Posts for CtrlAltDestroy

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Experienced Forum User, Published Author, Active player (325)
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Movie #3 Youtubed! I managed to cut it down by cropping out a lot of the freeze time. http://www.youtube.com/watch?v=moQcqUrOvbM
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Super Mario Bros. 2: Probably known already, but I've never heard of it, and it's quite funny. http://dehacked.2y.net/microstorage.php/info/219531434/smb2_ball.fm2
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Dr. Mario, you say? PhD: Beat levels 0-20 of Hi Speed in a single sitting without losing. Retirement: Beat Level 24 on any difficulty. Medical Breakthrough: Clear 16 or more viruses in a single combo. Surgeon: Clear 8 or more viruses at exactly the same time. Triple Finish: Clear the last red, blue, and yellow virus at exactly the same time. Time-Release: Beat a level without pressing the down key. Miracle Cure: Cause a buffer overflow that deletes viruses. All Falls Into Place: Destroy all viruses on level 03 in a single combo. Perseverance:Drilled down through at least 10 layers of junk blocks to clear the last virus vertically. Reversed Priority:Beat level 20 by first clearing all viruses below the midpoint line, leaving at least 12 viruses above it. Bringing Down the Tower:Begin a chain of 4 or more, starting with a horizontal clear. Super Mario Bros. 2 (US) Exceptional Aim: Acquire 3 hearts on the same level. Subcon Master: Beat the game, acquiring every mushroom on every level. (Don't know if it's possible to get both on 7-2, though) Evasion Expert: Beat the game warpless without letting go of a key after picking it up, and never getting hit by Phanto. Exclusive Contributor: Beat the game warpless with only a single character. (4 achievements) Cherry Picker: Grab every cherry on every level. Fast Finger: Get 5 or more 1-ups from a slot machine session by getting a cherry in the leftmost slot. Backstabber: Kill Wart by throwing every veggie from behind him. OHKO: Kill a Birdo with a star. Super Mario Bros. 3 What a Drag: Beat an airship in the Hammer Bros. Suit. Oh Me, Oh My: Beat an airship in the Frog Suit. Kind Raccoon: Beat an airship in the Tanooki Suit. Raccoon Rampage: Defeat 25 different kinds of enemies with the Statue Stomp without losing the Tanooki Suit. Hammer Rampage: Defeat 25 different kinds of enemies with hammers without losing the Hammer Bros. Suit. Suspicious Luck: Beat the flip-card game from scratch in one session. Completionist: Clear every level, spade, and mushroom house in the game. Stockpiler: Acquire 99 lives on Level 1-2. Skillful Jumper: Beat the Tank, Battleship, Airship, and Super Tank in World 8 using only small Mario. White Mushroom House: Visit each white mushroom house. (7 achievements) Bolt Roller: Spin a Bolt Lift all the way to the end.
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Did you run the lua script before starting the movie? Are you using FCEUX 2.1.0a? This one won't be so simple to YouTube, since it's a little bit over the limit.
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Nice! But yeah, he should definitely shrug longer. It's funny how the virus's head gets knocked to the side a little bit when the pill hits.
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Well, I've been able to trigger the glitch a little more consistently. The glitch is triggered by too much processing of combos, but not necessarily just clearing of lines or viruses. What exactly is getting overloaded I do not know yet. It seems more likely to happen when rows of different colors are cleared, rather than the same color. If the glitch is triggered on a horizontal combo rather than a vertical one, it will behave differently, possibly triggering the "clear the whole bottom" effect. If it's triggered on a vertical combo, the game will probably freeze for a second, and then clear the entire column. Well, I now present: Dr. Glitch and the Quest for Ten Million Points: http://dehacked.2y.net/microstorage.php/info/1296052021/drm_3.fm2 Using the same lua script, I start at level 20. It all goes downhill from there. After 6 levels, I manage to get 9,999,999, but then the scoreboard wraps around to 9,000,000. And that combo on the last level must be the biggest one I've ever done.
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Oh, blast. I suppose I can't use my Pokemon joke anymore. Namely, "They're going to have a hard time trying to top Arceus for Generation 5, they'll probably have to resort to Chuck Norris" I couldn't think of a good name for that one anyway. I imagined one of those cheesy movie fight scenes where the hero quickly takes out a dozen mooks all by himself. Jackie Chan was also considered. I think modifying the emulator itself would be needed for a few reasons. For one thing, you'd need to modify the SRAM format to save some extra values, like counters, needed by the lua scripts. That's so you wouldn't have to beat the game in a single sitting to get an achievement, or even do something like stomp 500 goombas in a single sitting. For another thing, if this were linked to an online database, the emulator itself could serve as the client which automatically logs you in with username and password. And for another thing, while it wouldn't completely circumvent cheating, it would help. If you were to cheat using this emulator, you're kinda missing the point - the point is to measure your accomplishments, not lie about them. So it would be like crossing out the numbers on a yardstick just to say something is taller than it really is. If you want to cheat, go use the default TAS emulator. Or, if you REALLY wanted to get technical and wanted to make sure that nobody cheats at all, have the emulator silently upload movie files to the server, and the server plays them, and records your achievements based on what it sees. (Also, there are other ways to cheat besides savestates and frame advance, such as game genie codes, memory watch, and just about every tool-assistance feature, so it would be best to disable them all.)
Healblade wrote:
Popcorn - Defeat every enemy on a stage using only Fire Bubbles. Swept Away - Defeat evert enemy on a stage using only Water Bubbles. Chain Reaction - Pop 7 enemies at the same time. Wrong Way - Achieve a Bad End. No Friend to Help You - Defeat the Super Drunk with 2 players without the second player moving. Spelling Bee Champ - Spell EXTEND twice without using a continue. Ninja - Evade Baron von Blubba for 20 seconds. Blame Level 57 - Use 30 continues.
