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Surprisingly good sound tracks on this homebrew! Would be curious what the original tracks were sourced from. However the tas gameplay here would have been much much better if it was aimed for entertainment. It is a skating game but almost no tricks are performed in fact looks like almost no inputs either. Meh vote, otherwise would have been a No vote if not for the strong audio tracks.
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Interesting Batman hack although it definitely seems to be a bit harder than the vanilla game. Not an expert of the game but it looked optimized. Yes vote.
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No vote. I did not find this tas entertaining. It looks highly unoptimized right from the start with those jumps around 0:10. There also seems to be a way of going down faster (around 1:03) or maybe that was just some frame weirdness after jumping on a koopa? Later there seems to be a double jump too after jumping on a missile (around 1:25) but that never was used again. Lots of waiting and hitting objects making for slower progress too.
Side note... What is with the sound? The other Flash games seem to have that strange hollow sounding audio too.
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I noticed that the bowser fight looked slow since you have to wait, but maybe that cannot be manipulated? Otherwise the game is mostly just running forward with a couple jumps, but I did like the part where you jumped through a fire line. Meh vote.
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Pretty good, but repetitive at times since almost all the units feel the same. The best parts are when the environment is interacted with like open windows to kick guys out of or spikes on the ceiling to uppercut guys into, etc. Yes vote.
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You are still getting a Yes from me, but let me see if I understand.
1. Ok so you need Rider Slide for picking up power ups? What if you try using it outside of picking up powerups?
2. If I rephrase this question, could you use Blue Jet more often to get less powerups? Could the blue jet be used to wrong wrap the screen maybe?
3. I was just throwing that idea out there. If you are saying it would be slower I understand.
4. Ok, arrow not yet acquired, and you also do not have the jump jet? Could you jump into its body maybe then jump right behind it hitting it in midair?
5. So you have to hit the body to completely kill it? In that case it makes sense why you exited its body.
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Very enjoyable tas. Couple questions.
1. There are a lot of slides using the powerup slide and later on there are pickups gotten to replenish it. Could you switch to a non power slide and maybe get less pickups for it?
2. The blue Jet ability (seen at 22:45) does not get much use it looks like. Not sure how it works in this hack, but could be used more frequently to keep more charge for the other abilities?
3. Surprised the Wily levels do not replenish your pickups. Could a quick death somewhere save time?
4. At 9:20 for that boss would be possible to get some height to keep hitting him as much as possible?
5. At 25:30 boss looks like you exit the boss before killing him. Could you stay inside the boss to kill him faster?
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BlueMania X wrote:
which playaround or speedrun?
Your Astra Superstars TAS looks like it could be a playaround. Did you mean to complete the game as fast as possible?
Edit: What is your native language? Indonesian?
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To be clear I voted Yes for this one. To me the goal of making tases and watching them is to have fun. Judging and processing tases should not be more important than the actual tases themselves. If a rule is cumbersome than drop it.
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This looks more like one for playground because there is so much variation. If that is what you are going for then it might be good to lean into that aspect. Almost every tas fighting game that goes for speed has narrowed things down to very specific techniques or combos that are reused over and over again with few exceptions. Fun looking fighting game too so good choice for a game though. Liked how this was done.