Posts for CtrlAltDestroy

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Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
Posts: 786
Along with the stupid noobs at GameFAQs, this thread inspired me to make a Twilight Princess review: http://forum.rphaven.org/viewtopic.php?t=587
Experienced Forum User, Published Author, Active player (325)
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Dang. I like how, after that whole glitch, it causes the level data buffer to be screwed up and tiles will start randomly shifting to the right. It reminded me of Metroid 2's select glitch.
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Mainly I'm concerned about playing though games non-tool assisted (or switching between tool-assisted and non tool-assisted play with the same game). Sometimes I actually want to use the game's original save features and I'm worried about them getting overwritten at unknown times. Maybe some option, such as "Prompt on Overwrite" or "Do not overwrite SRAM after loading state," would be reasonable?
Experienced Forum User, Published Author, Active player (325)
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Okay. But when, exactly, are changes made to the file? In a few minutes, or next time you reset or exit? Or does it depend on the emulator?
Post subject: Savestates and SRAM behavior
Experienced Forum User, Published Author, Active player (325)
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Could someone please explain to me the behavior of SRAM when loading states? Is your .SAV file automatically overwritten when you load a state, or does the emulator not touch it until you perform an action that would normally overwrite it (e.g. saving)? Or is the SRAM data stored in RAM somewhere , causing it to APPEAR to be overwritten when loading a state, when it's really not? For some reason, it never seems to behave the way I think it would behave, so I figured I'd ask about it.
Experienced Forum User, Published Author, Active player (325)
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Now THAT guy has more time on his hands than a TASer.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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Most everything in life takes effort. Simply giving effort is not always fun.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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That happened 4 times in a row when I was in a dorm... on freaking FINALS WEEK. It was all because of a stupid frat that was having its initiation trials.
Experienced Forum User, Published Author, Active player (325)
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NecroVMX wrote:
I'm abstainin. The game is so broken that it's barely watchable. Remember when speedruns were fun to watch becuase you saw someone playing hard games like Mega Man flawlessly? Now when people make speedruns they forget the "fun" and focus only on speed.
What, you don't find horrendously glitched runs fun to watch? I certainly do. If you want to watch some runs that are more "normal", don't forget that all the old submissions are archived on this site, you can go view them if you want to. Also, there is SDA.
Experienced Forum User, Published Author, Active player (325)
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Neat stuff. This was one of my childhood games. Good improvement, funny new tricks and glitches.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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Wow. Good topic, I read the whole thing. I actually brought up this identical question on a different forum recently, but I worded it in a much different way. Try reading this, the replies bring up some really good points: http://scuforum.co.uk/viewtopic.php?t=1002 Anyway, because of emulators, I will probably never plug in my NES or SNES again, or even my GBA. I can't even play my favorite NES game, Boulder Dash, any more without trying to perform TAS tricks in real time. --- I consider save states to be security from bad luck, which I have come to hate in games. Why fight a final boss who keeps casting KillAll (and having it work!) or voiding your support spells, when you can simply manipulate him not to do so? Why get all the way to the end of the Pachisi track just to fall into a trapdoor and have to start all over again, when you can manipulate all the dice rolls? Why wander around aimlessly for hours leveling up when you can manipulate the metabbles to never run away? I play games for fun. Sometimes, taking the bad luck, tedium, and possibilities of horrid failure out of a game is just more fun.
Experienced Forum User, Published Author, Active player (325)
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Twelvepack wrote:
working on it... Trouble is, I cant think of a good way to get a file that has the feather and the flippers without actually playing the game for 2 hours or so. Think I might just bite the bullet.
Look for one on Zophar.net, they have savestates of everything.
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That saddens me greatly. The existing run is my single favorite run on the site, and the WIP here looks even more beautiful. Oh, well... Rest in Piece, Yoshi's Island.
Experienced Forum User, Published Author, Active player (325)
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I was looking over at the "Dream TAS Tools" thread and it reminded me of something: FCEU XD SP has a bunch of really great debugging tools that our current version of FCEU doesn't have. What's preventing us from just copying some of those features over to our version, seeing that FCEU XD SP is open source?
