Posts for Boco

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Bob Whoops wrote:
Yeah, when refering to the japanese verision of a game, I can understand saying the japanese game. But, I doubt that he is going to get the japanese version of the games. So please, English!
Some of those were never released in English. There are also English-language games that aren't really Kirby games (like Kirby's Ghost Trap).
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Hoshi no Kirby - GB Yume no Izumi no Monogatari - Fam Kirby's Pinball - GB Kirby Bowl - SFC Hoshi no Kirby 2 - GB Kirby's Block Ball - GB Hoshi no Kirby Super Deluxe - SFC KiraKira Kids - SFC Hoshi no Kirby 3 - SFC Hoshi no Kirby 64 - N64 Korokoro Kirby - GBC Yume no Izumi DX - GBA Kirby's Air Ride - GCN Kagami no DaiMeikyuu - GBA I think I missed some.
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Blublu wrote:
There's a very fun football game called "World Cup" for NES. The good part about it is there are almost no rules in it. :) You can knock out the other team, and then get free goals for the rest of the match, etc...
That would be Nekketsu High School Dodgeball Club - Soccer Story. There's also a sequel, Kunio-kun's Nekketsu Soccer League.
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Ringman is easy. He has a simple pattern.. and sure, he's fast and he does a lot of damage, but his pattern is really really easy. Stay in the middle, fire, jump, jump, fire, he jumps and shoots, fire, jump over it, he crosses to the other side, repeat.
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Dan_ wrote:
It would depend a lot on luck, but at least it would be quick.
What luck? You can restart it until the pattern is what you like and use timed button presses to affect what pieces appear.
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7 is easy except for the Wily Machine. Which is the same from 5 but without Beat. So I don't know why people complain so much. 8 is easy except for Wily 1... "Jump, Jump! Slide, Slide!!" ... ;_; And maybe I just suck at 3D games, but.. When I first played Rockman Zero, I got my first gameover -after- Azte Flcon, where everyone else seems to die repeatedly (one death = gameover, by the way). ..but I can't even beat the intro stage to X7, and I've tried three times.
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In the original, numbered series? 1. In the original series, counting sidestories? Rockman & Forte. In general? Rockman Zero series.
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There are also very many enemy, boss, and level differences.
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Bladegash wrote:
I'm fairly certain that 'Soul Blazer' is two words.
I disagree. Proof here.
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Post subject: Re: Castlevania: Dracula X
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Zurreco wrote:
(This game is also known as Chi No Rondo in Japan, but there are various differences between the two)
No, it's Akumajo Dracula XX in Japan, which is a remake (opposite of enhanced port?) of Dracula X: Chi no Rondo.
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I'm currently mapping this game (well, more like modifying maps that have already been made that I found on the 'net) to show where each Monster Lair is, what's in it, how many of them there are, the EXP gained from sealing it, and what effect sealing it has. Obviously, quite a bit of this information is crucial to a successful speedrun of the game - you want to hit level 24 at or around the final boss and you don't want to seal more Monster Lairs than are needed.
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Why Monopoly? Why not Rockboard?
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Konami World and Konami World 2 get my vote ^_^
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feitclub wrote:
Of course, I don't know the game that well, so I'm looking forward to Boco's analysis.
I have never played X3 and I do not plan to watch this movie or any other movies of this game before I can buy a copy and play through it. I may be already spoiled story-wise due to the manga and the script and the like which I've read, but the gameplay is still a giant mystery to me.
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Yeah, that's it.
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Wolfenstein 3D had an expansion... I don't remember the name but it focused on the Lance of Longinus and had a lot of new graphics.
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WalkerBoh wrote:
It sounds to me that you have to hit the start button..
Nope, start brings up the submenu. You use the Select button.
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IIRC in this game and in the second there are also extra E-tanks and missile tanks.
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Speedruns can be made, but savestates cannot be used in making them. As most of the videos here rely heavily on the infinite-segment nature of rerecording, any run produced for this game would probably not be up to the quality this site tries to maintain (namely, it would need to be faster than the existing record, which would be very hard to do unassisted).
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asteron wrote:
Anyone else notice this?
If such a thing is true then I have no explanation for how I collect the subtank from Mandriller's level.
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fuwafuwa wrote:
Also, what happens if the enemy captures the home fort, anyway? I've never had that happen.
You lose the map, get a gaint reputation smack, and return to the Zeteginea map without that territory liberated.
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Phil wrote:
No need to have a unit at the base. Why? It's a lost of time to deploy units and I prefer to level up this unit instead.
The Lord's unit is deployed for free. And you can probably stock it for free, too.. your Lord gets EXP for free, at least, and you can fill the rest of the unit with NPCs. But it's probably better to see what units will attack your base and then strike first with your main unit on "Leader", then retreat after crippling the unit.
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There's no magic in Professional Mode.. not even the sword wave.
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..and the answer is Yes. These games are ports of Complete Works, which was a series of remakes of 1-6, each coded from scratch.
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..that is, Rockman: The Power Battle and Rockman 2: The Power Fighters.
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