Posts for Baxter

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Voting yes, nice run!
Guybrush wrote:
Voted YES, but why does it always have to turn out like this?
Well... you know Walkerboh was planning to improve the run you were going to submit, so it needed to be perfect anyway to not be obsoleted. I'm pretty curious at your and adelikats run actually; where the frame counts of a lot of levels the same as this run, or where most of the times beaten? Are there levels you completed faster? I'm also wondering if Walkerboh is still planning to do QKF...
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Looking great... I especially enjoyed getting the red coins. Don't know if it matters much in time, but it seemed that at least 7 coins less could be collected at the snowman star.
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You should focus on getting 4128 on the frame Randil got 4338; it's possible.
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If I'm not mistaken... A ninja (at this site) is someone who 'thinks beyond normal'.
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I agree... most of the movies that are published were published because there was no knowledge at that time on how to improve them further. Of course there are some movies published that were not known to be not perfect when they were published... but I think it depends on several things... - If a movie takes 2 hours, it's not as terrible if it loses a second somewhere compaired to a movie that's 5 minutes... - If a movie involves lots of different possible paths, strategies, weapon switches, difficult weapon usage, it's also more likely the movie won't be perfect, and it will probably not count as hard, if it loses a little time to the perfect game compaired to a very linear game...
BagOfMagicFood wrote:
See, this is why I never finish movies anymore.
I do agree with this a bit... I think my first movie, the teenage mutant ninja turtles 2 movie, provides perfect entertainment, but it's played far from perfect (famtasia + no experience)... I don't know whether the same movie would be published again nowadays, which is too bad...
Tailz wrote:
I'm sorta dumbfounded that a run (my run) that could be improved by 22 seconds or so is declined when there are runs that are accepted then improved by minutes months later.
You might be interested to see these quotes from one of my lolo submissions:
Baxter wrote:
I know a level where I could improve one square
One square equals 16 frames... The reply on it:
Bisqwit wrote:
Ok. Since you already know how to improve this movie, I'll reject this submission, but I will publish the improved version when it's submitted.
This is basically why I think it's not that unreasonable if you would redo your run, if you could save ~22 seconds...
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I assume Foda times in frames... not in seconds.
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FILIM0NAS wrote:
I am sure that there are a few times, that you won't be able to beat...even in a TAS
You are either joking, or have no clue what a tas is...
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Voting 'no' for this submission. Randils test version showed, that not only the edge thingy is improvable, but the general accuracy is aswell, if frames are saved also at the menu screen and at the boss... And Randils version is likely not to be perfect aswell, since it was only a test, so a few frames might be shaved of here too... I think 60 frames a alot for only 1-1. Especially if you look at what type of game this is... ============================================== Don't mean to be unfriendly to the author or anything... sure he spend some time on it... but I'm kind of puzzled when I read
I played it a lot when I was a kid and it was always one of my favorites.
and someone makes a tas of the game, that's 19 minutes long, which is almost 70.000 frames... you would think someone spend a great deal of time on the game... I think it's very strange that the edge thingy wasn't noted then...
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Randil wrote:
Actually, he uses this trick quite a lot of times in the movie.
I don't agree. in a very rough estimate of the first level, he uses it twice, out of a possible 13 times... 2/13!!! And I think I measured in his favor, since it could have been done more than 13 times I think.
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I've never played the game, so my knowlegge about it is zero... but I noticed immediately that you get a good speed boost when you walk of an edge (keep walking)... and you seem to not have used this at all in your speedrun... If I'm right about this, than I would vote 'no'.
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Number of rerecords doesn't say anything... I couldn't care less, but a too low amount usually isn't a good sign. I can say fairly sure there is no such script function... and there will not be one either. It would have been implanted in other emu's if it were possible I think.
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You've never talked to bag of magic food before either :P
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Haha, of course I know it is easily manipulatable... you can get your number as low or as high as you want. I just mentioned it, since I couldn't remember seeing a movie with a ratio that high (wips excluded).
