Posts for Bezman

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Experienced Forum User
Joined: 2/7/2008
Posts: 185
Arkanoid allows infinite continues from any level and they're all easy given the full quota of lives. This unfortunately eliminates all fiero from the game but does mean you could easily play through it yourself without worrying about getting stuck or having to restart. I think it's a lousy game, but might be interesting to TAS from my very limited understanding of TASing.
superjupi wrote:
At the risk of being completely off-topic, I still read 'Arkanoid' as 'Araknoid'. I don't think I'll ever break myself of this habit.
Off topic, but 'Arachnoid' might be a cool game. If I make an attempt at it, I'll dedicate it to you. Or maybe 'Arkanophobia'
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
A very belated thanks to everyone for the help. I use the official downloader. Are others more stable or something? To be honest, after initially taking the time to cancel them all, I couldn't get the torrents to open up again and was too embarrassed to admit my problem. I think I restarted the computer once or twice since then though and managed to start up the torrents again a couple of days ago. Seems to work fine for the most part!
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Post subject: How to change the folder of .avis and still seed?
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Hey Whilst downloading a bunch of stuff, I've found that torrents took ages to arrive (though today a lot of stuff I'd queued suddenly became available.. odd but off-topic). I wanted to do my little part to improve the situation, so have left a bunch of torrents to be 'seeded'. Now for my actual question - when I first installed bitTorrent, I confused the settings and had everything download onto my desktop. Is there a way to change the position of the files, but still seed them?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Warp wrote:
<...>In general: When there are several options for performing some action (without wasting time), does it go the lazy way, of does it show off by doing it at an inhumanly precise moment?
Thanks for all that. I guess that all goes with the ultimate goal of looking as good as possible ("creating art"), whilst achieving the fastest time - not just the latter. With the number of obsoleting movies, it seems natural that technical quality will improve. Still, in rating (8,9 or 10 normally), I find it almost impossible to distinguish between movies of great quality. Perhaps this is tied into the law of diminishing returns - here, at greater levels of quality, only those familiar with previous runs, techniques etc. will be able to distinguish, whilst to those who are somewhat out of the loop, like myself, a 2s improvement over a previously 'perfect' run won't seem much more impressive, difficult as it may have been, technically. Your few paragraphs certainly help me a bit, though.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Warp wrote:
Perhaps a page could be written outlining the basic ideas behind the two rating categories? If there's any interest, I could write some kind of draft and post it here.
I would be interested. I, seemingly like Baxter, have found myself doubting my ability to rate movies on a 'technical' scale. I haven't attempted TASing and so whilst I have a vague notion of what goes on, I can't say I'm able to tell whilst watching whether or not a few frames could have been saved. All I'd have to go on would be the 2nd-hand information gleaned by reading various threads on these boards. Frankly, I don't fully understand how anyone would be qualified to even guess at the technical quality of a TAS without either having tried that particular game themselves or having spoken to a bunch of folk who have, getting at least 2nd hand information. I assume the more experienced TASers have some techniques for making these judgement calls though. Any hints would be appreciated.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Post subject: Re: Voting: No
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Xkeeper wrote:
The credits of a game are still part of the "speedrun".
I was interested by this point - do you guys feel the credits need to be watched before forming an opinion and rating? I only really watched until the credits started - fast forwarding through the rest. I mean fine as the ending is, I've already seen it a few times myself and the rain does get irritating. In any case, the first few minutes at least just showed an insane amount of breaking and it's always fun (in a slightly sadistic way) to see a well-known game disfigured beyond recognition. This and the Mario 64 run - to me - kinda epitomise an aspect of what TAS can offer.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Twelvepack wrote:
it would make more sense to rate it...