Glutton: Pop 7 enemies at the same time, then eat all the fruit. Spelling Bee Regional Champ: Spell EXTEND from scratch on level 50 or greater. Get A Life: Obtain 10 lives. Drunken Master: Defeat Red Grumple Gromit.
Post subject: Classic game achievements
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Imagine if we rigged up an arcade system, using modified emulators, to record achievements of classic games to an online database... kinda like Steam/XBox Live Arcade/what have you. What kind of achievements for which popular games would be implemented? (Keep in mind that all tool-assisted features would probably be turned off for said modified emulators, limiting them to behaving just about like a console.) I think that most achievements nowadays fall under the following categories. 1) Beat the various levels of the game. ("Cleared World 1", "Saved the Princess") 2) Beat the game, or various parts of it, with self-imposed limitations. ("Beat the game without eating a mushroom.", "Beat the game in less than 7 minutes") 3) Achieve high counts for arbitrary values. ("Stomped 500 goombas", "Collected 1000 coins", "Collected 99 lives") 4) Do silly situation-specific things. ("Jumped over the flagpole", "Got a 1-up by kicking a koopa shell", "Grabbed all coins in cloud world") With this in mind, what would be some good classic game achievements, specifically from the 2 - 4 categories? Here are some I've done / attempted before while playing normally: The Legend of Zelda: Swordless: Entered Ganon's room with no sword. Key Master: Entered Ganon's room without having collected the Skeleton Key, and with 0 keys. Harassing the Dead: For each of the 6 screens in the graveyard, woke every ghost, then killed them all without taking damage. Demolition Expert: Destroyed every bomb-able dungeon wall in the game. Explorer: Uncovered every secret overworld cave or staircase. Owl Vision: Beat Level 4, 5, 7, or 9 without ever lighting a dark room. Crazy Prepared: Attained the Arrows, Candle, Meat, Blue Ring, Shield, Bombs, 3 heart containers, and the White Sword before ever entering a dungeon. Tough Luck: Lost over 800 rupees in the Money Making Game. Vegas Superstar: Won over 500 rupees in the Money Making Game. Chuck Norris: Cleared a room of at least 6 blue Iron Knuckles in less than 60 seconds. Xena: Killed 7 or more Keese with a single throw of the boomerang. Zelda II: Extreme Lancer: Leveled attack to max while keeping other stats at 1. Extreme Mage: Leveled magic to max while keeping other stats at 1. Biggest Heart: Leveled HP to max while keeping other stats at 1. No Preference: Leveled all stats to max, never skipping an upgrade. End of the Tunnel: Reached the Island Palace without collecting the Candle. Expert Infiltrator: Cleared the Hidden Palace without the Master Key. Disturbed Soul: Reached the Great Palace without collecting the cross. Sonofa: Lost over 1000 points from EXP-sapping enemies. Formidable Opponent: Beat every boss fight in the game without casting a spell (except for Reflect and Thunder)
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Interesting idea, but I would absolutely hate making a movie like that. It's hard enough dealing with the pill sequence you are given, without having to worry about how it dumps garbage on the other person. I'd consider that a candidate for "luck manipulation from hell", especially if you can't change the garbage sequence without changing the actual combo. And that's not even to mention how to manipulate "dropping on yourself" by clearing combos for the other person. 2-Player matches are "first to 3 wins", so if there are 2 games where each player wins, there would need to be at least 2 more matches. Possibly 3, for the sake of balance. It seems like too much trouble than its worth. It would be awesome to watch, but we hardly have any tools that can help with making it. I might try a Level 20 TAS, though. I think I can beat it a lot faster than 2 minutes. Edit: I took down the video, due to having a bad typo. I'll fix it (and the JPEG title cards) a little later. Edit 2: Video is re-uploaded with a better title card. http://www.youtube.com/watch?v=6aeM-rEieOw
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Youtubed. http://www.youtube.com/watch?v=6aeM-rEieOw Stupid JPEG artifacts on the intro slides... I blame MSPaint for saving to JPEG by default.
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alden wrote:
Eh, I like the analogy of live performing vs studio recording better (as brought up by Blargg (sp?) before).
Or even better, live performing vs. electronic sequencing and mixing. MIDI files are the TASes of music. You don't listen to a MIDI file and yell that it's fake.
Kirkq wrote:
http://www.youtube.com/watch?v=sadg0AEfJy4 http://www.youtube.com/watch?v=Y5AkW5gD-CE&feature=channel_page http://www.youtube.com/watch?v=za96rAxIP4k http://www.youtube.com/watch?v=QQvVjC3xr4M
http://www.youtube.com/watch?v=WlmOrTVHO3o (Sorry, had to...)
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My friend GeminiSaint introduced me to TASes, which also got me into emulation in the first place. The first run he showed me was Dragon Warrior. My jaw hit the floor. Of course, he also explained to me exactly what was going on in the movie before I watched it, so I didn't get a huge let-down. Actually, I didn't really care. To me, the whole "theoretical limit" thing was the most awesome concept ever. Never saw the SMB3 movie... And even if I did, I probably assumed it was "Just some speedrun"... I always assumed those guys would learn the game too well.
Post subject: Re: Meh. Meh? Meh! Meh???!!!!!!!!! Meh!!!!!!!!!!!!!!!!!!!!!!!!!!
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IST wrote:
How is 83% borderline? How?
http://tvtropes.org/pmwiki/pmwiki.php/Main/FourPointScale
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What I want to know is just what causes the non-sequitur virus clears. That would be an awesome glitch to abuse when playing in real time.
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I made a sequel to this movie. http://dehacked.2y.net/microstorage.php/info/56186567/cad_drmario_combos2.fm2 However, this time there's a twist: I used a lua script that lets me change the next pill to whatever I want. This gives me creative freedom to make whatever kinds of combos I want. It looks very cool, if I may say so myself. You will need to run this lua script before loading the movie.
local next_color1 = 0x31a
local next_color2 = 0x31b

