Posts for Carl_Sagan
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
zvsp wrote:
Great run, there're many interesting tricks in addition to walljumping. I especially liked entering the flipper from opposite. And excuse me, have you mentioned vanishing Bullet Bill Shooter (in 2-7) somewhere?
Thanks for the compliments. The vanishing bullet bill shooter is just a consequence of too many sprites being on the screen at one time. This is very common in Yoshi's Island, and can happen to all sorts of things (goal rings, red coins, etc). Nxcy suggested using it there, and I adapted it with using the giant egg to create a lot of stars. I actually use it in real time during my speed runs now.
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
KeiOh wrote:
A part from the fact you take a red coin in the first castle, this is superb. Especially loved the rythm game on 1-5 :). For the red coin, you might be forced to take it, like the flower in 1-7, but I dunno. Keep up the good work !
I was unable to find a way to avoid it. Spezzafer's old run gets it as well. And thanks :)
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
creaothceann wrote:
Please mention the emulator and ROM version when posting movies. ;)
Original post updated to include that information :)
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
Thanks for all of the encouragement, everyone =)
Vykan12 wrote:
Carl, that was truly amazing. Some highlights for me: -Juggling 4 eggs -Shooting all the ghosts to form a vertical line -Eating the circular arrow block and glitching on top of it -Wall jumping antics in general It's great to see a newcomer tackle such a difficult game, no less do it this well. My only concern is that you go overboard with shooting Yoshi's tongue vertically, but otherwise keep up the good work!
Juggling the four eggs across the pinwheel thingie was definitely the hardest thing I've done so far @_@ I'm determined to at least try juggling 5 at a time during one of the other autoscrollers though!
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Joined: 7/23/2011
Posts: 108
boct1584 wrote:
Okay, cool. Up to 1-4 in your WIP at the moment; you're doing a fantastic job entertainment-wise.
Thanks :) Make sure you have the sound on for 1-5 ^.-
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
boct1584 wrote:
Speaking for myself, it would be nice if you didn't overuse the 1-1 skip, as it's boring to see the same level completed multiple times. Trading speed for entertainment is generally an accepted practice. As for your WIPs, watching them now. Could you post your SMV on DeHackEd's Microstorage script? http://dehacked.2y.net/microstorage.php
I totally agree with you about not overusing the 1-1 skip. There's only 4, so I decided to go with them. I think 4-7 might be faster without the skip, too. If there were any more, I would have chosen not to use them. Here's the SMV: http://dehacked.2y.net/microstorage.php/info/618251079/Carl_Sagan_Any_Percent.smv As far as entertainment vs speed goes, if giving up a few frames actually motivated someone to do another yoshi's island run to beat my time, I would consider that a victory :)
Experienced Forum User, Published Author, Experienced player (512)
Joined: 7/23/2011
Posts: 108
I recently started learning TASing, and, being a YI any% speed runner myself, have taken interest in improving Spezzafer's now vastly outdated run (both in terms of entertainment, and tricks). New tricks: traditional wall jumping; spitting an enemy into the wall and bouncing on it; more 1-1 skips (2-1, 2-4, 3-1, and 4-7); arrow lift teleporting; and other basic route changes. I also tried to incorporate most of the other standard optimizations that were missing from Spezzafer's run (slope acceleration trick, hitting bottom of goal ring, pipe jumps, etc). Yoshi's Island is a game with enormous potential for showing off, and as such, another reason why I've been interested in improving the old TAS was simply for entertainment value. Blame Trihex. Unfortunately, due to the fact that this was my first TAS ever, there are a few areas where I learned how to better optimize something after the fact (such as running along the moving platforms in 1-8). Additionally, as I am only interested in entertainment value, there were a few areas where maximum speed was sacrificed to pull off various tricks (not interrupting a triple juggle, for instance, or being forced to pick up a star due to collecting a lot of red eggs). I am also uninterested in spending hundreds of hours retesting certain strategies that require large amounts of trial and error, in the interest of actually seeing a finished Yoshi's Island run (looking at you, Nxcy/Baxter! :PPPP) By the end of world 2, it is approximately 5,000 frames ahead of Spezz's old run. Hope everyone enjoys it, and huge thanks to Nxcy for teaching me basically everything I know. Many of the tricks (like walljumping over the 2-8 boss), and routes are thanks to Nxcy's brilliance, and he deserves credit for them. World 1: http://www.youtube.com/watch?v=VDCwIaGiY0I World 2: http://www.youtube.com/watch?v=ICSTWrm67UU SMV: http://dehacked.2y.net/microstorage.php/info/618251079/Carl_Sagan_Any_Percent.smv Emulator: SNES9x 1.43 v17 ROM: Rom: Super Mario World 2 - Yoshi's Island (U) (M3) (V1.0) [!]