Posts for DDRKhat

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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Any chance of getting a "Begin recording from savestate" ?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
marzojr wrote:
My gut reaction was that it probably wouldn't save any time, because of the time that the boss takes to get low enough for it, but I tried anyway. With a slightly more optimized version of the ring grabbing (saving 6 frames), it actually saves a total of 70 frames -- enough that I could grab one less ring at the end, which will save a further frame on the score tally. Moreover, I put a memory watch on the boss' Y position and determined what was the best Y position to hit him the first time and get the two hits in the fewest frames possible, so that the kill is frame-perfect. So, thanks for the suggestion :-) Here is the updated WIP.
Glad to help :-)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
mz wrote:
Also, I won't abuse Selphie's The End; I promise. :P
You could make it kind of symbolic and only use Selphie's "The End" on the very last boss...
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
At the boss would it not save time to crouch and let it get close to you for 2 hits? It seems like it could save time?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Comicalflop wrote:
Done with Triti;
Wish I could figure out how to defeat it's fucking 2nd form with the gas. I've watched youtube videos and everything. Whenever I do what they do it just replicates.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Progress updateeeee D=
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
marzojr wrote:
DDRKhat wrote:
Encode of Carnival Night Zone Act 2 Split-screened with Cam-Hack on the right side.
It is nice to see it in real-time and without all the junk that makes it easier to TAS. But maybe having a dividing line of some sort between the two screens would make it easier in the eyes, though; it is hard to see where one screen ends and the other begins in some points.
Indeed, unfortunately I go for simple free tools to keep quality at it's best, so I don't sadly have that option. It was put together using VirtualDub. I must admit when I watched it myself I found it a touch confusing. If you don't mind when you have another large segment like that I'll try different recording techniques, see if I can get a natural gap between the 2 videos from GENS itself.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Encode of Carnival Night Zone Act 2 Split-screened with Cam-Hack on the right side.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
nitsuja wrote:
Try watching some S3&K movies with this script. It attempts to detect and eliminate "boring things", such as special stages and zipping and super music... (But don't run it at the same time as that other ghost script I posted earlier. I think there's some bug in Gens I didn't know about until now that causes huge obvious desyncs if those two scripts are both active.)
Funny fact about that script. Use that same script with my "Sonic2 GetAllEmeralds" recording. See what happens.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
If you use numlock, you can see the base address in RAM of the object you are currently focused on (add FF to the front to use it in ram search). I believe I set the speedometer to cycle with the camera focus, so if you see something in ram search with the same value as the speedometer shows, that'll get you the address.
Regardless of switching between Sonic / Tails . I always see Sonic's speed. So wouldn't searching the Speedometer value simply show me Sonic's speed? How would I determine Tails' from this?
upthorn wrote:
And it only triggers if the object goes offscreen from normal focus
Which is what I meant. Anyway to force it constantly, long as their in a game level?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
This works fairly ok. This may be going a step far but. The "speedhack". Any chance you guys have the addresses to those to? It'd be helpful if I could toggle between Sonic and Tails and still know their speeds etc. Oh - one small thing. The Camhack goes a bit weird when switched to Tails, Hitboxes and stuff doesn't always show correctly. And a small Q - Any chance it could center the camera on Tails?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
nitsuja wrote:
This (somehow-only-shows-up-if-you-compile-it-yourself-in-VS2008) bug is fixed now on SVN. Basically the only change necessary was to replace "NONCLIENTMETRICS ncm;" with "NONCLIENTMETRICS ncm = {0};" in G_main.cpp.
It seems this fix has been eliminated from the current SVN.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Comicalflop wrote:
Just letting everyone know that I finally beat operation 14. On to operation 15, or as they say, someone set us up the bomb!
How dare you make me wait with childish glee!
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
OmegaWatcher wrote:
3 uses a cheat code. A lot of people will hate this. And you know the rules, and so do I.