Until literally five minutes ago, I thought you'd need published movies to rate others'. In any case, I won't rate this, since as I said, the reason it didn't entertain me so much was because I hadn't played the game. Seems unfair to mark down a game because of that. I'll go ahead and rate other movies I saw though.Ta.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
I voted 'meh' even though this is obviously a skilled run and I don't hope to match your expertise. I feel that the reason I didn't enjoy it was simply because I wasn't familiar with the game and so in future I'll probably avoid games I don't know. It was mildly entertaining the first few times I saw Megaman skipping through the walls and teleporting downwards through screens. However, it seems to me that unless you have some experience with that game world, it lacks a substantial portion of the 'WTF' factor. I've never played a Megaman game on the NES so the feats performed quickly became 'normal' for me, being my first exposure to the game.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Wow - just read this thread having watched the movie. I never inferred that the animals were having sex. Fast-forwarding to those bits again, I wonder how I missed it. I guess I don't have a dirty enough mind or something. I actually thought the wolf-jumping and the symmetrical dances were pretty cool. Anyway, it was cool watching the game play out and the speed at which bosses were defeated was amazing. Having said that, whilst I'm sure defeating enemies ASAP takes a fair bit of skill & planning, it was slightly less interesting to never see an enemy appear. It seems that this may just be a game that isn't necessarily more entertaining as the skills and time are improved. That's just the way it seems to me from this. I guess if it were on 'Hardest' difficulty and I got a glimpse of more than the bosses and a couple of minotaurs I'd probably be satisfied. edit: rewatched. Liked it marginally more. My favourite parts are actually where the sprites cross, messing up the colours - in stage 1 and the bear stage - and also the abstract choreography with the tigers.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
I feel like puzzle games provide the most 'WTF' factor, in that you can just perform so much better than playing 'for real'. I mean, given that you can do all the thinking you want in a frame of game-time, it's no surprise that it's so astounding to watch. Still, I don't mean to marginalise the effort here - brilliant work. I enjoyed seeing the multiplier in full flow. A longer playtime might be even more fun to watch!
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Spider-Waffle wrote:
So can you post the WIP so far? What'd you differently on zoom zoo?
He has an avi on his site. http://www.obellemare.com/speedruns/#5
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Baxter wrote:
You should have read the last 2 pages (only those have recent posts).
You're right. Sorry folks. I've now caught up on the last 2.5 pages and...
DarkKobold wrote:
Do we really need to tell people to watch a super mario 3 run, or Mario 64?
Maybe it seems obvious to you, but to me, when I came, I didn't want to watch Mario 64 being played for a couple of hours! I'd rather watch a short video showing game-breaking skill and it didn't cross my mind that such a thing would be possible on the N64. I was astonished to see the incredible run and though I don't really understand what was going on, it was a pleasure to watch. I'm certainly glad I was pointed in that direction! I'm more interested in Snes games, being generally familiar with them. Beyond that, I feel that I do need pointers. I didn't watch all the recommended submissions, but it was great to have a starting point. Whether the star system is voted upon by you experts or if it's some other system such as the highest voted submission from each category (highest '2-player' highest 'luck manipulation' etc), I earnestly suggest that some sort of 'recommended list' returns. Similarly, the short descriptions on each submission is a great little pointer to tell me whether a run is worth watching. I can only hope that when trying to reduce the bandwidth consumed, you don't eliminate the option to see such summaries.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
I just wanted to point out that the 'recommended movies' page isn't working. If you already know or if this isn't the place to mention it, I apologise. Anyway, this is the address I was on: http://tasvideos.org/Movies-Rec.html And it said: Sorry, there were no movies matching your request. Hit back on your browser or return to the Front Page. error_handler: errstr=Array to string conversion errfile=/home/WWW/wikisites/nesvideos-site/inc/wikiexpr.php errline=133 error_handler: errstr=Array to string conversion errfile=/home/WWW/wikisites/nesvideos-site/inc/wikiexpr.php errline=133 error_handler: errstr=krsort() expects parameter 1 to be array, null given errfile=/home/WWW/wikisites/nesvideos-site/modules/moviechangelog.php errline=277 error_handler: errstr=Invalid argument supplied for foreach() errfile=/home/WWW/wikisites/nesvideos-site/modules/moviechangelog.php errline=279 Also, I wanted to suggest that you make the 'recommended' section more prominent. Just now, clicking on 'movies' only shows the system menus. Recommended movies are only available at the bottom of other lists. I think recommended movies should be linked to on the front page too. Again, I apologiseif this has already been discussed here. I read the first few pages of the thread but not all 17.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Great watch. I liked the variety of ways that you approached the first boss, as well as the totem-pole one. Also, the bit through the tunnel with the water-rising looked great. My one complaint is probably because it's a replacement - the actual submission page says no damage is taken, whilst the comments (correctly) state that damage is taken to save time. I only noticed this upon returning to leave feedback.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
superjupi wrote:
No, it was never released in Japan.
