Posts for CoolHandMike

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CoolHandMike
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Cool prototype. Too bad the textures are missing with really basic enemies. The frozen helis are strange looking.
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CoolHandMike
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Details man, details! I want to nerd out over this, but without really understanding what is going on it is hard to. That mini description could pass for a commodore 64 game, but this is a 5 and half hour long rpg with clearly lots of stuff going on!
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CoolHandMike
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Yes vote. Interesting couple glitches. Thought the backwards jumping through walls (?) and the invisible glitches were the most entertaining. Also, that's a pretty brutal ending lol.
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CoolHandMike
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Hmm I actually liked the older site's layout a bit better for the publication pages I think the problem is the lack of clear separation between elements. Also the lack of emphasis on labels ex: on the publication page when you see the mobile view it kind of looks like just a couple paragraphs. Some light thin borders I think would help separation. Also maybe some bolding or increased font weight for the category labels. Some alternating colors for lines could help too. Otherwise this is definitely an improvement so far since the current version does not even have a responsive design. Nice! ex: https://tasvideos.mistflux.net/3395M
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CoolHandMike
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Well, I was expecting a bit more based on the description of various political and religious references and the intro with the text "Determined to Disturb", but I honestly did not see any. Maybe that one with the Moon and some animals pictures? Anyway the puzzles were pretty much the same mechanics with throwing blocks, although there were some interesting glitches like the dupped blocks. I did like the level esthetics with the various designs. Last boss was too long so I had to skip ahead on that. Going with a Meh vote. Also on that uno game board on the last two throws, could you instead throw against wall closest to the respective white grouping instead of having to cross to the other side? Around 8:07
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CoolHandMike
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Great looking game. Reminds me heavily of Aladdin. The pixelated dad at the end was surprising. Thought the author was simply talking about the pixelation as in snes pixelation...not the actual atari character lol. Had fun watching this, Yes vote.
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CoolHandMike
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Crazy stuff! Hilarious to see games like these rpgs be reduced to mere minutes through the uses of strange bugs. Yes vote.
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CoolHandMike
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It is a shame how they made this game. With something like a spy / action series they could have made this a much more exciting game. Instead it is mostly walking and gratuitous amounts of flipping switches. There is very little action in this tas besides walking and that one jumping section. Maybe this game is a bit better if you play normally, but I found this mostly low key. Bad music too. No vote.
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CoolHandMike
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FractalFusion wrote:
I personally have never found any Family Feud TAS "funny" (that's not really the point of a TAS now is it) but that's just me. So they are all equal to me. I cannot understand how so many in this topic are pretending that Family Feud TASes can be "compared" or "improved". That notion sounds ridiculous.
So all games, movies, and other forms of entertainment are all equally satisfying and entertaining to you? So TOCA or Desert Bus are equally as entertaining as the recent Smash Bros playarounds?
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CoolHandMike
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The problem is that the solutions need to answer the question since this is a quizshow. The best answers here do that, but most feel like a madlib. The original is hilarious with those. However the worst sin was that you spelled cylinder wrong.
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CoolHandMike
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That was Awesome! Hell yea! Hagane is one of those games that I really enjoyed despite its quirks. Great job finding that hidden warp room and getting into it!
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CoolHandMike
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AngerFist wrote:
CoolHandMike wrote:
What exactly does the term Demonstration mean in this context anyway? To me the term demo kind of imparts a meaning of something shown as a proof of concept that may not necessarily be the full featured product. Would a demo have to be a full complete playthrough? Would it even have to be optimized?
Maybe something like this? https://youtu.be/cFwpDRJuAp8
Yea that is pretty cool! Too bad about the desyncs. I would vote to give something like that more attention as Demo.
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CoolHandMike
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I liked this. No huge variation in stages, but the game is not super long so it was fine. Nice music and the commentary kept it fresh. Interesting movement variations on how to deal with enemies at times. Thought the note on the invincibility frames sometimes being less when you rapid fire the bazooka on that one boss was weird. Wonder why that would be? Yes vote.
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CoolHandMike
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Not exactly what I was expecting from Assassin's Creed, but this game still looks surprisingly good. Lots of jumping around with some interesting looking "teleport grabs". Cool OOB tricks all over the place. The fighting seems really fast with lots of insta kills. Good submission and an easy yes vote!
discord: CoolHandMike#0352
Post subject: Re: Vault Expansion Discussion
CoolHandMike
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feos wrote:
How would you decide when there's too many branches if you had absolute freedom?[/b]
Judge depending on input and gameplay similarity together. So only reject branches that offer only purely cosmetic changes.
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CoolHandMike
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How random is this game? Can you fix any menu mistakes and level 1 and still have the game sync to the end?
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CoolHandMike
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I like that version with the fewer cutscenes!
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CoolHandMike
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"You are already dead." https://www.youtube.com/watch?v=po77bJk1DdI. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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What exactly does the term Demonstration mean in this context anyway? To me the term demo kind of imparts a meaning of something shown as a proof of concept that may not necessarily be the full featured product. Would a demo have to be a full complete playthrough? Would it even have to be optimized?
discord: CoolHandMike#0352
CoolHandMike
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Damn looks like a lot of technical work work into this improvement. The notes are not even finished yet and it is already 2-3 pages on my screen. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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For those that want to have a lot of branches for a game, let them have them. They will enjoy making them and there will probably be people that enjoy watching it. Besides, the more work goes into a game the more current "main branch" runs could be made even faster and / or more entertaining. There are several examples of tases that should have been accepted imo, but were rejected by "arbitrary goal choice".
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CoolHandMike
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The tons of little minigames just did not hold my attention past 5-10 minutes. A lot of these also seem to be games where after you get some points you essentially have won and are just waiting for the clock. Maybe if this was MUCH shorter I would have voted Meh instead, but going to have to vote No.
discord: CoolHandMike#0352
CoolHandMike
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Might want to share the cheat, and if any emulator the cheat does work properly on, and rom version.
discord: CoolHandMike#0352
CoolHandMike
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!etov seY .selcatsbo eht lla hguorht og ot desu sdohtem evissergga eht ekiL .tnemevorpmi ecin yreV
discord: CoolHandMike#0352
CoolHandMike
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This was an enjoyable watch! Really like these types of submissions. Yes vote!
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