Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK......
There are so many suboptimal routes in this game and this game is totally hard to optimize.
So, I'll redo this TAS as I need to plan an optimal route.
EDIT:
Maybe I should redo this run using this WIP.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Please encode and publish this movie quickly before April Fools Day or my run will get rejected for worst....
April Fools Day will be tomorrow in Philippines.....
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my another redo WIP here.
Time: 05:30.97
Frames: 19858
Rerecord Count: 4250
Improvements:
General Improvement: This run improves 12 frames. Thanks to bouncing prevention in Prints of Persia.
Pharaoh's Funhouse: The improvement is in the Red Gem Area. I'd improved by not jumping into the 2nd Nitro Box.
Prints of Persia - The improvement is to prevent from bouncing some boxes and enemies because it reduces speed. And also the Bonus Area. The smashing of a box is non-stopping.
What do you think?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Here are what I want to be done in this year:
-Dolphin and PCSX2 rerecording becomes possible
-My first GBA TAS
-My first DS TAS
-Someone's run to be finished and to be published in My Favorite TASes
More Updates: Please wait while I'm thinking for another goals in 2011....
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Finally!
You can download my WIP here.
Time: 05:31.17
Frames: 19870
Rerecord Count: 4070
About this WIP:
As in Pharaoh's Funhouse, slide-spinning continuously should be better. In Prints of Persia, this level is challenging, especially in Bonus Area. Well, if you ask me why did I stopped after this level is because the next level is Globe Trottin'. This level is an Atlasphere level, and Atlasphere levels are very hard to optimized.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Sorry for a too late post, but.....
Well, I don't have, but as I say, I compared them using some frames.
As for 1st slippery, I think slide-spinning continuously is better as if.
EDIT:
As in slippery ground in Pharaoh's Funhouse, i think slide-spinning continuously is better. To do this, You must have to press R on one frame, and then, press B on another frame. Then, walk until it gets possible.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Well, I was aware to TAS this as this game is great.
You can download my simple WIP here.
Emulator Used: PSXjin v2.0.1
Rom Used: Spongebob Squarepants [SLUS_01352]
Time: 00:01:05
Frames: 3938
Rerecord Count: 538
About this WIP:
This TAS completes one level in quick time. Just like The Bugs Bunny Birthday Blowout in NES, This game is also laggy. As you see, I'd ground pounded on a 7th moving jellyfish platform because you can't reach from above if you just jump this. Before you finish the level, you need to get a jar. As I say, sloped grounds didn't affect speed.
Well, What do you say about this WIP?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Once again, you can download my redo WIP here.
Time: 02:10.03
Frames: 7802
Rerecord Count: 1016
About this run:
In Lagoony Tunes, I'd ignore the Relic run as I need an invincibility for a TNT Block in Pharaoh's Funhouse to takes damage in getting a Red Gem Shard. It is because When you get a timer, Crash Bandicoot's mask, Aku Aku, dissapears. And in Pharaoh's Funhouse, I'd stopped on a slippery ground because slide-spinning continuously can do in first slippery ground as when you slide-spin-jumping, you can only land to a Checkpoint Box unlike I did continuously can do twice. Can somebody please help me about a slippery ground?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Thanks again, Warepire......
Well, I'll redo this TAS again, if possible.
