Posts for Baxter

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Bisqwit wrote:
It looks like a trained player could do the same.
This is why I'm voting no. For the popeye game, the movie isn't bad (alot better than the previous version)... but since the only real thing you have to do to complete the game is wait (and not getting killed of course) getting a time like this is also possible on a real console. Diman: I think you should post at the forum what game you are planning to tas. Maybe even consider posting wips. You can get an idea how people are feeling about your movie.
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Truncated wrote:
>Publish this run on April 1st. Noone responded to this, I guess everyone just took it as a joke. I seriously think this is a good idea. It gets around the fuss about publishing a video that isn't optimal. (The Mario side-stroller clearly wasn't.) It doesn't stop an as-fast-as-possible movie to get published if anybody makes one. And also, it's a humorous video fitting for the occasion. If published like this, my vote is Yes. Otherwise, I think it should be rejected.
I fully agree with this all.
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Well... I think a movie should have clear goals, and not skipping the fire temple and the water temple, but still skipping the bottom well, and the ice cavern seems somehow weird to me. IMO, there should be 2 runs: - One that completes the game as fast as possible, without any restrictions. - A 100% run, collecting all items and skulltulas (and whatever other conditions everyone agrees on for a 100%)
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The main problem I have with this submission is the fact that it only plays one level. Sure it's very hard to get optimal times for games like this, and completing all tracks would be a huge task... but if this movie gets published, another movie, that plays also 1 (other) track of this game should also be published. There are other movies on this site which have been huge tasks aswell... so I'm kinda hoping there will be a movie which completes the entire game.
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Luke wrote:
I think a full run is more interesting.
Yes, I totally agree with this. But like I stated before, this run isn't competing with the full run. The feeling I get with this movie is a bit like with the short 'A link to the Past'-movie, and 'Links Awakening'. Of course the full run is more entertaining in these cases, but the short movie shows something the creators of the game hadn't intended which makes completion of these games a lot faster than they had in mind. This movie is abusing a game cheat, instead of just using it. If using the regular level skip trick for the first 16 levels had been faster than this strategy, I wouldn't have submitted a movie doing that. I submitted this movie, since it shows something inventive and unexpected, and is faster than any other method (a little like those zelda movies).
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Also a yes vote from me :)
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I did a lot of testing on the demo, and I didn't get a warp... but I don't know why is wouldn't be possible. You can complete a level during demo time, Here is a movie showing this. The demo lasts a certain time, if a level is completed, the demo will go to the next demo level in line, but only for a very short time, since the demo time for that demo is almost finished.
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MattyXB wrote:
Only a question: Is it not possible to get always the Warp from the first block like it work in some Stages? In other Stages you must destroy more blocks till the Warp appear.
The blocks that give you powerups are determened by the game, and aren't manipulatable (certain blocks will always give you a power, others won't ever). However, which powerup a certain block gives you is manipulatable. /Edit: FODA beat me to it :P
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yeah, and you also need to keep playing the movie... dying is part of the movie, since it enables you to start at that level, so just let it play.
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I guess I could post wips... Wip Let me know if you like it, or have suggestions. (and if I should redo it, without losing balls)
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Well... most of the time is saved by using other strategies. ~5 seconds at most were saved by dropping balls (I only did it in the levels 1,2 and 3... not in 4,5 and 6)... it's just that the levels look way smoother without the restriction of not losing a ball.
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DrJones wrote:
The published movie is already a bit repetitive after some levels, and using only the 3-ball powerup would just make it more repetitive, and slower.
Ehm... I just don't know how to react to this... but basically I disagree with every word of this for a number of reasons. And using the 3-ball powerup only wouldn't be that much slower... Either way, here is a movie of level 1, completed with a ball lost. If the general opinion about this still is that losing a ball looks worse than shooting balls in the air hitting nothing, then I will probably restart my run.
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FODA wrote:
have you considered doing arkanoid 2?
Yes, I have considered it, but I don't like the game at all, and I wouldn't do it. 'Arkanoid: Doh it again' (SNES) is a good option for a speedrun (has an 8 ball powerup), but I'm doing this run first.
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Actually, I have been working on an Arkanoid movie. Most levels are obviously faster with laser (levels like 1,2,4,5,6,7) and these are exactly the levels which are the most fun to watch being completed with 3 balls, since there are large fields of blocks. You used only the laser at the levels Genisto used the laser, which would make it fair to the previous movie, but really, it's a crazy restriction! Since using the laser all the time would create a movie far less entertaining than Genisto's movie, I don't think such a movie should be made (and obsolete Genisto's movie). This is why the movie I'm making is a movie which only uses the 3-ball powerup. The main reason for this is to set some clear goals, while still keeping a high entertainment value. Since Genisto did occationaly use laser, there will be some disadvantages in some levels, but there can still be saved A LOT of time overall. -------------------------------------------------------------------------------------------------------------------------- @Luke I have finished the first 6 levels sofar. Every level of my movie is faster than your movie. This with the exeption of level 5, since you used the laser at this level. I lose about 4 seconds here, compaired to your movie. Up to level 7, your movie is 13 seconds faster than Genisto's movie. Up to level 7, my movie is 53 seconds faster than Genisto's movie. (even with the 4 second loss at level 5) -------------------------------------------------------------------------------------------------------------------------- I did lose some balls, at the end of some levels. I had to make a choice whether to lose a ball, or to lose some time. I tested both, and losing a ball, finishing the level faster looks way better in my opinion, so I choose this. Besides, the ability to lose balls when having 3 balls is a feature of the powerup, in my opinion. Note that this only makes a small difference in time between Luke's and Genisto's movie, most of the time is saved by different strategies. There are two questions I'd like to ask (to everyone): Do you like the restriction of only using the 3-ball powerup? Do you have problems if balls were lost to complete the level faster?
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Movie looking good, voting yes :)
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Yeah, it's a great game. I'm planning on making a tas of it eventually, but not right now. 30 levels is a lot.
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AngerFist wrote:
Hero, Im sure you will a good TAS for some other great game :)
Ditto
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Actually, I am against these kind of improvements. Sure it is faster, but I don't believe anyone who says this run is significantly more entertaining. I think donamer should have spend the time making this movie with making a movie of another game... However since Phil's movie was exepted, and this improvement is simular, I do agree that this movie should be published. (but I would generally disagree to this!)
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Yes... I used 0.98.15. Everything works fine for me with that version.
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I also made a Gradius movie ~1 minute long. I'm not planning to continue this movie, but if someone likes to see: Movie
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To be honest, for an autoscrolling game like Gradius, it doesn't really matter to me if one movie is faster than the other... entertainment value is what matters most I think.
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I thought of improving this, but the strategy I wanted to use didn't turn out as good as I thought it was. I might give it another try later on, but not for now. Nice movie, voting yes.
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Well... if it's not the rom version, or the fceu version, it might be that you don't have second controller input enabled.
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It works fine for me. You do need a relatively new version of fceu (0.98.13 at least, 0.98.15 preferable). Your rom checksum should also match. I'm sure it will work then.