Posts for Boco

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There are quite a few pirate Rockman games for Famicom. Most are only alternate cartridge art or cartridge color with the original ROM. However.. Rockman 5 = Darkwing Duck with altered sprites Rockman 6 = Rockman 5 with altered title screen Rockman 7 = Rockman 6 with altered title screen ROCMAN X = Thunder Blast Man with altered sprites
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Japanese copyright law allows for derivative works (demo videos, fancomics, fangames, etc). Instead of a recording of a movie, I think the AVI situation is more like the recording of a piece of music. In such a case, the copyright of the song (the gameplay) is to the original author and the copyright of that particular performance (the AVI file) is to the recorder.
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ANGERFIST wrote:
Besides from megaman 6,7,8 how about about majoras mask, wind waker, sonic games :) those games are the hardest!!
The only one on your list that's NES/Famicom is Rockman 6. ..though seeing a Somari run would be fun ^_^
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The items appear in the level after a set time, yes, and always in the same place (depending on the level), but which item appears depends on which of these conditions has been fulfilled. There are a lot more items, but they wouldn't help much.
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Michael Fried wrote:
Blip, do you think you would be able to hack Famtasia in such a way that would let allow you to redo early parts of a video without having to redo the whole thing?
That's impossible to do, just so you know.
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Post subject: Bubble Bobble
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The current run of Bubble Bobble is well-played... well, it dispatches enemies quickly.. but that's not the point of the game. The game is all about score. However, if you're just trying to find the quickest path to HAPPY END on non-Super Bubble Bobble, you need to understand item drops. EXTEND happens when you collect all of the letters. The letters appear in levels with Tohru Iwatani gates, one letter per every enemy above two that is popped in one pop. EXTEND lets you skip one level, at the cost of watching a short animation. In many levels, the animation is shorter than the level, and EXTEND takes no longer to get (because the letters stay onscreen longer than most items). The solution: Instead of dispatching all of the enemies with the pop-immediately technique, bubble all of the enemies that can be clumped, destroying them in sync with the final enemy. No time lost, EXTEND gained. I have no idea how to influence which letters appear. The more letters of a single type you collect, the more canes and treasure chests appear (whcih make a huge diamond appear when the level clears - takes no extra time and adds to the score a lot). Candy extends the bubble range, increases the rate of fire, or both. The video leeches the most useful candy very quickly because of its extra bubble-blowing. I'm not sure which candy is which, but you get them like this: One candy arises from blowing bubbles. Another candy arided from popping bubbles. The third candy arises from jumping. Do these tasks early and often (35+ times), but remember that only one candy can appear on a level, and the candy disappears when the last enemy pops. Running shoes increases run & jump speed. The current run receives these on level 20. 20!! Get these by walking a lot (384+ tiles). Very quickly. Finally, an item that doesn't appear at all in the current run: the umbrella. Three varieties exist, and all have the same purpose: skipping levels. Umbrellas appear depending on how many Water bubbles were popped. It doesn't matter if they do anything, just pop them. If you get 15 you skip 3 levels, 20 for 5, and 25 for 7. Each time an umbrella appears, subtract its numerical value from the number of water bubbles popped. The trick is not to waste more time in the water levels than is saved by abusing their water bubbles. I have no idea how to make this look good, though it very clearly saves time if done in the right levels at the right time. With this knowledge and running a 2-player game, the game would be completed much faster.. though I'd like to see a full run of all 226 levels (Bubble Bobble, Happy End path, then Super Bubble Bobble, Happy End path).
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Michael Fried wrote:
Sleepz, I have another question that I forgot to ask yesterday. I noticed you didn't blow the whistle an extra time, but when you warped to 3 after 1 or 1 after 3, you skipped passed 2. Do you know why that happened? I stopped the movie just before you blew the whistle and tried blowing it myself, and I just went to 2.
He blows the whistle twice both times he needs to skip a location. At least, I think it was twice..
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Jackic wrote:
Boco wrote:
I'd love to see the run.
I'm also looking forward to see your Link no Bouken run, the partially finished fmv you left in the other forum was pretty cool.
The full version 2 FMV is at http://weirdo513.org/~boco/boco-zelda2j-v2.zip Version 3 will be started sometime this week.
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Also, occasionally your upload speed soacks up all the available bandwidth for that process so you can't download at any faster rate. If you use an unofficial client (such as BitTornado or ABC) you can set bandwidth limits on your upload in order to get the optimum upload and download speeds.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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You have to have a certain level to proceed in some places? Ack. Otherwise, this is more of a survival horror / adventure kind of game than a traditional RPG.. it's all puzzle solving. I'd love to see the run.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Are you using the 60 FPS Famtasia patch? I think if you're counting improvements in frames it might be nice to be able to use every frame as an action rather than every 3rd frame.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Bob Whoops wrote:
Hmm. I'm not sure how TG does it.
Time counted in TG is always time from the first button press (after actually starting the game, so the first time when you can actually control any action) to the last button press.
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I always watch VirtuaNES movies with the controls displayed. It has a pretty good layout for the controller and how it lights up, etc. It's semi-transparent and composed of scanlines so you can see through it, and lights up red when a button is pressed, etc..
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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The site is up. Feel free to grab the torrent at your leisure.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Michael Fried wrote:
Why can't people just download the fmv so they don't need BitTorrent?
ROMs are kind of illegal to download and not everyone has a dumper. Of course, everyone downloads them anyway, even if they don't own the original. But it's not nice to encourage such behavior. Having the AVI releases yields a wider audience. Not just game otaku but casual gamers and the uninitiated all get exposure.