By the way, I re-planned the best route of making a 100% Run as I need an invincibility for a first TNT Block in Pharaoh's Funhouse:
Island Intro - Crystal, Emerald
Lagoony Tunes - Crystal, Emerald
Pharaoh's Funhouse - Crystal, Red Gem Shard, Clear Gem
Lagoony Tunes - Relic
Prints Of Persia - Crystal, Green Gem Shard, Clear Gem
Globe Trottin' - Crystal, Emerald, Relic
Runaway Rug - Crystal, Emerald
Evil Crunch - Super Slide
Pharaoh's Funhouse - Relic
Island Intro - Relic
Prints Of Persia - Relic
Runaway Rug - Relic
Tiki Torture - Crystal, Blue Gem Shard Clear Gem, Relic
Barrel Roll - Crystal, Emerald, Relic
Hoppin' Coffins - Crystal, Red Gem Shard, Clear Gem, Relic
Flockfull of Seagulls - Crystal, Emerald, Relic
Magma Mania - Crystal, Blue Gem Shard Clear Gem, Relic
Evil Coco - Rocket Jump
Now It's Instanbul - Crystal, Green Gem Shard, Clear Gem, Relic
Water Logged - Crystal, Clear Gem, Relic
Run From The Sun - Crystal, Clear Gem, Relic
Mister Lava Lava - Crystal, Blue Gem Shard, Clear Gem, Relic
Slip-N-Slidin' Sphinx - Crystal, Red Gem Shard, Clear Gem, Relic
Fake Crash - Tornado Spin
Rocks Can Roll - Crystal, Clear Gem, Relic
Eruption Disruption - Crystal, Blue Gem Shard, Clear Gem, Relic
Rock The Casaba - Crystal, Green Gem Shard, Clear Gem, Relic
Spaced Out - Crystal, Clear Gem, Relic
King Too Uncommon - Crystal, Red Gem Shard, Clear Gem, Relic
N. Trance - Turbo Run
101 Arabian Kites - Crystal, Green Gem, Clear Gem, Relic
Fire Walker - Crystal, Blue Gem Shard, Clear Gem, Relic
Wild Nile Ride - Crystal, Red Gem, Clear Gem, Relic
N. Trophy - Credits
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Thanks for explanation, Rolanmen1........
But still, the slide-spinning in a slippery ground is faster than slide-jumping. I'd compared between them already.
Warepire: Thanks, but I don't need a demo
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Warepire wrote:
The idea was to see if you can keep the slide-spin speed from slippery ground on normal ground by jumping on the frame you land. So slide-spin on the slippery and jump the frame just before you leave slippery, then keep jumping on the same frame that you land on regular ground... if you can keep the slide-spin on slippery speed you should be able to go quite fast for a while.
Well, I'm sorry to say but I don't know what does it mean. Can you please explain it or you can give me a demo? You can use my WIP for demo.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my another WIP here.
Time: 03:41.65
Frames: 13299
Rerecord Count: 1677
About this WIP:
This TAS improves at least 2 frames. Well, I'd compared between the slide-jumping and the slide-spinning in a slippery path. But still, the slide-spinning in a slippery path is still the fastest of all.
Note:
Before I learn the Super Slide Move, which do you think is faster?
-The Super Slide-Spin move?
-or The Super Slide Only move?
If you chose the Super Slide-Spin move, from R, how many frames should I count before I press B?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my Redo 100% WIP here.
Time: 03:41.68
Frames: 13301
Rerecord Count: 2022
About this WIP:
The same as my previous one but I'd finished in Pharaoh's Funhouse Bonus Area. I found a new trick that is very faster in slippery paths. I'm not sure this name but I call this trick, The Slippery Slide-Spin.
How to use this trick:
When you're in slippery area, Just do the slide-spin move
Well, what do you say about this run?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
mklip2001 wrote:
Out of curiosity, how many carrots did you end with?
I end with 9 carrots as there are no carrots in Final Level, though.
Hey! Before I forgot, here is my total time of this TAS:
Time: 26:18.50 (FCEUX Time)
Frames: 94866
Rerecord Count: 11209
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hooray!!!!!
My TAS has been finished.....
But before submitting this run, I need to upload an encode in YouTube. I hope this will be accepted if it is on Workbench
Sponsors (Thanks for the following):
-FCEUX - Emulator
-mklip2001 - Support, Suggested Screenshot
-Mysterypea - Angled Jump Help in level 2-1
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Great WIP, jlun2....
As I say, a playaround TAS would be better as you can do any entertaining stuffs. You can collect at least one or a few blue spheres.
This is my opinion but:
-I think this game is interesting.