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is it possible to get into little fungitown through the yellow pipe and leave through the green pipe? if a detour there were fast enough and you had enough mushrooms/coins, it might be worth it.
ah wait, the yellow pipe is the one luigi takes, isn't it? i guess that's out of the question.
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I understand your opinion and respect it. However, I would like to explain my point of view.
People are more familiar with the in-game timer of Metroid Fusion. No one bothers timing their runs, because the in-game timer is consistent, even if it's 64 frames a second instead of 60. 0:55 is always faster than 0:56. But that's not my main point.
When I TAS Fusion, I take it room by room. That means each room must have the best enemy layout, or each eyedoor must open right away, or each boss must behave correctly. It's consistent with my goal, and I believe it makes the run entertaining.
Nearly all of the real-time "wasted" in this run was for luck manipulation. Most of the luck manipulation was done during the computer conversations, which hardly wastes any time. I believe it is safe to say that this saves both in-game time and real-time. The only problem then is the pauses. I agree that they might be distracting. However, I'd estimate that several of the pauses, if not half or more, actually saved enough time to make up for the time wasted. I could have wasted the same amount of frames before each room without pausing, but I figured why waste in-game and real-time when I could just waste real-time?
Furthermore, there are many places in the run where jumping through the door saves time, because it scrolls the camera to the right place for the door transition. In the example gif below, 10 real-time frames are saved, but 22 in-game frames are lost. If people agreed that this should not be used in the run, then the run would be considered to contain speed/entertainment tradeoffs. Aiming for in-game time avoids this problem all together.
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forest haven is faster with bombs anyway, which you wouldn't have by the first trip.
at least i think so, assuming the first thing you do is get a bottle and go there so that the timer can start asap.
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i think it's important in a game like prime because i bet a lot of people are anxious to see how the in-game time of a tas compares to the fastest in-game times of real time runs. personally, i would aim for in-game time in a tas anyway.
plus, there might be a few things you can do while waiting for a door to load (pick up refills, set up a scan dash, etc.)
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technically i aimed for in-game time in my fusion 100% tas, but this hardly matters.
anyway i voted yes. i think all metroid games should always aim for in-game time.
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would be nice if someone could do a bunch of testing and find the fastest ways to travel (ex. l-jumping vs rolling) and vigorously test each room, but i guess that's a ways off still. but i imagine a highly optimized tas could certainly go faster than what i see in mrspeedrun's video.
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looks like a good start. do you think you could find the in-game timer? that would help a lot, considering there are a lot of things that need to be tested.