while true do

	if (joypad.read(2).up) then memory.writebyte(next_color1, 0) end
	if (joypad.read(2).left) then memory.writebyte(next_color1, 1) end
	if (joypad.read(2).down) then memory.writebyte(next_color1, 2) end

	if (joypad.read(2).right) then memory.writebyte(next_color2, 0) end
	if (joypad.read(2).A) then memory.writebyte(next_color2, 1) end
	if (joypad.read(2).B) then memory.writebyte(next_color2, 2) end

	FCEU.frameadvance()

end
How far did I get? Well... Level 0 - 04 came out very good. I was able to demonstrate some very good combo concepts with this power to clear the whole board. You will see a few glitches, like at the end of the original video. I learned how to clear a glitch by holding down certain key combinations some time after the glitch happens. Note that these glitches and clears are definitely not caused by the lua script, since I disabled the script when they happened to test if they still behaved the same, and they did. Level 05 was impossible. So I cleared it in a few combos rather than one. I also didn't try as hard to make the combo efficient or creative, my main goal was just to get to the tree cutscene. After that, I give level 20 a shot with this power. Here, you can witness several glitches, some which even do crazy things like delete viruses they have no business deleting! Finally, you will get to see the ending to Dr. Mario if you haven't seen it already.
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Yeah, it would be great as a new feature. I know you can rig up lua to do some auto-saves of your own, but since it's integrated into the emulator itself (and rightly so, it's a great general tool), I think it should at least be customizable. As-is, it's pretty useless for TASing, though I have found it useful sometimes when playing in real time. Also, I got a crash again today when I was spamming the frame advance key. Dang. I should try running FCEUX in the IDE and see if it breaks on the error.
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Nice so far. Could the frames be when you cause lag by firing your ice beam 5 times in Brinstar?
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I have not been experiencing any of the crashing issues with 2.1.0a. So far. I know this has been mentioned elsewhere, but I'll bring it up again. Can there be a way to control how often the auto-save saves?
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Here is a game that I blew a great deal of my childhood playing. Damn those monster medals. I still have never seen GranDragn with my own eyes... While I appreciate the glitches of this movie, and I like seeing such a long game beaten in just a half hour, the movie is not interesting. I can forgive it being in a foreign language, but spending 10 minutes in cut-scenes and another 10 minutes just stacking up items on a menu screen is no fun. Good job with the movie, I liked it, but it will probably not get published.
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I doubt this, but I'll ask anyway: Is there any way to paint moving objects on a paused FCEU screen?
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Marvelous! It's been too long since I've watched the last run, and this amused me to no end. My favorite part was how fast you took out all the bosses! And the enemy manipulation was very impressive, too. I thought I saw one possible mistake, but I can't remember it! I'll have to re-watch the movie again sometime. Now, what I'd really like to see next, rather than a 100% run (Which would be nice, too...) is a playaround run. LttP has an endless pile of crazy glitches that I would love to see compiled into a single run by somebody who is intimately familiar with the game. Things like the death mountain descent to beat some dark world dungeons with the L1 sword, or taking the princess out for a walk in the rain and beating some dungeons with her... that sort of thing. Overall, awesome movie, congrats on finishing it!
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A Boy and His Blob has nothing on this. This is the weirdest TAS on the site.
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I like this idea, and I'm still waiting for somebody to spoof Wii Remotes using bluetooth.
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That, and the one level where the kid falls into the pit after winning, he simply appears at the proper place for the scene.
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I do that a lot, and I don't think it has anything to do with this problem.
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