Posts for BioSpark

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Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
is it necessary to activate that cutscene to advance in the game?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
is it possible to get into little fungitown through the yellow pipe and leave through the green pipe? if a detour there were fast enough and you had enough mushrooms/coins, it might be worth it. ah wait, the yellow pipe is the one luigi takes, isn't it? i guess that's out of the question.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
how much faster is the zombie hover?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
moozooh wrote:
I think he just called your mom fat.
Oh ok. Well as long as he enjoyed the movie.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
franpa wrote:
Except for all of it, it was pretty good. Yes vote.
So you're saying it was bad?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
P.JBoy wrote:
I saw a certain new trick in the dark part of the Main Deck, take a look, you might be able to hex-edit it in yet
Did you even bother testing that? It's a bit slower.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
AngerFist wrote:
I humbly request a high quality encode of this magnificent run please.
A cutsceneless one? I put a link to the archive in the submission comments.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
just choose whatever is closest to the actual console.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i thought the game crashes. but have you used the sw in your run? i'd like to see that.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
Paused wrote:
I can not decide if I love or hate your updates on this run come out of nowhere. Is the average time on 'seeing your next mission' for this one 24 months or so? Regardless I imagine I'll get to double figures or rewatches for this one too before your inevitable encore.
I don't think I'll ever make another 100% run unless some sort of big improvement is found. Otherwise I'll probably improve the 0% run.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
scrimpeh wrote:
However, I strongly, strongly, disagree with the choice to go for ingame time over real time. Any other run is judged by real time as well, and while not as bad as, say, Mega Man 9 weapon switching, I found the pauses to be rather awkward. As you said yourself, the ingame-timer is inaccurate, as the difference adds up over time, and the completion time in the credits doesn't even show your seconds. It isn't enough to be a deal-breaker for me, but I do think future runs should orient themselves on real time. Same goes for Saturn's RBO run, by the way. Yes vote overall.
I understand your opinion and respect it. However, I would like to explain my point of view. People are more familiar with the in-game timer of Metroid Fusion. No one bothers timing their runs, because the in-game timer is consistent, even if it's 64 frames a second instead of 60. 0:55 is always faster than 0:56. But that's not my main point. When I TAS Fusion, I take it room by room. That means each room must have the best enemy layout, or each eyedoor must open right away, or each boss must behave correctly. It's consistent with my goal, and I believe it makes the run entertaining. Nearly all of the real-time "wasted" in this run was for luck manipulation. Most of the luck manipulation was done during the computer conversations, which hardly wastes any time. I believe it is safe to say that this saves both in-game time and real-time. The only problem then is the pauses. I agree that they might be distracting. However, I'd estimate that several of the pauses, if not half or more, actually saved enough time to make up for the time wasted. I could have wasted the same amount of frames before each room without pausing, but I figured why waste in-game and real-time when I could just waste real-time? Furthermore, there are many places in the run where jumping through the door saves time, because it scrolls the camera to the right place for the door transition. In the example gif below, 10 real-time frames are saved, but 22 in-game frames are lost. If people agreed that this should not be used in the run, then the run would be considered to contain speed/entertainment tradeoffs. Aiming for in-game time avoids this problem all together.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
oh. never mind. i thought i knew more than i did haha.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
forest haven is faster with bombs anyway, which you wouldn't have by the first trip. at least i think so, assuming the first thing you do is get a bottle and go there so that the timer can start asap.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i'll throw in my vote for normal mode. i'd prefer having the cutscenes skipped but i'd be fine with them too.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
Kirkq wrote:
2: Superswim to Windfall, get 20 rupees, play battleship 8 times (0 + 100 + 150*6 = 1000)(1000 rupees - 80 total to play - 80 for sail) ... 7: Superswim to Northern Fairy Isle (Get Rupee Upgrade 1000)
am i missing something here?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i think it's important in a game like prime because i bet a lot of people are anxious to see how the in-game time of a tas compares to the fastest in-game times of real time runs. personally, i would aim for in-game time in a tas anyway. plus, there might be a few things you can do while waiting for a door to load (pick up refills, set up a scan dash, etc.)
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
pretty sure there are going to be several obsoletions of prime tases before we've nailed everything.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
Cpadolf wrote:
Samsara wrote:
There are quite a few games with in-game timers and I doubt any in-game oriented run for one of those games would be accepted.
http://tasvideos.org/Movies-C1012Y.html
technically i aimed for in-game time in my fusion 100% tas, but this hardly matters. anyway i voted yes. i think all metroid games should always aim for in-game time.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
would be nice if someone could do a bunch of testing and find the fastest ways to travel (ex. l-jumping vs rolling) and vigorously test each room, but i guess that's a ways off still. but i imagine a highly optimized tas could certainly go faster than what i see in mrspeedrun's video.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
looks like a good start. do you think you could find the in-game timer? that would help a lot, considering there are a lot of things that need to be tested.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
it probably looks slow in that video. but tas should come in handy for testing if it's faster. hopefully we can access the in game timer.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
yeah, it's definitely not great. way too slow in a lot of parts. the only good thing i saw was the bunny hop in the escape.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
my vote goes to the first one.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
six 10s for tech quality already? i think that's a bit extreme...
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
wouldn't it be quicker to somehow pick units so that pent and nils are already on the right? or is that not possible?
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