Wow! An interesting reversal of normality. Doesn't seem too 'realistic and gritty' for that audience either.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Is there any luck manipulation you could do to secure more combos? I personally think seeing the score max out would be interesting.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Awesome lap! Checked in to see if there was any progress and I'm well impressed having seen the full lap of Zoom Zoo. I'll be interested to see how the various laps compare in time - I assume you'll be using the same tricks for each lap, having found the optimal stunts? if so, I guess doing laps 2 and 3 will be easier now that you've worked out what to do? I actually have one more question, hoping you won't mind answering. Why do you 'only' do a twist/flip on the subsequent 180-track points, having done a double-twist flip on the 1st? Does the greater speed give you more airtime? In any case, keep up the excellent work. On a slightly separate note, having really wanted to see the US memo page myself (and kinda also wanting to race through the US version, to see my own NTSC track times to be able to compare both to your times and to 'Flyhec's time) I bought a copy of Uniracers, which I'm playing through (beating the previous owners' times... hehe). Was it was ever released in Japan? I wonder what the manual for that territory looks like and what it was even called there...
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Halamantariel wrote:
Correction: the gamefaqs scores/times are all for the PAL version,
I got the gamefaqs scores/times from the guide, where an NTSC scorelist was saved, not from the board, where NTSC records have indeed disappeared. I'm aware of the PAL/NTSC difference, but the yahoo group records are obviously well above par.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Deign wrote:
Because of how much time goes into the run, I need to take breaks from TAS'ing it every few months.
So would you say that the hours work/minute of gameplay is roughly the same for turn- based RPGs as it is for most other genres?
moozooh wrote:
There are basically four main time guzzlers:
That makes it a fair bit clearer. Ta.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
The gamefaqs scores/times are all worse, so don't bother checking there. Given Flyhec's standard, I'm well willing to believe that they're world records.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Thanks to everyone for the info. It's great to learn a bit more about this and any more stories/data is appreciated. With the exceptions of the amazingly finely honed Mario64/MarioBros.2 runs, it seems all the specified runs took 1-3 hours per minute, clustering around the 1.7hr/min mark. (discounting Randil's faster-going repeat attempts) it's humbling to know the amount of effort that goes into these. Would I be wrong to assume that turn-based RPGs take less time per minute?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Schnretzl wrote:
Probably the biggest change was the memo page.
Any chance you could scan that in at some point?
Halamantariel wrote:
By the way guys, is the video quality for the videos I upload on Youtube okay?
Definitely. Sound is at a perfect level. It could be a little sharper maybe for full-screen viewing, but that's just me being ultra-picky. If you can up the visual quality without sacrificing your own time to do so, I'd request it. You've got an avid watcher here. I'm looking forward to the finished Zoom Zoo and even more eager to see how close to perfection players were in the stunt courses.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Thanks for all those replies! It was fun to read through that interview and I'm sure I'll enjoy reading the rest of the section - embarassingly, I hadn't perused that until now. Hearing some specific quotations in hours was really useful and interesting to hear. It sounds like it varies from person-to-person just as it does from game-to-game. And if anyone else feels like revealing info, I'd be much obliged. :-)
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced Forum User
Joined: 2/7/2008
Posts: 185
Hey... I was just trying for a bit of dry humour. I guess it doesn't translate well to the written format. Sorry I misjudged.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Post subject: How many hours does an average TAS take to complete?
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Joined: 2/7/2008
Posts: 185
How many hours does an average TAS take to complete? I understand it must vary extremely, given game complexity and game length, but I was wondering roughly how many hours of work go into a typical TAS. Say time per frames or a rough minimum or maximum value - I honestly have no idea whether these things take 160 hours for a 1/2 hour video or if it's possible to do a game in 16 hours. Also, I feel wary about posting - I was sure it'd have been asked before but can't find it with the search. Apologies if I missed an obvious search term or technique.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
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