Experienced Forum User, Published Author, Active player (325)
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I used about 15,000 re-records from a single state at the beginning 24-3 in Boulder Dash, trying to luck manipulate the amoebas. Every session I sat down and did 100-200 attempts, and it took months of trying just to get this single part right. I reverted to a previous movie near the end, so only about 2,000 of them got registered to the submitted file. I really need to do some hacking and memory viewing if I want to improve that part for a future run.
Experienced Forum User, Published Author, Active player (325)
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Hyena wrote:
None of these are really tool-assisted but in part this topic inspired me to create this: http://www.youtube.com/watch?v=wKtXJvC-vxY
HAHAHAHAHAHA. I'm sorry, but I just saw that, and it wins. Make another one. Here's a movie of me messing around with some bats in Boulder Dash. http://www.samus.co.uk/cad/BUGDANCE.fcm
Experienced Forum User, Published Author, Active player (325)
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I tried TASing Cheetahmen once as a joke, but I didn't get very far because I couldn't stand all the glitchiness. I found a glitch that lets you partially scroll off the right side of the screen, but makes your hitbox flip back to the left side of the screen. So I could just walk through everything until running out of health. I think Garfield: A Week of Garfield would make a great movie from an awful game.
Experienced Forum User, Published Author, Active player (325)
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If DS emulation is so hard to pull off, I hope we get DSF music rips first. ;)
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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What if I named my character IDIOT and played through the game without dying and without stealing from the shop? Would you call that the best ending? IDIOT is a pretty embarrassing name, even worse than THIEF. Would you say that the ending is not the best ending because I have an embarrassing name? Because, after all, that's all stealing from the shop does to you - it overrides your name.
About SM: That's exactly my point. Rescuing the animals in Super Metroid is like a little extra, but you still got the "best ending" because you beat the game in less than 3 hours and got to see suitless Samus. That's why I propose getting rid of the "gets the best ending" tag altogether, because the word "ending" is too ambiguous. It can be hard to tell the difference between bonus features, minor details, and the actual "ending." Like I said earlier, if you want to argue that minor cosmetic details (like "THIEF") actually affect the ending, by the same logic you can also argue that you need the red or blue suit from the color dungeon for the "best ending" because it affects Link's appearance during the final cutscene. The possibilities are endless, really.
Experienced Forum User, Published Author, Active player (325)
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Phil wrote:
If we search carefully, I am sure we can find the memory address for yes="THIEF". So naming the hero to Thief when starting the game is pointless because we can prove that it is truly a THIEF. And being THIEF really affects the game.
Yeah, but an AVI file doesn't contain the game's memory addresses. :P (Meaning: Viewers only care about what they see on the screen, not what's going on behind the scenes.) What if I named my character IDIOT and played through the game without dying and without stealing from the shop? Would you call that the best ending? IDIOT is a pretty embarrassing name, even worse than THIEF. Would you say that the ending is not the best ending because I have an embarrassing name? Because, after all, that's all stealing from the shop does to you - it overrides your name. Overall, though, I disagree with the use of the "best ending" tag simply because a lot of the movies on the site which actually attain the best ending (Super Metroid 100%, anyone?) don't have this tag in the first place. About this “no death” issue… I think there are only three cases to think about. 1) Using death saves time and the player chooses to do it. The tag “Uses death as a shortcut” is used. 2) Using death saves time but the player chooses not to do it. The tag “No death” is used. 3) Using death does not save time. Neither of the tags are used. The issue about “no death = best ending” is relative to the game that is being played. In some games (such as this one) it’s true, while in other games, it’s false. In other games, getting 100% items means getting the best ending. Do you assume that the viewer knows enough about the game to make the judgments on their own for each individual game, or do you spell it out for them?
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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You can also make the arguement that the dialogue isn't really part of the ending at all, that it's just some ending text and not part of the final movie.
Experienced Forum User, Published Author, Active player (325)
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I find the double columns to be more unusual/clunky/gimmicky than they are useful. If there were an option in profile to return to the usual forum display, I'd use it.
Experienced Forum User, Published Author, Active player (325)
Joined: 2/23/2005
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I don't think the moons are displayed on the main movie listing pages, just on the recently added list.
Experienced Forum User, Published Author, Active player (325)
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Dang, I don't have the proper NET framework to run this! Anyway, keep going. Please add FCM (FMV?) support.
Experienced Forum User, Published Author, Active player (325)
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If I remember correctly, the 3-up moons are "highly recommended" movies as they appear in the recently added list, but not enough to be a star.
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