Posts for Blechy

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Post subject: Additional possible rule?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Maybe it should be stated in the list of rules that the author's run must be faster than any existing time attack. If no time attack exists, then it must at least be faster than any existing speed run, with definitely no exception to the latter.
Post subject: Average age?
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I'm just curious to know what the average age is of website goers around here- things like location are given under usernames, but ages are not. I'm 20, but I'd estimate the average age to be about 16-17.
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Personally, I prefer battletoads & double dragon to battlemaniacs. Way better graphics, and better potential combos between the two as well. But whatever the authors prefer.
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setzer alone would be doing the vast majority of the damage with his dice, which I imagine would be controlled.
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this game is on my "would love to see" list. It would indeed be very fast paced, especially as the mouse. And I think the small amount of walking from level to level wouldn't take enough time to become boring. fuzzmosis you must be talking about another game, as the blue ball of clay is slow, and the mouse is right in front of you on the first level.
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I think everything beyond the first line was talking about the previous super punchout video.
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I just referred to the videos for ease- without dashing, a green bolt did 2 damage to chill penguin, and 1 to storm eagle. the blue bolt did 3, and 2. I'm not sure which is the "norm", but regardless my question goes somewhat unanswered- mathematically, the higher the ratio of green damage to blue damage, the more effective it would be to use the green bolt, since charging up to blue takes longer than a boss' recovery time after a hit, while green takes a little less. So basically my question is, which is more efficient: firing with level 1 shot so it will hit as soon as the boss stops recovering, or firing with level 2 shot as soon as you are charged?
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Has it been proven that using the fully charged bolts on bosses is more time efficient than using the green bolts? It seems that charging to green bolt takes less time than charging from green to blue bolt. Not that this would come in handy all that often.
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also. if you push B, it removes any command you currently have selected, and then if you push A on top of a door on the actual screen(I think the lower left layout doesn't work), you will move to that area. since navigating menus is much faster than navigating across the game screen usually the way you currently do it is faster, but there are certainly some instances in which this method can be used. I was planning on doing this myself, but you seem interested in optimizing the run so by all means. tell me if that wasn't clear.
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I'd prefer you bring it up to not doing so, regardless of whether you've checked for yourself. http://www8.ocn.ne.jp/~umikawa/2_field.html if you scroll down to level 15, you can see a series of pictures illustrating apparently the best way to get there. But even with that assistance, when I first tried I just couldn't do it. Definitely tricky, and would be extremely frustrating in a time attack.
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I'm not quite sure what that table signifies, would you mind explaining it a bit? Especially since level 9 is not the only one we're curious. If you can understand from that table how to access the other levels we're not sure on(mentioned on the site's umihara kawase website) that'd be wonderful. Also in watching the video I noticed that that first elevator that was previously mentioned is indeed affected by time rather than pulling it down. But regardless, you cannot fit through.
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I think it's a good run- there are some mistakes(missed/badly timed shots, etc) here and there, the most important of which is that it seems that once you start dashing on the ground, if you jump during the dash you will leap into the air and continue moving at the dash speed, like in mega man. If this was used more(and is true), the platform levels would go far, far faster. The bosses seem unique enough from one to the next to be entertaining each time, which is fortunate since as stated, there are so very many of them. The boss music is such a ripoff of sonic's. But I guess the whole theme of a fast, rodent superhero is.
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the ledges in the second to last level are not timed- they lower only when you put your weight on them(like the ledges in field 11). But, even if you put your weight on that first ledge, you cannot squeeze through the space between the ledge and the corner right above it. For information(and a map) on how to get to field 28, see the umihara page at http://tasvideos.org/UmiharaKawaseFieldMap.html
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I definitely don't think it will get much faster than the newest version, I guess next up is the longer runs, I know bob is working on one.
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well done- I'm going to make a movie soon combining both your and my strategies
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just a side thing,
and in the ending sequence it is written that Bear Hugger can be beaten in under 17 seconds.
I haven't beaten the game in years so I don't remember, but because the number "17" is in bold, I would guess that the number is stated in relation to how quickly the player actually beat him.
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hey frenom, curious to know how it's going
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yeah... but bisqwit told me to wait on that cause he doesn't want to redo it. So I'll do that when it's necessary.
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I'd love to see it anyway, IM me next time you're on at agile333.
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didn't mean to seem rude, I'll check it out
Experienced Forum User, Published Author, Former player
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personally I think unless the golf course revolved around insane ricochets or other such planning(kirby's dream course anyone?), a golf game in which it is hard but possible to get a hole in 1-3 every course by hitting the ball into the hole with no interferences in between would be somewhat boring to play and watch.
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when I owned actraiser 2 I hardly played it, but I remember there are a bunch of special moves you can do, which would probably make it quite entertaining to watch.
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super, I'm willing to help out on any of it.
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After posting that me and bisqwit discussed it in IRC shortly and he came up with the idea, and I sort of expanded on it since then, to play the game using the largest number of fields possible, in the shortest amount of time. And the way I think of it, if I beat the game in 8 minutes using 15 fields(as an example), then somebody came and beat the game in 10 minutes using 16 fields, their video would get presidence over mine. I'd do this but I think I'll wait until your updated map, since there are levels you know about that don't appear on it.
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while the platform levels would be entertaining, I think there is way too much in the simulation levels that can't be controlled, and would make those parts go slowly(ex. monster respawn time, road building time)
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