Posts for BioSpark

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Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
actually i didn't. a fully charged shot does less damage than a missile, and his health is perfectly divisible by 40. not that it matters anyway, because i have to delay before the last hit. thanks for the info though. i would have been stuck forever lol
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
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let's say i go through the entire fight with the code on and get nightmare to the right spot. when i redo the fight without the code, will nightmare still go to the same spot? oh and sure enough, the target bounced where one of the crumble blocks was missing in the old run. edit: got it to work. basically i got very lucky in my first run with the way i jumped off the crumble blocks. i made sure i got the target to go in the same direction. now i'm finishing the fight without the cheat. edit 2: done with the fight. i saved 21 frames over version 1's fight, but more importantly, i saved 105 frames over version 2's fight (excluding the core-x part).
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
oh wow. i was hoping you were this prepared :) thanks, i'll check it out.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
taking damage was the only part of the run i liked.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i actually meant using the mine from chapter 27, but then again chapter 27 felt really fast to me so i guess it's needed. the thing you mentioned is worth testing though.
Editor, Experienced Forum User, Published Author, Player (94)
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hey p.jboy (or anyone else interested), want to figure out how to manipulate nightmare? all i need him to do is to go in the direction of the "kill zone", or whatever you want to call it. the same direction he goes in version 1 of my 100% tas (here). i've tried pausing in a number of places, before and during the fight. i've tried delaying in-game time too. nothing seems to affect his movement. edit: i'm going to try altering the old run to see what affects nightmare. i optimized the fight, so the time gained/lost during the fight doesn't seem to be the problem. pausing before entering the room affects the fight, but it still feels like nightmare only uses a set of certain moves.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
is it not faster to use the mine glitch on chapter 26? you could just disarm whoever you need to and then immediately end each turn.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
do you think you could get a video of it? maybe we could see what's up.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
but in a tas we can control the boost ball even better. i figure perfect boosting all the time should save a lot of time. plus the ridley thing too.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
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plus it seems like you're putting a ton of effort into it and it seems pretty high quality, so it'll definitely get published.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
for a few reasons. its ability is guts, which boosts its attack when it has a condition (like being paralyzed). plus, facade's base power is brought up to 140 (from 70) for the same reason, and it gets a same type attack bonus. so if i'm correct: facade's base power x 2 for having a condition x 1.5 for guts x 1.5 for same type attack bonus. add another x2 for critical hits and facade is dealing out tons of damage. i must admit though, that i'm surprised swellow was used. i would have never guessed.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
does that new trick work in the other gba fire emblem games?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
the movie desynced for me right away ... i'm not sure why.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i'm not sure it's possible with two. the dashes/bunny hopping/whatever would probably require a ton of precision, which might limit your ability to shoot crates and pick up refills. but we could always try.
Editor, Experienced Forum User, Published Author, Player (94)
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pretty sure the enemies don't ever drop those refills. besides, skipping varia is most likely slower. so would bomb jumping to plasma be helpful? i might be able to test if it's possible.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
afaik, there's nothing tas only and sparky's run is probably the fastest route. i definitely wouldn't mind seeing a prime tas even if it had the same route. but i do think a lot of testing needs to be done, especially if we can access the in-game timer.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
so do you need to kill the final boss?
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
i thought those fights are skipped on the japanese version now.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
go go go
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
is zigzagoon going to be collecting rare candies throughout the whole run? that would be pretty bad ass, but you said it was rare, so i don't know how likely that is.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
how do i get the movie to work? it says something about the battery running dry and it desyncs right away.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
looks great, keep it up.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
owned.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
this is actually very interesting. i'm surprised that you're able to manipulate luck so much. keep it up; i'm looking forward to this.
Editor, Experienced Forum User, Published Author, Player (94)
Joined: 5/27/2006
Posts: 239
Good job. I guess I should get working on Fusion stuff again.
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