Posts for Blechy

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Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'm about to check it out(and update the UsingEmulatorTools page accordingly). I think we may need 2 new forums for VBA games and VBA emulator. Edit: Not updating the page until the next version. Looks good so far, unfortunately no runs can be done on it(especially not without the record from reset option), but I'm optimistic and looking forward to the next version. I think if rerecord from reset is available, along with making it so that using frame advance when paused does not unpause the game(I don't see the point otherwise), then a solid run can be made. Edit2: IRC working for anyone?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Very thorough information, sounds great. It takes a brave soul to do a run of an RPG, and hopefully someone will put this information to good use. /*-, I'm pretty certain he's talking about it being a tool-assisted run.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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I haven't looked around the webpage much, but I believe that's the purpose of http://www.twingalaxies.com
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I was thinking the original could be done with it, and DX could be done without it.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Agreed. Castlevania and all the mega man games handle taking damage well- it is obvious that it speeds up the game by a considerable margin, and looks cool. But I think it depends on the game. Do you have a specific one in mind?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Heh I can't tell if that was sarcastic or not but Lezard definitely didn't mean any offense.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Awesome run, walker. I finally beat the game myself yesterday, and it's really become one of my favorites. The only question I have right now is, looking at Ferret's first image of Xemn's puzzle, what is the benefit of the current solution to it rather than pushing the upper left block to the right? I have some other topics of interest not related to your specific run, and which would probably not be useful anyway. Xemn's area can be completed using Lyll. However, this requires getting the Mattock beforehand- the cheapest one is in Menya's area for 80 gold, but Menya already needs all her gold for wings in the current path, and I don't think that should be changed. Xemn's area can be completed using Menya. However, the corridor which includes pushing a lot of blocks would take forever, and I don't think there's a way to make it quicker. Pochi's area MIGHT be able to be completed using other characters, by getting a ring of invulnerability, or maybe enough speed scrolls to bypass the mimic chest of doom. An elixir might also be an option- there may be a period of invulnerability after being revived. Lyll's area would be impossible with anyone else- you need the Mattock. Menya's area, I'm pretty sure, would be impossible with anyone else- not only would you require many many keys, but you need the wings to get through narrow corridors of spikes- even with a ring of invulnerability, the spikes make you hop and you cannot enter them. I'll try to think of other possibilities for route changes.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'm not too up on Gens information, but if the solution at http://tasvideos.org/UsingEmulatorTools.html doesn't work, Gens may not have a frame count. If it does have one, tell me and I'll update the page.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Yeah I played this as a kid- I don't know how good it would be though, sort of like bomberman without the familiarity, though it's more action than puzzle.
Experienced Forum User, Published Author, Former player
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It's really not so bad once you get used to it- then again, I don't use the arrows in my setup. I forgot about this- there were 2-3 people working on it at one point and no video came of it.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
Everybody's definitely looking forward to this. Take your time and get all the bugs fixed(or ask for help here with that), but rest assured your efforts will not be in vain.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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This is next on the chopping block. Before I begin, are there any possibilities anybody can think of in terms of routes and planning? Errors of those kind? Here is what I've found: Morph Moth: Test charged vs uncharged fire. Magna Centipede: Test silk shot vs X-Buster. Once his tail is removed, he teleports on every hit no matter the weapon used that I have at that point. With his tail, he sometimes teleports, but it's possible he may be manipulated into not doing so. This comes into play in the next step: Returning to Morph Moth. It is possible that the sequence of Magna Centipede-Crystal Snail-Morph Moth is faster than Morph Moth-Magna Centipede-Crystal Snail. This requires comparing times which involve how long it takes to retrieve Morph Moth's heart tank, how long it takes to fight Magna Centipede with and without Silk Shot(quite a pain), and how long it takes to fight Magna Centipede's 1st miniboss, Chop Register, with and without Silk Shot(a HUGE pain. This guy will really be the deciding factor). On Overdrive Ostrich's level, before ditching the vehicle I can destroy the scorpion so I can begin charging earlier and don't have to be delayed before the capsule. The elevator on Wire Sponge's level can be skipped by jumping up the walls(kudos to Bladegash). Wire Sponge's charging can be avoided. I plan on hex editing the Sigma stages and after(I may need some help doing this), as there are no glaring problems I can see. This may cause desyncs on the bosses or in collecting health before Dr. Light's last capsule(I was waiting for somebody to think this was an error- oh well). Anything else come to mind?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Sound problem?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I think nobody's commented because at this point Axeroo knows way more about the game than any of us, and other than tiny errors which won't appear in the third version, we can't offer much that he hasn't already thought of.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Why, is Nesticle considered to be the best NES emulator? Or can its movies just run really long? I remember I used to use it all the time, until I found FCEU.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
First Uncle Jesse, and now Uncle Jed. Is that the Beverly Hillbillies? Anywho, haven't watched it yet, but as discussed in the other run's thread, it's generally agreed upon that Gravity Fireball would be useful throughout the entire run. Is there any reason you chose to avoid it?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Chankast is a decent Dreamcast emulator. (For others, go to www.zophar.net) But by decent, I mean I got it running. I downloaded it because I went through a mad craze to play Ikaruga at one point after seeing the videos linked on Arc's site. I could get to the title screen, but then no further(I know own the game on gamecube, thanks to a user here who hasn't appeared in awhile). But I wouldn't expect rerecording on this console anytime soon when GBA and N64 would both be far better choices. Nonetheless, Crazy Taxi would be pretty funny. Power Stone is a great fighting game and could be pretty impressive. And, of course, Ikaruga would be absolutely amazing.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Cheez's run is in the buried Metal Storm thread in the NES forums. If the link is broken, it is on my computer(which I'll be on in a couple weeks).
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
And some crazy picture mode. I'm guessing neither of those would be mandatory for completion. But what I mainly wanted to know is, are any glitches/tricks removed?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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Location: New York
Agreed with Axeman. Why do you give up the gravity fireball for shield? I think it should last you to the end. Also, I was hoping for pretty close to 100% kills. And be careful of hitting walls as you progress- sometimes this can be avoided by jumping early in order to fall faster once you reach the ledge. And, as stated, there are many missed shots(personally I am quite a stickler for this). But I'm glad your efforts helped everyone on earth to sleep tonight.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Please check the FAQ before asking any questions. Your answer can be found here: http://tasvideos.org/GMV.html
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
What are significant differences between the two versions that would be significant for us?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
It's pretty good, he admits there are a lot of mistakes. You really feel bad for him when he falls all the way down from the top of tick tock clock- man I hate that level. The 16-star run, on the other hand, is near flawless in terms of gameplay. I feel like the route may need tweaking, but it is very well played.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Sooper Sekrit project and then X2
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
The only related ROM included in GoodSNES is Super Street Fighter II Turbo Slide-Show (PD) . I have no idea what that is, but it is surely not an official game, and that's the romset we use, so I guess no dice.
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