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Nice movie, and nice [rerecord count]/[amount of frames] ;) voting yes
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:) Finished already! Great movie! Very nice weapon switch strategy. AngerFist; very nice wily levels (hadn't seen those yet), and Adelikat; great blizzardman rematch. Definately vating yes :)
Post subject: Lots of tests
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I made a few test movies, 9 of them in total (none longer than 10 seconds). Since it would be a lot of work uploading, and downloading them all from DeHackEd's, I made a zip: Zip with 9 short tests I numbered the movies; description follows: #01: Searching for places to do the wall trick, this one seems quite suited, since you don't need to wait too long for taking damage. This movie keeps zipping, which shows another major flaw of the "through the wall"-trick... the screen scrolls a lot slower than megaman moves. Since zipping like the first movie is useless, I'll stop the zipping earlier: #02: Zipping at the same place as the first movie. I stop zipping before the screen scrolls too far. #03: Zipping one wall farther, you can still zip through the same amount of walls, before megaman gets too far ahead of the screen. #04: Zipping two walls farther than the first movie. This also makes it possible to zip through the wall. Just note there is no way to make the screen scroll the last bit, so you are able to climb an endless ladder, instead of getting to the next room. #05: Show the same way of zipping like the 4th movie, but with a small bug at the end. It makes you get stuck, without being able to continue playing. Zipping from one wall farther than this movie would cost way more time, because you can't get hit very fast, if you can get hit at all at the right frame. This is certainly no option. Having done those tests, it seems that the first wall or the second wall were suitable for doing the glitch. #06: This movie shows a test with the glitch at the second wall. It's not fully optimized, but it shows about how fast it will be (note that there is alot more lag at this movie, since it was not preset, and there are alot more bullets and enemies on screen). #07: This movie completes the room without the glitch, and unfortunately, it's about 100 frames faster :S. This one is not optimized aswell, so both movies 6 and 7 could be faster, but 100 frames is a significant difference, meaning the wall glitch can't be included here, unfortunately. ---------------------------------------------------------------------------------- Something else now... #08: Sliding faster here with the use of the super arrow, and with taking damage. Since megaman is far to the left, you can bug him out of the screen. Evidently, you are stuck at the end of this movie. #09: It's also possible not to get stuck, but you have to make the screen scroll more manually, which costs alot of time... Maybe taking damage, and using the lowest shaft can be included, not sure about that yet.
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Small trick, for getting to the higher platform 1 frame faster. Movie (play it frame by frame to see what's happening) Don't know whether I'm using super arrow for that particular spot. With this small trick, using super arrow is 9 frames faster than going up without super arrow. (using super arrow without this trick would save 8 frames) Note that this isn't a general trick for climbing ladders. Edit: This and this movie show why this trick can be done virtually only at that particular spot. You can't jump up from the spot, since there is wall there. At that specific spot at the stoneman stage, there isn't. Also note that the the first movie from this edit gets you stuck in the wall, making megaman unable to leave. At the second movie, megaman can leave the wall.
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Phil added some (they were very small) things of his own, and gained frames on several locations thoughout the run. I was suggesting a run with the exact same strategy, using the ladder trick throughout the entire game would never be accepted... a movie like this, would add nothing new, and the author wouldn't have put in any of his own idea's in the movie. Since the length of this movie is over 4 times as long as SMB2, it's also a different thing if someone improved it by 36 frames... so I think it's hardly comparable to SMB2. Of course, if someone did put in new idea's, which would save some time (I'm not going to say a number), and also included the ladder trick throughout the run, it will of course be accepted... but this wouldn't be because of the ladder trick then... (note that although I may have formulated myself a little wrong, I have no power to judge whether a movie gets accepted or not... I am merely trying to state in this post what I would vote 'yes' to, and 'no')
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The run sofar is really nice, and in my opinion it would be a waste of time redoing it. No one will notice those few frames, and a movie which would copy all your strategies and include this small trick would never be accepted... I'd say continue like you were doing, and include it from now on.
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yeah... I've done that too, but didn't show it, since I might do something like that in my run ;)
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Darkman entry with super arrow. Darkman entry with rush coil. Don't expect anything really special here, just random fun with entering darkmans room.
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Yes, in that room super arrow will be used, and the blocks that form your way will be left behind at the start of the room.
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Funny trick, unfortunately not usefull in the speedrun...
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