i tried killing draygon legally for quite a while until i decided that it was impossible and gave up.
i was doing a speedrun, but got distracted by other things after i posted the wip. i hope to start up again soon.
(keyword: hope)
those would be faiya, burizado, sandaa, and tatakau. if you don't know what those look like, then the first thing you should do is learn kana. other than that, just look around google and wikipedia/wikibooks. jim breen's dictionary is a good one.
yep. the above quote is spoken, and you're instantly killed. if you have a shield patch on, i think it'll go off screen until it freezes; i don't remember exactly.
someone mentioned a while back that you need to have very good savestates, otherwise you'll just desync. though, i don't see why someone doesn't just implement it anyway, and we can just start from the beginning when we want to rerecord, or maybe find a point where savestates are safe. it won't realistically allow many rerecords, but it's better than nothing.
i figured my last post wouldn't be very comprehensible. basically what i was trying to say is that whoever made that comment about that time being impossible probably wasn't going about it the right way.
the run is very impressive for reasons others have already pointed out. obvious yes vote.
though, i have a few questions. when you jump down from some place, why do you aim in order to cancel the spin jump? at 82500 after you lay the power bomb, why don't you jump in order to gain momentum? and on the last shinespark jump in the escape, why do you pause instead of holding up to start immediatly?
this looks like it's going to be much better than the current run. i don't get why the latter doesn't do it on crazy hard. one of the advantages of doing so is that i know you'll have to go through the entire last boss. anyway, i'm looking forward to it.
saturn and zexr0: thanks.
link_enfant: the super missile room. don't worry, though; if you can get the hang of bomb jumping, it's easier than it looks.
torizo finished, finally.
i obviously screwed up two rooms in ceres, just so you know. i also probably could've used a better strategy for torizo, but it was taking rather long.
hello, saturn. i finished the hack (9:58, 93%) without abusing savestates or slowdown, except for draygon and ridley. this is one of the best super metroid hacks i've seen; it has the sort of difficulty i like in games. i was only disappointed that draygon and ridley are virtually impossible.
er... if it's possible to get the speed booster without the energy tanks aquired with the grappling hook. (there are some of those, right?) with tool assistance, how many tanks do you need to get the speed booster? also, you'll miss the 2 (that i can think of) tanks in maridia, and you'll have loads of trouble going through the lower left passage in brinkstar without the plasma beam. actually, i was already thinking about doing ridley without the spring ball or plasma beam. if this could be done without losing more than a few minutes, it would probably be a very good sequence break, and it would also make draygon possible to beat legitimately.
Tub wrote:
space jump doesn't work underwater without gravity suit, right?
you know which room i'm talking about, right? the one above draygon.
edit: i just remembered something. remember there's a grappling block in the room before the speedboster? well, so much for that.
i was thinking after spore spawn, since there's really nothing new until after torizo, but if you want i guess i can do it after the latter. i'm almost there.