Posts for Bhezt_Rhy

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Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
This is your joke submission, right? Well, did you worked your TAS with 123456789 rerecord counts?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK. This one is only a joke submission. Children Games are totally the bad game choices........ I vote NO!
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK...... There are so many suboptimal routes in this game and this game is totally hard to optimize. So, I'll redo this TAS as I need to plan an optimal route. EDIT: Maybe I should redo this run using this WIP.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Please encode and publish this movie quickly before April Fools Day or my run will get rejected for worst.... April Fools Day will be tomorrow in Philippines.....
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I love Super Mario World, you know....... This time, I vote YES!
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I'll gonna eat your braaaaaiiiiinnnnnssssss....... Because I vote YES........
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my another redo WIP here. Time: 05:30.97 Frames: 19858 Rerecord Count: 4250 Improvements: General Improvement: This run improves 12 frames. Thanks to bouncing prevention in Prints of Persia. Pharaoh's Funhouse: The improvement is in the Red Gem Area. I'd improved by not jumping into the 2nd Nitro Box. Prints of Persia - The improvement is to prevent from bouncing some boxes and enemies because it reduces speed. And also the Bonus Area. The smashing of a box is non-stopping. What do you think?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Here are what I want to be done in this year: -Dolphin and PCSX2 rerecording becomes possible -My first GBA TAS -My first DS TAS -Someone's run to be finished and to be published in My Favorite TASes More Updates: Please wait while I'm thinking for another goals in 2011....
Post subject: Crash Bandicoot: The Wrath of Cortex
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
http://en.wikipedia.org/wiki/The_Wrath_of_Cortex - Wiki Explanation http://www.youtube.com/user/GarlandTheGreat#g/c/891A29DD6F0CFD52 - 100% Walkthrough Well, I wanted to see this run as this game is very great. As I say, Any% and 100% (This game says 106%) would be better if some emulators are possible. My Question is: Which system do you think is the best to TAS? -Playstation 2? -Nintendo GameCube? -Or Xbox?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Tanooki Teabag wrote:
I just have one question, though - in 6-3 you jump at a conveyor belt, get hit by a clock, and then fall down to the spikes. Is there a reason why you didn't just go across the spikes?
Well, taking damage to the clock enemy because spikes can lose one heart of course.
flezki wrote:
nice improvement, YES for me
NitroGenesis wrote:
improvement WTF
You mean these two? *http://dehacked.2y.net/microstorage.php/info/1615113708/The%20Bugs%20Bunny%20Birthday%20Blowout%20WIP%20%28U%29.fm2 - This is my test run *http://dehacked.2y.net/microstorage.php/info/1757012787/The%20Bugs%20Bunny%20Birthday%20Blowout%20World%203%20DONE.fm2 - My Japan WIP which I gave up.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Well, I'm sorry about that, but the YouTube upload takes more couple of minutes. I've uploaded the 4 stages here (My encode is just like RingRush' encode). Stage 1 - http://www.youtube.com/watch?v=LPKfE3h7T54 Stage 2 - http://www.youtube.com/watch?v=DpYYbkCPpfo Stage 3 - http://www.youtube.com/watch?v=ni1N0MAXfOc Stage 4 - http://www.youtube.com/watch?v=qNQ9dsjk5jc My question is: *Should I submit early? Or *You should wait for an encode? EDIT: Well, I wanted to submit early. Maybe I let somebody to encode when if you choose the first choice. :)
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Finally! You can download my WIP here. Time: 05:31.17 Frames: 19870 Rerecord Count: 4070 About this WIP: As in Pharaoh's Funhouse, slide-spinning continuously should be better. In Prints of Persia, this level is challenging, especially in Bonus Area. Well, if you ask me why did I stopped after this level is because the next level is Globe Trottin'. This level is an Atlasphere level, and Atlasphere levels are very hard to optimized.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Sorry for a too late post, but.....
Warepire wrote:
Do you have any RAM watch values to show Crash's speed?
Well, I don't have, but as I say, I compared them using some frames. As for 1st slippery, I think slide-spinning continuously is better as if. EDIT: As in slippery ground in Pharaoh's Funhouse, i think slide-spinning continuously is better. To do this, You must have to press R on one frame, and then, press B on another frame. Then, walk until it gets possible.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hey! I almost forgot..... Here's my YouTube Channel: http://www.youtube.com/user/BheztRhy
Post subject: SpongeBob SquarePants: SuperSponge
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Well, I was aware to TAS this as this game is great. You can download my simple WIP here. Emulator Used: PSXjin v2.0.1 Rom Used: Spongebob Squarepants [SLUS_01352] Time: 00:01:05 Frames: 3938 Rerecord Count: 538 About this WIP: This TAS completes one level in quick time. Just like The Bugs Bunny Birthday Blowout in NES, This game is also laggy. As you see, I'd ground pounded on a 7th moving jellyfish platform because you can't reach from above if you just jump this. Before you finish the level, you need to get a jar. As I say, sloped grounds didn't affect speed. Well, What do you say about this WIP?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Once again, you can download my redo WIP here. Time: 02:10.03 Frames: 7802 Rerecord Count: 1016 About this run: In Lagoony Tunes, I'd ignore the Relic run as I need an invincibility for a TNT Block in Pharaoh's Funhouse to takes damage in getting a Red Gem Shard. It is because When you get a timer, Crash Bandicoot's mask, Aku Aku, dissapears. And in Pharaoh's Funhouse, I'd stopped on a slippery ground because slide-spinning continuously can do in first slippery ground as when you slide-spin-jumping, you can only land to a Checkpoint Box unlike I did continuously can do twice. Can somebody please help me about a slippery ground?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Warepire wrote:
That is not the explanation actually, you slide-spin on the slippery ground but instead of just continuing to slide-spin onto the normal ground you jump off the slippery ground, and when you land on the normal ground you continue to jump as soon as possible, I will make a demo as soon as I have time to show you exactly what we are saying. If you don't want to wait for my demo, check [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85
Thanks again, Warepire...... Well, I'll redo this TAS again, if possible. By the way, I re-planned the best route of making a 100% Run as I need an invincibility for a first TNT Block in Pharaoh's Funhouse: Island Intro - Crystal, Emerald Lagoony Tunes - Crystal, Emerald Pharaoh's Funhouse - Crystal, Red Gem Shard, Clear Gem Lagoony Tunes - Relic Prints Of Persia - Crystal, Green Gem Shard, Clear Gem Globe Trottin' - Crystal, Emerald, Relic Runaway Rug - Crystal, Emerald Evil Crunch - Super Slide Pharaoh's Funhouse - Relic Island Intro - Relic Prints Of Persia - Relic Runaway Rug - Relic Tiki Torture - Crystal, Blue Gem Shard Clear Gem, Relic Barrel Roll - Crystal, Emerald, Relic Hoppin' Coffins - Crystal, Red Gem Shard, Clear Gem, Relic Flockfull of Seagulls - Crystal, Emerald, Relic Magma Mania - Crystal, Blue Gem Shard Clear Gem, Relic Evil Coco - Rocket Jump Now It's Instanbul - Crystal, Green Gem Shard, Clear Gem, Relic Water Logged - Crystal, Clear Gem, Relic Run From The Sun - Crystal, Clear Gem, Relic Mister Lava Lava - Crystal, Blue Gem Shard, Clear Gem, Relic Slip-N-Slidin' Sphinx - Crystal, Red Gem Shard, Clear Gem, Relic Fake Crash - Tornado Spin Rocks Can Roll - Crystal, Clear Gem, Relic Eruption Disruption - Crystal, Blue Gem Shard, Clear Gem, Relic Rock The Casaba - Crystal, Green Gem Shard, Clear Gem, Relic Spaced Out - Crystal, Clear Gem, Relic King Too Uncommon - Crystal, Red Gem Shard, Clear Gem, Relic N. Trance - Turbo Run 101 Arabian Kites - Crystal, Green Gem, Clear Gem, Relic Fire Walker - Crystal, Blue Gem Shard, Clear Gem, Relic Wild Nile Ride - Crystal, Red Gem, Clear Gem, Relic N. Trophy - Credits
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Rolanmen1 wrote:
Warepire wrote:
The idea was to see if you can keep the slide-spin speed from slippery ground on normal ground by jumping on the frame you land. So slide-spin on the slippery and jump the frame just before you leave slippery, then keep jumping on the same frame that you land on regular ground... if you can keep the slide-spin on slippery speed you should be able to go quite fast for a while. Once you get super-slide I am quite sure that is the quickest move to use. Sadly I don't really have time these coming weeks to experiment with this stuff.
What Warepire is trying to say is to increased speed from slippery terrain (like ice) using the slide and then jump, when you exit the slippery terrain, keep jumping as soon as possible to keep the ice speed, if you want a demonstration, look at the Crash Bandicoot 2 TASes that uses this.
Thanks for explanation, Rolanmen1........ But still, the slide-spinning in a slippery ground is faster than slide-jumping. I'd compared between them already. Warepire: Thanks, but I don't need a demo
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Warepire wrote:
The idea was to see if you can keep the slide-spin speed from slippery ground on normal ground by jumping on the frame you land. So slide-spin on the slippery and jump the frame just before you leave slippery, then keep jumping on the same frame that you land on regular ground... if you can keep the slide-spin on slippery speed you should be able to go quite fast for a while.
Well, I'm sorry to say but I don't know what does it mean. Can you please explain it or you can give me a demo? You can use my WIP for demo.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my another WIP here. Time: 03:41.65 Frames: 13299 Rerecord Count: 1677 About this WIP: This TAS improves at least 2 frames. Well, I'd compared between the slide-jumping and the slide-spinning in a slippery path. But still, the slide-spinning in a slippery path is still the fastest of all. Note: Before I learn the Super Slide Move, which do you think is faster? -The Super Slide-Spin move? -or The Super Slide Only move? If you chose the Super Slide-Spin move, from R, how many frames should I count before I press B?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my Redo 100% WIP here. Time: 03:41.68 Frames: 13301 Rerecord Count: 2022 About this WIP: The same as my previous one but I'd finished in Pharaoh's Funhouse Bonus Area. I found a new trick that is very faster in slippery paths. I'm not sure this name but I call this trick, The Slippery Slide-Spin. How to use this trick: When you're in slippery area, Just do the slide-spin move Well, what do you say about this run?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
mklip2001 wrote:
Out of curiosity, how many carrots did you end with?
I end with 9 carrots as there are no carrots in Final Level, though. Hey! Before I forgot, here is my total time of this TAS: Time: 26:18.50 (FCEUX Time) Frames: 94866 Rerecord Count: 11209
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hooray!!!!! My TAS has been finished..... But before submitting this run, I need to upload an encode in YouTube. I hope this will be accepted if it is on Workbench Sponsors (Thanks for the following): -FCEUX - Emulator -mklip2001 - Support, Suggested Screenshot -Mysterypea - Angled Jump Help in level 2-1
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Great WIP, jlun2.... As I say, a playaround TAS would be better as you can do any entertaining stuffs. You can collect at least one or a few blue spheres. This is my opinion but: -I think this game is interesting.
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