Posts for Blechy

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Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
whether the dragon punch is in the game or not, the purpose of this run was to get 100% of item, which entails picking up all heart tanks(red powerups), all sub tanks(blue powerups), and reaching all capsules. The dragon punch is also necessary to get, even if it WERE to make the run slower. However, as dark mana has stated, because of the ease it lets me kill the boss in comparison to how easy it was to get all other items, I too think it is actually faster than a minimalist run. I guess this is the same as dark mana's post.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
Thanks for the compliments everyone. My biggest interest in the minimalist run would be the very final battle. That battle is so unavoidably long and fast paced, it would just be awesome to watch. Kudos to anyone who makes a time attack of that battle alone, just for fun.
Experienced Forum User, Published Author, Former player
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I just realized- can't the video be ended as much as 25 seconds faster? The last boomerang is thrown at about 30:50, then dracula appears in the middle. Does touching him cause damage? Whether it does or not, I would think that you could place yourself in the middle of the level(under the path of the orb) as soon as possible, so that you do not have to wait for the opportunity to jump to catch it.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
I'm not planning on doing any umihara runs(or probably any others) any time soon, but if you need any help I'd be glad to. It was sort of a fad for me, heh, which I guess is why there haven't been any new maps in a long time. But yes, I took screenshots and put them together in photoshop. Good job on the run by the way.
Experienced Forum User, Published Author, Former player
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To sum it up in my opinion, it looks to me like you're trying to complete the game very quickly, rather than perfectly. I'm not going to deny it, you progress through the game extremely quickly, ESPECIALLY for the amount of rerecords you use. But I guess my two main problems are that either a) often I feel like you either don't use slow motion enough, or if you intend to do something and then it didn't work out, you don't mind, and keep going. If you did so well with so few rerecords in a run as long as that at a game as fast as that, I would like to see what you could do using more rerecords. For specific examples: The most consistent, noticeable thing would be that you don't use your rocket boost the instant that it's fully charged. I'm not going to deny it, it is used so often that doing so will be a huge pain. But with the fast pace the game takes, this is necessary for it to look better. I'm sure sometimes you want to keep the charge for a moment so you can get a better angle at your target, but for something like boss fights it's crucial. The first time I really noticed the thing where you intend to do something and it doesn't work out but you keep going, is with those rows of mines that you boost through and explode on your way. Boosting through them neither gains nor loses you any time, but you did so because it looked good, which is always greatly appreciated. So you were obviously going to the effort to hit every mine, but at one row of mines you missed one. I'm not sure if you tried several times after that or what, but it looked like it could definitely be done. Another example of the above is missed shots. There are very many missed shots on the overhead, self scrolling flying level, obviously not including the side-bullets or the shots intended to be in sync with the music(which I always appreciate and was a nice touch). It's the ones that are intended to hit something, but don't that I speak of. Another prime example is the final boss fight. As you're jumping to hit the rings, you make one extra slice on most jumps which never comes in contact with anything. Also, this was the only part of the run which was actually boring. edit: With regards to the above examples, I'm not saying they were the only ones in which those kinds of things happened, I'm just trying to help you know what I mean. A last thing is, is it possible that the boxer AI is more complex than that, and that you can optimize the time in which he is vulnerable? If not, and if the crystal boss is optimized as well in terms of time, then those two are indeed fine. edit: other boss fights which could benefit from more optimized AI controlling include the dragon in (I think) the forest, and the arch-nemesis battle soon after. Good run overall, but there are indeed changes to make throughout, and as I said if you produced that with so few rerecords, you could do a lot more with a whole bunch of rerecords. Looking forward to any possible future versions!
Experienced Forum User, Published Author, Former player
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Location: New York
Monopoly is my favorite board game, and before I read your post I was going to suggest that same route of getting the oranges. It is almost definitely the most money-efficient of any monopoly.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
when in doubt, go to www.zophar.net . My friend that uses OS X prefers Sixtyforce but I know nothign about it.
Experienced Forum User, Published Author, Former player
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Finally completed, hope you all enjoy it. Frenom, are you still working on a minimalist I was wondering?
