 4:28, he walks left, and then walks left again. It may be faster to walk left, then immediately right, and then immediately left.
Possibly... but how is that important now? He's coming from the upper right gambling house (which is not used in current tases).
Ramzi wrote:
4 has to be before 5 4 has to be before 6 4 has to be before 7 I can't, for the life of me, see why that is true now...
You need the ladder to complete each of those levels...
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Using your weapon right before you land, will keep you from a short pause (when you hit the floor). The other things you mention are done with the up+down+attack in the air trick. I made a movie of this here.
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Mr.Pwnage wrote:
A moon is considered a lower classification than a star. The previous S3K run had a full-blown star; no doubt this run will inherit that star when it gets published.
Not exactly. Star means "recommended for first time viewers". Moon means "recent publication which deserves extra attention" (correct me if I'm wrong). S&K3 did have a star before, but it was removed. It was removed because there were too many Sonic movies which had a star, and by the definition of a star movie (recommended for first time viewers) S&K3 lost its star (recommending only Sonic movies wouldn't give any variety, and it wouldn't give a good representation of all sorts of movie (I think)). At the moment, Sonic 2, and Sonic Advance 2 have a star, but I bet some people would like this movie to have one of these stars.
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Sure I remember him... but I do wonder, how someone as enthusiastic and active just stop visiting all of a sudden... it does make you think something bad happened (as suggested in the other thread). Lets hope not.
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Wow... this makes all other TASes look slow :)
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Hmz... you're right. How did I ever get that idea? Either way, you know which one I meant ;)
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I think he means the 2nd sewer walker enters in his run. The one where you leave through the same hole in the ground where you entered, but on the other side. I have no idea how to do that trick though.
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AKA wrote:
tries to be as entertaining as possible,no, because otherwise it would mean sacrificing time which would mean the fastest time would not be obtained.
Obviously with the restriction of not conflicting with the main goal (fastest time).
AKA wrote:
Voting meh
Isn't this voting system for determining whether to publish it or not? I'd say, if you either like of dislike a movie after it's published, you should give it a rating, instead of voting here. Underneath the voting system:
This helps ... decide whether to publish it.
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xoinx wrote:
I reckon it would have been more magnificent if you managed to manipulate the first hits to always produce a warp.
I'm not sure what you mean. If you mean the first hit of the demo, it cannot be manipulated to anything other than an 'S', and it cannot be caught, by any means. The only thing you can do to manipulate the demo level is press A. If you mean the first block of a level to produce a warp, like I said in the submission text, there are blocks that will ALWAYS give you powerups, and there are blocks that will NEVER give you powerups. I try to get as fast as possible to get to a block which gives me a powerup, and in my case, this powerup is always manipulated to be a warp.
xoinx wrote:
the concept is novel
I also think the concept is incredible. The programmers make some demo to show of the game. You are able to controll the A button (whether intended or not), and by the right timing you are able to influence your powerups. Even though the computer stays 100% underneath the ball no matter what, you are still able to die, since when switching laser, your paddle shrinks very shortly. This dying is counted as actually dying in the game at the level the demo is played... and with a code, this level can be accessed. And this all turns out to be even faster than using the level skip code which can be used for the first few levels. I think it's pretty amazing that this all came together like this.
xoinx wrote:
could the CPU player in the demo be manipulated to pick a warp, and would it be possible to move it into the warp? What would then happen???
The demo would just warp to the next level. However, the demo plays only for a short amount of time, so after that the other demo levels will just kick in. Instead of using a warp, you can also actually finish a level, with using laser. This also takes you to the next level, but is useless (you need to die and be game over for the code to work).
Uses Death
It'll edit this... I'll be "uses game over" :D
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There is indeed a problem. For now, focus on the first 3398 frames (these are the same for all 4 movies).
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Indeed, this run was finished way faster than I had expected. Even so, it's a high quality run, and it looks very entertaining. Obviously voting yes :)
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Like I announced, I'm redoing my Mega Man 5 run. My main project is currently the quadrun, but AngerFist and I are taking turns, so I'm already doing a little of this new run when it's AngerFists turn. Do note that 100% of my time will go to the quadrun when it's my turn, so the progress on this run is will likely not be very fast. I'm not sure yet, but I was thinking of posting a wip every time I complete a level, so I can get some feedback on it, without having to redo more than one level when something is wrong. I'll write it in a way in which I can just copypast it to my submission text, so I won't have to write such a long story when the actual run is complete. ================================= Starman (39 frames saved) Since I'm now using RAM adresses, which I didn't in my first version, I had a small advantage. Using the lag adress to reduce lag was probably the biggest help. Weapon loading adress was also usefull, aswell as the pixel, and subpixel positions. Having a complete run (in fceu) where I can constantly check how I'm doing is great. Level looks mostly the same as in the last version. Hopefully the Starman fight is liked stylewise :)
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At Mega Man 5, you can start the Starman battle on his right side, instead of on his left. (Completely useless, but maybe funny ;)
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It is allowed... but you should make sure you play every room at least as fast as JXQ did. I think JXQ was a bit faster in most of the levels, so I think you should redo most of it anyway. Maybe, you can even beat JXQ in some rooms!
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Movie of a small (2 second) improvement on the rush marine room. (Note that I thought of this after the new run was submitted (while watching.))
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Great job on this. The movie is very entertaining. Glad to see a change in route :), Geminiman stage was a lot cooler this way.
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It's looking pretty good. It's probably very hard to avoid lag with the foots-jumping-from-the-water part. Cool that you are making fast progress :)
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Very nice movie... who who have thought Kirby's Adcenture could be completed in little over 37 minutes... and completing this TAS in only ~2 days :O great job JXQ. @kirbymuncher You should definately not give up on TASing; you were getting better with each WIP you released.
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I agree... I don't even think you need to test it for this boss. At the last bosses, it does seem worth it though (like you said).
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Just for fun, I made a short version of Mich beating the boss (it's likely not perfect). You could consider (might be a stupid idea) getting killed right before the boss, change to Mich, and change back during the autoscrolling part (I think this is slower though).
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Looking good. I am wondering though if you could have positioned your turtle better after beating rocksteady.