Posts for Bezman

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Experienced Forum User
Joined: 2/7/2008
Posts: 185
If you call people 'Tassers' in real life, you may get some hostility. Specially in the UK. Oh, and I'd call them 'tool assisted speedruns' then, when context has been set and I need to use the word within the same few seconds, I'd just call them 'run's.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
This was the first Super Metroid movie I'd seen and it was astounding. At some level though, I felt myself becoming jaded towards the end though, thinking about how irritating it was that not all the enemies could be dodged when falling down some shafts and other annoyances that the game itself presumably enforces. At the start, the mere act of traversing the landscape, getting to the morph ball so quickly and obliterating enemies/opening doors at the level of speed and timing that they were was a joy to watch. I was majorly impressed by both Kraid's early demise and also the bit at 20:10 (the latter confusing me and necessiating a good few rewatches).
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
I'm going to watch a bunch of stuff before adding my opinion. However - I'm just wondering... what determines the order of the list of movies on the star page? http://tasvideos.org/Movies-Rec.html It's not alphabetical, by # or by date starred... is it just an arbitrary list that could be edited?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
After watching it for the first time just now, my initial impressions are that this is one of the top 3 or 4 TASs imo (that I've seen so far). Well worthy of its star. I was disappointed to not see some explanations though. I mean, the multiple goals... I'm guessing that's a result of engineering a situation where you can kick the ball whilst it's in the hitbox? I thought maybe a goal is 'checked' after each kick. But then the score jumps down to 27, then back up to 99 without any explanation I can hypothesise... I'd like to add my voice to those asking for an explanation whenever/if you're able to make the time. I agree that this is brilliant - not just in tricks showed but in the pacing of everything. My favourite moments were just before half time; goalie's first goal; the penalty that was lost, erm, won; and all the craziness with the score.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
I actually enjoyed this movie, as well as the one previously submitted to youtube, laughing at both. Even I know, intellectually, that this game must be relatively easy to TAS but unlike most games here - which at least show the avatar, even if they're glitching through walls, firing at inhuman rates or whatever - this makes absolutely no sense unless you're familiar with the game - targets in the A/B modes rarely even appearing - and there's something charming and hilarious about that, I think. If a sort of guide were made explaining how to make this - as suggested in the NES forum - then I (as a nonTASer) would definitely follow such a guide, hoping to go on to TAS som Snes puzzle games. Maybe that's the optimal place for this run - linked to on the front page in a 'learn how to TAS' guide. Not that such a thing should necessarily exclude the game being published 'normally'. I still don't understand - and you still haven't addressed - why the score for each duck is variable. It seems to me that if you could get a higher score in any of those 3 stages, that would be a technically superious run. So, though I'm no expert, I'm not convinced that this run is perfect. I did enjoy the previous, longer, video but I don't think that playing to level 0 would be particularly entertaining. The 'humour' would have long diminished by then and the kill screen - for those interested - can be viewed via the human playthrough anyway.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
Randil wrote:
Since this game is unsuitable to TAS, it's right up my alley, and I made a TAS of it: .fm2 and youtube. It's actually not that bad, and kinda funny if you're in the right mood. I think there are worse games to TAS than Duck Hunt, although I wouldn't say it makes for a great TAS.
I enjoyed that. Do you know what determines the scoring for the ducks? Also, do the round go on indefinitely? Do you know what happens to the round counter?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
MUGG wrote:
http://tasvideos.org/forum/viewtopic.php?t=8420
Oops! Sorry, I didn't even think to search! Thanks for the info. :-) Are you able, by any chance, to also tell me how many frames each frame of animation is usually 'held' for? I imagine that the walk cycle in SMB is closer to 20 or 30FPS. Or if you're kind enough to explain to me how to do frame advance in a NES emulator (or I can work it out myself...) I'll maybe discover the info that way.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
Picross games (Snes, GB or any other version) would be a horrible TAS to watch. I suppose I'm agreeing with the 'no hidden info puzzle game' category but furthermore, the fact that you usually have loads of time anyway and that there is only one solution to the puzzle precludes these games' players from throwing in surprises or cool trickes like in the Puyo Puyo TASs.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Post subject: Frame rate of NES?
