Posts for Boco

Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
feitclub wrote:
I'd love to see that run you have. Can you share it with us or send it to Bisqwit?
I have two Japanese runs. One beats all levels and gets all secrets, 100% completion, in 58 minutes or something like that, with tons of extras and tricks. And one is the 17:06 speed run. Since I didn't make them, I don't know whether they should be on this site without asking the author for permission.. but the speed run one is at http://www.geocities.co.jp/Playtown-Denei/3370/Capcom.htm (look for the one with Super Joe's signature in the screenshot).
feitclub wrote:
Boco wrote:
One other 'major' change in the playthrough is that it takes a bit more skill to get the communicator in Area 15 in the Japanese because you can't destroy the barrier with a normal shot (you have to glitch through it). But that doesn't take any more time, it's just a difference in the run.
I found a way around the barrier in my as-yet-unpublished Japanese run. Looks cool too.
There are two ways around it. The slower and cooler-looking one involves going under it, and the faster way involves grappling through it. Aim your wire at the ground tile where the two barriers meet, and when you swing over while contracting you should "hit" the barrier and instead of bouncing back, bounce forward. I'm really interested in doing a video of this game myself.. I've done a clean run (no replays) in the US version doing optional areas in 24 minutes (I've never run the optimal path), and there's someone on the GameFAQs board (who has the Twin Galaxies record) who's trying to get sub-18-minutes now. I want to compete with him... ^_^ We've both been able to do some parts that were in your video a bit faster, but there are parts you do faster too, so we can all learn from each other and get a better overall run. I want to see under 17:30 on the US and under 17 in Japan!
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
http://www.geocities.co.jp/Playtown-Denei/3370/Capcom.htm It should be the 5th down. The screenshot link is a black & white CAPCOM logo. As the video is primarily a no-miss video, extra precautions are made to ensure that no party member ever dies (such as frequent use of inns, slow combat descisions, extensive use of items, etc). The video isn't optimised play at all, and a lot of time is wasted in menus or in non-omptimal paths. But it's the whole game in 5 hours 45 minutes. I've also always run the game in 10+ hours.. but I never didn't try to recruit every possible general along the way, so... ^_^;;;
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
The Japanese game is very different with enemy placement and in a few areas with even level layout. There are also secret areas and other secrets that are only accessable in the Japanese. Running the Japanese game should be quicker than running the US version, though, because Area 9 can be skipped in the Japanese but not in the US. I won't give the method... but the Japanese run I have (in FMV) is 17:06. I know the US version can be done in under 17:30, but I wonder how fast the Japanese can be, and how much of a difference Area 9 makes versus the workaround? One other 'major' change in the playthrough is that it takes a bit more skill to get the communicator in Area 15 in the Japanese because you can't destroy the barrier with a normal shot (you have to glitch through it). But that doesn't take any more time, it's just a difference in the run. Oh, and the Twin Galaxies rules do NOT allow A+B+START, so it would be interesting to see a run that (at the very least) completed Area 7 with the 3-Way instead of the Rocket Launcher. EDIT: A Japanese run would be a bit more fun to watch, I think, because movement is allowed in the Japanese version while the cores are exploding, so you can do grapple tricks that you don't have time for anywhere else in the otherwise wasted time..
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Post subject: Re: long games?
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
fuwafuwa wrote:
For instance, in my experience, "Destiny of an Emperor" takes about 12 hours on a "normal" run.
I have a video of it (well, the Japanese version - Tenchi wo Kurau) being run in 5 hours 44 minutes 31 seconds, in VMV format (with 0 rerecords). So it's possible to get it under 6 hours, probably much much lower with rerecords for avoiding random battles (the game is entirely beatable without ever fighting a random battle - you end up at level 39).
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.