Posts for DDRKhat

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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Well for Sonic 2 It could come in handy, there are a few other games that I cannot think off the top of my head that would it would be handy for. Where player 2 can still manipulate and do everything offscreen however finds it difficult (obviously because only player1 is ON the screen) So just out of curiousity how long might it take for the multi-track to come out? and how easy is it to use? Another question is, you record player one, then player two. When you switch, does it force player 1 input to player 2 or does it simply not overwrite the player 1 input?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
nitsuja wrote:
That's game-specific and unlikely to end up in any official or semi-official release, unless it can somehow be made customizable enough.
How hard would it be to adjust it for each game, Surely it's just a specific RAM value to identify what co-ords the players are at, Why not have the ability to tell Gens that player 1 co-ords are at XXX address and player 2 co-ords are at YYY (player 3/4 if applicable) would it not be possible to do this via some kind of configuration file that loads specific co-ords upon the bootup of a particular rom? i.e save-file like this;
Sonic the Hedgehog 2 [W] [!].bin {WWWW;XXXX;YYYY;ZZZZ}
Sonic the Hedgehog 3 & Knuckles.bin {1111;2222;3333;4444}
That way it is simply a question of doing some ram value watching to see what player co-ords are?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Would it possible to modify that version to allow it to function for Sonic 2 also? This definitely makes your Sonic 3 & K recording VERY interesting, knowing where Tails is all the time.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
Actually, it would have been in this release, but it needs to be made more configurable first. Don't worry, it's coming.
Okay thanks for the swift response. Looking forward to that version! Out of curiousity, will he also be adding the "view player" hack he made which allowed him to see where Tails was at all times?
A whisper in the wind~~
Post subject: nitsuja's multi-track
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Just out of curiousity, does nitsuja plan on releasing his custom version of Gens with the recording ability to do player 1 then player 2 and put them together publically, or would he mind sending private copies out or something?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Another ?bug?; When using the input splice It does not input correctly, any 2P / 3P input becomes 1P input!
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Hmm, wasn't terribly entertaining I'm afraid, although welldone on completing the game so fast. I would vote a "Meh" but alas, am still not allowed to.
A whisper in the wind~~
Post subject: Could this be possible?
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Is there some way perhaps you could luck manipulate or something as such the "Pokémon Emerald" game to be able to obtain the Old Sea Chart to catch mew? from my research It's apparently only obtainable by going to a Nintendo event but surely there is some kind of glitch that can be used?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Thanks alot for that, although it seems to crash frequently..
A whisper in the wind~~
Post subject: How to get 'Rewind' working?
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
I have heard loads of approval for the VBA for having it's rewind feature, however it never seems enabled for me regardless of wether im recording, at the end of recording or what! am i missing a setup or something?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
I have just finished getting a "Sonic Cam Hack" recording. It is muted however so there is no audio. Could someone please provide me with a "How-To" on how to bind both IT and an original recording together to duel-display?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
AngerFist wrote:
Hey I love certain auto scrolling games! Like Super R-Type (Atma will one day fulfill my wish to TAS it ^_^) Darius Twins etc.
I could always give it a try sometime, obviously having to research it a little as it's a golden rule not to get caught out of the know how on a game :) what console was this for?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Twisted Eye wrote:
I believe we already received a Zero Wing submission which was shot down.
I had noticed that, this run is 20 seconds faster.
NrgSpoon wrote:
Yeah, this was pretty dull to watch. Also, as far as I could tell, you didn't make any use of the tractor beam, which is another minus. Voting No.
I saw little point using the tractor beam when I could use the side-shooters. It doesn't make things any more entertaining in my opinion
OmegaWarrior wrote:
a word of advice: don't try to speedrun a game that auto-scrolls.
Taken to the heart. In general though would it not be a good idea to at least have one approved to show that the game had been done? Admittedly there are bad reviews here but if the bad reviews are seen by everyone who thinks to try the game, they know people do not find it a interesting TAS
A whisper in the wind~~
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