Experienced Forum User, Published Author, Former player
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I just launch windows in safe mode and delete it from there.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Bubble Ghost Mr. Chin's Gourmet Paradise Ren & Stimpy: Space Cadet Adventures Tiny Toons
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
with regards to the 45 degree boost jump, maybe it's that your current key setup(if you use the keyboard) includes buttons that don't go well together. In my recent run I've had to switch buttons around, as I've had to push as many as direction+weapon change+dash+jump+charging my weapon. But yours should really include 2 directions and jump. Regardless, if I understand your question maybe you should try switching the buttons around if you use a keyboard.
Experienced Forum User, Published Author, Former player
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Fixing rockman is currently bisqwit's only time attack project that I know of. Rockman 2 is being worked on by morimoto in addition to FinalFighter, but morimoto is on vacation right now. Many different people say they'd like to work on fixing Mega Man 3 but I don't think anyone actually is devoted to it currently. Kopernical is very much satisfied with his Mega Man 4 and 5, and rightfully so I think. Kyrsimis has been working on fixing Mega Man 6 for awhile, I'm not sure how that's going haven't heard much in awhile.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
well it seems like that's really the fastest way to do it, if you organize the whole run around a) getting simon first, and b) getting the attack power doubler as soon as possible after that. Greatly looking forward to this one. heh, apparently there's a sequel too?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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that indeed sounds like a fantastic game to do. It sounds kind of like the bucky o'hare run except even deeper, and stranger heh. I'm hoping for that one.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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you can resume recording by playing the movie, making a save state where you want to resume recording, and then loading the save state. Be sure that you load the save state while the movie is still playing.
Experienced Forum User, Published Author, Former player
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good point. edit: I was watching the video again, and I noticed that vs the boss to the intro stage, a dashing x-buster does indeed take off 3 units, while an undashed shot takes off 2. If you say this was not the case for blizzard buffalo, perhaps dashing now adds some fraction to the normal 1 damage, rather than an additional 1. So that when it is used on that first boss, who has a weakness to the x-buster, it is multiplied by 1.x instead, and gets rounded up to 3 rather than down to 2. Don't get me wrong, I still definitely think this video should be published.
Experienced Forum User, Published Author, Former player
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I haven't been keeping up with the DKC speedrun thread or seen alex penev's time attack, but this video does indeed look great, and I'm curious to know the opinions of the DKC speedrunners.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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I think the reason why the votes are so high but people are unsure about publishing it is because, in my opinion, the route and time are not really a problem so much as the style- shots are missed, bosses blink(albeit very briefly), seemingly unnecessary hits are taken, etc. And I think that the vile battle would be quicker without the pause- you could probably spend the time in which the claw goes off the screen to charge up, and THEN switch to X-buster after. This way, you are spending the pause time on charging, and vile is spending the pause time on recovering. Also, for the volt catfish fight it seems like you can use tunnel rhino's weapon while catfish is in the midst of recovering from the X-buster hit(this happens for the first rhino shot). Can you use this more often? I don't know much about the game, does the upgraded X-buster give additional attacks to other weapons as in X1 and X2? If so, in X2 massive time would be saved in a minimalist run by getting the X-buster upgrade, I wonder if it would be the same here. If there is an invincibility charged shot, it's possible the vertical shaft after zero's death could be ascended very rapidly. If not, is it possible to take damage from the flying rocket shooters in order to ascend the spikes and make the next snail appear sooner? Very entertaining self-scrolling scene by the way.
Experienced Forum User, Published Author, Former player
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I was wondering if it was indeed removed- great then.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Some mistakes here and there, but a great run which should definitely be published. The most consistent mistake would be that on the bosses which require using X-buster, a dashing uncharged shot does as much damage as a level 2 shot, without having to sacrifice time after the boss' recovery.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I used to be a genius in this game, and then less than a year ago a few people used a password recovery exploit to gain access to a few accounts. One of them was mine, and I lost over $200 of stuff I was planning on selling on ebay in the next couple weeks. But I think the answer is that he will emit both auras. But I am sure that any auras given by armor are automatically added, so you do not have to select them. Some of them are extremely helpful because of this. It's a really great, well thought out game. The community just really sucks.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
wasn't there the additional random factor of an encounter with some bald man in front of a brick wall, where your only choice is to give him what he asks for? I haven't played it in awhile though.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
It happens for me so I'm sure others as well, but even if it only happened for you you wouldn't have to be worried about any of your hardware being damaged.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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I know SDA has smash melee records, which in my opinion is a vast improvement over the first(while the first was still amazing), and is one of my favorite games. I don't think the first was popular enough.
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In progress my good man, it's about halfway done but will take several more days.
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