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The torrent is up and running. In a few hours, http://www.megazpeed.tk/ will be updated with a new design and a link to the TOrrent. I'll post here exactly when. I just finished wathcing the final version, and it's amazing. 37'56 mission time, 1 hour total. Rank A in every level, with the majority of points dropped in Enemies. Average score was around 90%. I don't understand why the choice was made to keep the Bustershot Gun on sub, especailly since it required switching to Chain Rod through the menu (= slow!), but it still looks awesome.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Mind if I update him and the others by posting the info in the latest posts there?
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Sleepz wrote:
I tried a lot of things to get the whistle to lvl 9 working, but couldn't do it. With all triforce pieces, I tried whistling in all directions from 8 and all the other levels and several different locations. Either it doesn't work, or I'm probably missing something or doing something wrong.
It was taken out of the US version of the game. It works in all of the Japanese versions (the FDS one, the Famicom one, and the GBA Mini one).
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Ramzi wrote:
The last verified world record is like 36 minutes, and TSA claims to have done it in 33.
As far as I know, it's Tom Votava's 34:05 run that's the current record-holder. Faster runs have been produced (by TSA and others), but none were submitted / verified.
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Game clear!! Total time from system reset to the final hit on Link's shadow is 59 minutes 26 seconds. The Twin Galaxies record for the US version is 1:59:57 by TSA, but you shouldn't take that as a real value, because I can beat it pretty easily (I average 1:45) and I've seen a clean 1:36 run that's 100% completion without using UP+A or other timesavers. The timestamps are on my journal, if you're interested in exactly when things are occuring. It took less than 12 seconds to kill Bolba (Thunderbird) and about 12 seconds even to kill Link's shadow. Oh, um.. the timestamps are estimates because they were taken at different times with different starting points. That's why the 3-second discrepancy. So don't pay attention to the hundredths of a second column at all ^_- I'll post a little bit later with the differences between the Japanese and US versions (with audio-visual comparison! yay!!). Once that's done, I'll e-mail Bisqwit with all the info and we'll see if he wants me to shave it down to 50 minutes before he posts (I'm pretty sure it's possible).
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Phil wrote:
By the way I don't have any proof that you're not doing the same thing as we!?
There are many (sometimes arbitrary) rules that Twin Galaxies has to weed out people who try to do stuff like us and pass it off as a clean run. Just trust me (and them) when I say they're clean.
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Of course we're cheating at 'playing the game'. But that's not what we're doing, is it? It takes a completely different kind of skill to perform a full capture on a game and to do the same perfectly. Of course, gaming skills help, but they matter less with rerecord and such. It is much, much harder to produce a good-looking clean run, though, and for that I praise you and the others at Twin Galaxies. Speaking of clean runs, I'm planning on making clean runs of Zelda 2 (from save and from new), Rockman X (100% and minimalist) and Rockman X2 (100% and minimalist) to claim those records over at TG, just because no-one competent has ever played them, apparently. I suck at games, so I don't expect my records to be there long. Good luck on your Bionic Commando and Blaster Master runs! The best clean run I've seen for Blaster Master is 1:03, so if you're actually going for a record, that's your time to beat, not the 1:12 that nets you the $25 bounty at TG.
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Are you using the correct version of VirtuaNES? Use the one linked on the page.
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You could always come to the IRC channel ^_^ irc.enterthegame.com #nesvideos
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kopernical wrote:
I had a look at it and so far it looks good.
Thanks!
kopernical wrote:
The fact that you have to stab the items to get them slows you down, doesn't it?
Not as much as in the US version, where you pose with the item until the sound is done playing. And I'm pretty sure in both versions you can't get items as a fairy. So it's faster in the Japanese.
kopernical wrote:
In the US version you wouldn't have to go out of your way for any keys in any of the first three palaces. You don't have that luxury here, do you?
It's faster to just use Fairy. The keys are about 30 seconds out of the way each.
kopernical wrote:
One thing that I did notice is that you focused a lot on getting P-Bags when you don't really need them. As long as you reach Magic Level 5 by the beginning or early in Palace 3 and Magic Level 7 by the Great Palace all other magic level ups are meaningless.
The next version won't force P-bags to drop. I didn't realise how rediculously fast you level in the Japanese when I first began, and because of the early precedent of always grabbing P-bags (especailly before they land), I stayed with it. Level 8-7-1 by Island of the Gods is a bit fast.
kopernical wrote:
Having said that, you can force those enemies to give you red jars. It seems like you are relying entirely on level ups to refill your magic but with a little work you might find a place where forcing an enemy to drop a red jar is beneficial. Here is how that works in case you don't know. This is how I observed it in the US version and I played around with it a bit in the JP version and it seems to be the same. Every sixth small enemy (fewer than 30 exp points) will drop a 50 point P-Bag or a blue jar. Every sixth large enemy (more than 30 exp points) will drop a 200 point P-Bag or a red jar.
Thank you for this information! For the next version, I'll count enemies so they always drop what I want when I need it.
kopernical wrote:
Lastly, you may want to reconsider getting the Spell spell and the Magic Key. I know it doesn't take long but I don't see why it is necessary. If you skip the Cross I believe that you would only have to use Fairy 4 times in Palace 6. All you would need to get is one red jar after the first use of Fairy and you would be fine.
And only two of those casts are from doors... The reason I was getting Spell was so I could use it in the battles on the way through Death Valley to see the Moa without the Cross, but I guess with savestate it's kind of useless, so yeah. No Spell or Magical Key. The next version will also use UP+A when it would be useful, which should save even more time.
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