Posts for CtrlAltDestroy

1 2
11 12 13 31 32
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I fixed it. Here's what I did: 1) Renamed FCEUX.exe 2) Found a version of FCEU that didn't have this problem, dropped it in the FCEUX folder, and named it FCEUX.exe 3) Opened a rom, used Open With and formed the association with FCEUX.exe 4) Deleted FCEUX.exe and re-named the real one back. I still have no idea what caused this, it seems like a bug. Only FCEUX seems to have this problem.
Post subject: NES files won't associate with FCEUX
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I've been trying to use FCEUX on Vista. I'm using the most recent version, the 2.0.4 interim build, but this has been a problem since 2.0.1, I think... I cannot seem to be able to associate .NES files with FCEUX. FCEUX refuses to appear on the "Open With" dialog, even after being selected using "Browse". After it's selected, the dialog box just closes and acts as if nothing has happened, and it doesn't appear on the "recommended programs" list either.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Look at it this way. Say you have a movie with the following rules: - USES L+R - USES the ladder glitch - Passes through enemies without taking damage due to crappy collision detection - DOES NOT use the save corruption glitch - USES damage boosts to sequence break - USES savewarping - USES the select trick - DOES NOT use the murder beam glitch at the end In this case, you'd have 256 potential categories for a run. If we were to implement a "uses intended route" category, it would only be turning off some of these flags, while keeping other ones--making it even more complicated. Which flags to turn off? Which are "acceptable"? Which are "intended"? I think we should just keep doing what we've been doing: players submit movies, and if they are liked, regardless of the arbitrary rules imposed, we vote on them and publish them, and if not, we throw them out.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Despite having played through this game at least 30 times over the years, I have never once gotten through the second quest. Great movie, I was thoroughly impressed.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Pretty much.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
This was really unoptimized, but at least now I know for sure: An optimized TAS of this game would be really cool! For 2-player TASing, I find something that works really well is using a control pad with dual-analog: set stick 1 to control player 1, and stick 2 to control player 2, and you'll find that controlling both characters asymmetrically becomes much easier.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Whoa, looks like NesVideoAgent had some problems...
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I agree that this game should have a TAS. It'd be fun to see how fast a 2-player run could abuse the bouncing physics and clear the stage as fast as possible. Perhaps a run of this game could hit the reset button at the end of all the levels, then do an entertaining run through Balloon Trip.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Is the sound channel disabling feature going to be considered at all? I, for one, would find that extremely useful.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Oh! It must be because you returned to the ship at the beginning of the game, rather than the one at the end of the game! Brilliant!
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
While I'd hate to say this, it wasn't entertaining. However, as I understand it, this game has extreme cultural significance in Japan, and is really freakin' hard to play in real time, which adds a little bit to the appreciation value. I'll give it a Meh vote.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Wow, that was a blast to watch. I don't know what the heck happened, but with all those glitches and secret worlds flashing across the screen, I really didn't care. It's great to see that the select trick was finally done justice! Also, this was several years in the making, wasn't it? I remember a very long time ago when you first mentioned that you figured out how the select trick screwed with the buffer. I guess the last metroid is not in captivity.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
What version of VBA does this use?
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I think I found a small bug. I opened the "directories" box, and all the default values were directories that hadn't been created yet (Since this was my first time running the program, maybe?). It proceeded to create the directories, except one of them was called (null).
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
ShinyDoofy wrote:
Iirc, Bisqwit pointed out lately that this is not really possible because of the structure of the NES's sound system.
Even though Famtasia can do this? Could it, at the very least, be added to the NSF player?
adelikat wrote:
Already done, read the list in the first post (yeah its long, I know :P).
Wow! I saw that change, but I didn't realize the implications of it.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Wow, my mind is blown! Great new emulator! I have some feature requests, if you'd be willing to consider them: * An option to mute individual sound channels, like VBA has. * Perhaps more savestate slots? I know you can just load them from files, but it would be great it we'd have many more states for use with next/previous (of course, maybe only the first 10 would get hotkeys) * Maybe a feature to help prevent savestate conflicts between FCEU instances, for example, while watching a movie and recording a movie of the same game at the same time, and trying to use rewinds in both (a common activity in TASing)
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Gah, somebody voted No, now I have to make a proper response just to show it wasn't me. Great job! This is now one of my favorite runs. The door falling trick was pretty amazing. I can't believe such a massive improvement was found to this game.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I meant, is it supposed to loop like that? Upon thinking about it further, I realized that maybe it was supposed to do that, since the NES is "glitching" and reverting to the gray screen. GS: This might help: http://youtube.com/watch?v=LxYfMRtun5w (Although you still won't understand it fully if you haven't played the game)
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Lord Tom wrote:
As soon as Samus goes off the top of the screen, the game puts him at the bottom of the next map segment down.
Voting no due to poorly written comments.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
That was brilliant and awesome and other adjectives I cannot think of at the moment. I'm uploading this to YouTube so my friends can watch it. Edit: http://youtube.com/watch?v=X6pLE03e8ew Edit2: Is that a sound bug at the end? I wonder if that's intentional.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
I loved all the messing around in the final boss fight.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Watched on YouTube, voting yes. Upthorn: Try asking yourself this question: if this were the first 0-star run you saw, would you have been entertained? This movie is in frame wars now, so being un-entertained just because you have seen a previous version of the movie is... kinda biased.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
http://dehacked.2y.net/microstorage.php/info/1566031242/CAD_plays_DrMario.fcm Here's me almost beating Hi. Probably'd want to watch it on 300% speed. For the first 8 or so levels, I try to show off. A lot of the times it works, but sometimes I fail miserably. Levels 10-15 consist of me screwing up early on and having to dig myself out. Kinda boring. :/ 16 and 17 are surprisingly (even for me) well-played.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
SwampGas transferred ownership a long time ago. It was sometime before the final news entry "Here we are, now and forever" and the cat in the title were posted.
1 2
11 12 13 31 32