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Joined: 2/7/2008
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Hi, I'm working on a flixel game with a dude and wondered what the framerate of the NES is, by way of comparison. I couldn't find the info on wikipedia but thought maybe one of you awesome people could help... I'm basically wondering how often the sprites for a typical wlk cycle change. Any help is much appreciated. Stay funky, - Bez
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
This was my first time watching a DKC run. Millstone Mayhem's approach was interesting. Forest Frenzy was fun, with the rope trick. Sending Bumble B spinning round you was fun to watch. Trick Track Trek/Tanked up Trouble had some great showboating. Platform perils was surprising in its brevity and some gaps you took. However, for most (like maybe 90% time-wise) of the run, what I was seeing was indistinguishable from what I'd expect from a human's speedrun and most (70%ish) was not very different from my own playthroughs. Parts of it were definitely fun to watch but for the most part it didn't have enough crazy goings on to grab me.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Folk who are confused can easily click either of the links to read more about the submission. I definitely consider 'confusing' to be a compliment to the TAS rather than a warning to the viewer.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Cool! :-) Incidentally, re-reading through the category descriptions, the following thoughts popped into my mind and seemed worth sharing: 'Aims for maximum score' 'Maximum kills' Why does one contain the phrase 'aims for' and the other not? Either way seems fine but to have both seems inconsistent. I'll echo Warp's sentiment that having 'Maximum kills' and 'Pacifist version' seems inconsistent. Is there a reason for the asymmetric names? Non-fastest completion goals/categories The two headings seem at times blurry. Why is 'Maximum kills' a goal and 'Pacifist version' a category? Both seem likely to include completion time as a secondary goal.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Posts: 185
Why do you even need a verb? Why not just "Hardest difficulty"?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
I didn't think I'd enjoy watching those 2 videos, but seeing the maneouvering around enemies and jumping off spikes was pretty cool. I wouldn't watch a full run until I'd finished the game first (yet to do that myself...) but what's there so far is definitely entertaining to me.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
I think that the puzzle genre is really underrepresented. I'd maybe suggest the recent Dr Mario run since the end glitch is pretty crazy, the preceeding combos fun to 'work out' whilst they're being set up and the game itself very well known. I think that Tetris Attack/Panel de Pon would be a decent alternative choice though, given how frantic it is. I would advocate pretty much anything being removed before King's Bounty. I think it's amongst the top 2 runs - along with Mario64. I think that being the clear leader in terms of brevity make it such an oddball, astounding run that it deserves to be recommended to all. A lot of runs I still haven't seen so I can't pass opinions on most suggestions.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
That run was pretty intense. The WTF factor made it more entertaining for me than Saturn's published run. I'm not sure that watching essentially the same trick repeated a whole bunch of times would make for a fun viewing though. I'm just wondering why the game registers a completed lap when you get back behind the start line but not when you turn the car around and go through it normally. I always assumed that there was one or more invisible checkpoint(s) along the track to ensure you go along it but I'm now assuming that it registers when you go backwards through the starting line by doing a collision check with the starting line and setting a flag? If this were ever completed, I'd suggest that this sit alongside the 'warpless' one.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
Warp wrote:
But it is a difficult question whether it's "heavy glitch abuse" if a run uses one single gigantic glitch abuse which almost crashes the entire game and makes everything look corrupted... for a few seconds, but otherwise there is no significant glitch abuse in the rest of the run.
I'd suggest that where there are equally valid arguments on both sides, you should apply the label. In a case like above, there could be a line of explanation in the publication's description. Assuming that the reason for tags is to ensure folk watch runs that interest them, it seems better that such a run would appear with a disclaimer in the text than not appear.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
'extreme' sounds heavier to me.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Phallosvogel wrote:
Nach wrote:
Derakon wrote:
Controllers would work
No they wouldn't as you don't know if it means best TASr for system X or best TAS for system X.
What about system logos or consoles for TASes and controllers for TASers, since controllers are what players actually use http://www.ix.sakura.ne.jp/~yoshi/icon/game/all.gif
But do the NES/GB/MS/GG have logos of their own? If not, a 'logo' could be engineered that's just the letters
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Posts: 185
Nach wrote:
Bezman wrote:
The originally proposed ideas in this thread don't really show whether it's for a TAS or a TASer either - Mario representing both.
I suggest you reread what was requested. Also it's not a proposal, it is a final decision.
Nach wrote:
Glitch TAS: Mario in gold, with his sprite cut in two with the feet on top of the head. Funny TAS: Mario in frog suit covered in gold. Innovate TAS: Dr. Mario in gold. Rookie of the year: Baby Mario on Yoshi in gold. Best TASer for system X: Caped Mario in gold. Best overall TASer: Caped Mario on Yoshi, on a larger pedestal.
Re-reading the original post, I don't see anything that contradicts my observation that Mario represents both TASers and TASs. If you just wanted me to re-read the part about not wanting creative input then fair enough. I'll stay away. edit: OKay, upon looking at adelikat's link, I understand what you mean now. That there are 2 families of icons required.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
The originally proposed ideas in this thread don't really show whether it's for a TAS or a TASer either - Mario representing both.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
The levels seem nicely optimised and there are a few that stand out - Bridge 1 and the Jungle levels on first watch... but I think I might enjoy a run with the objective of fastest actual time. It'd be interesting to know what the optimum tradeoff between level speed and scoring time is. The algorithm for scoring is pretty annoying though - I wish it were accelerated when you have more points. Of course, none of that is your fault. I voted yes.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
One idea may be to do low res versions of the systems or the controllers themselves. Having said that, the recoloured Mario sprites that sgrunt made look rather nice. On the other hand, if 80% are Mario sprites and 20% aren't, it's gonna look odd - as if those are needlessly breaking a cycle.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
No probs. :-) I'll let you know if I notice any other mislabels. Btw, it is a good TAS and even though I'd only just watched the 40-line Tetris DX movie, I was still shocked when it started - wondering what you were up to. I guess it's the presence of things like that that separates TASs from human speedruns. I also liked the luck manipulation, made obvious by the ingame counter. Around the half-way mark though (in terms of score) I found it started to get repetitive - obviously there's micro-variation in how the pieces are placed but it wasn't viscerally exciting like seeing big combos in another game that I can just keep up with. I liked the colour changes when levels changed at the end.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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Joined: 2/7/2008
Posts: 185
Just wondering - how does this have speed/entertainment tradeoffs (as listed in its categories)?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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