A full commitment’s what I’m thinking of,
Satoryu wrote:
i would think the point of a Super Sonic run, aside from playing as SS, is to show the special stages, which will never be shown in any other type of run. i say to do whichever option is faster.
Faster to do what, Obtain Super Sonic, or to complete the game? As for a General Consensus, I see the following votes for both options so far. (4) getting all emeralds in... Emerald Hill. (Or 6 in EH and 1 on Chemical Plant): OmegaWatcher, ZeXr0, DDRKhat & 4matsy (3) getting all emeralds while "keeping the flow", already discussed : Upthorn, FuzZerd? & Wockes
Wockes wrote:
And it looks alot more challenging than running around being invincible all the time while the Super Sonic music loops for half an hour
Ironically you may only see Super Sonic half of the time, back when I was doing a test-run through Chemical Plant Act 1, it wasn't worth going Super Sonic in it.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Paused wrote:
Mind posting your wip?
DDRKhat wrote:
Here was my route. If anyone cares
That was the WIP. Anyway, let's all agree upon the goals of the Super Sonic run.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
Not counting time spent in special stages, you have lost 2130 frames (35.5 seconds) in EH1, compared to entering no special stages.
Gee. I wonder why I'm loosing time doing something extra.
upthorn wrote:
By comparison, if you entered only one special stage, at the third lamp post, you could probably get away with only 3 to 5 seconds loss. If we assume about the same time loss for each emerald, we get 2130 * (7/3) = 4970 frames (1 minute 22.8 seconds) of in-level time loss. Whereas 3 to 5seconds per emerald * 7emeralds = 21 to 35 seconds of total in-level time loss. Yes, this will require more work from you, but it'll provide a savings of 47 to 61 seconds, which is way too much to shrug off. In fact, collecting a single chaos emerald would have to lose you almost 12 seconds in each level it's done in for this not to pay off better.
I'll leave you or someone else to this then. Seeing as you clearly have this calculated deeply and (From the sounds of it) was planning to do it. I get the feeling I've just become a jester for you, Upthorn. Thanks. Here was my route. If anyone cares
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
alden wrote:
Nice, good luck! By the way you should be able to rotate the screen in the emulator, I think it's under the emulation menu.
I have. But for the purpose of recording video it cannot be rotated or you get weird wrapping (The AVI record doesn't seem to take this into account). I was just after some quick screenshots while I wrapped up the session of this and rotating it manually was easiest. I promise you, I'm not sat there with my head tilted 90* XD
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
DDRKhat wrote:
Times so far: Notes: Enter [S]pecial[S]tage is from the moment control is granted, until the moment the screen begins to flash to special stage Complete [S]pecial[S]stage is from the moment control is granted, until screen is completely faded out (and input is ignored) Complete Stage is from the moment control is granted, until the signpost is hit. Enter SS1: 579->1424 (14 seconds) Complete SS1: 1581->6771 (86.5 seconds) Enter SS2: 6921->7697 (12.9 seconds) Complete SS2: 7855->13632 (96.3 seconds) Enter SS3: 13782->15031 (20.8 seconds) Complete SS3: 15188->21830 (110.7 seconds)
Update: Complete EHZ1: 21980 ->22286 (5.1 seconds) Enter SS4: 23241->24126 (14.75 seconds) Complete SS4: 24283->30879 (109.9 seconds) Enter SS5: 31028->31829 (13.35 seconds) Complete SS5: 31986->38133 (102.45 seconds) Enter SS6: 38282->39583 (21.68 seconds) Complete SS6: 39740-> 47403 (127.72 seconds) Enter SS7: 47552->48257 (11.75 seconds) Complete SS7: 48416->56290 (131.23 seconds)
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
OmegaWatcher wrote:
DDRKhat wrote:
There wasn't all that much you could get away with, really. And 90% of the time it took all the weird jottings as 7 or a 0. Unless I've gone into the wrong game mode or something?
This is one of the Age-detection games. there are others. You can select the game pressing select while choosing the game. There are two kinds of minigames, the Brain Age check and the Daily Training games. To get all training minigames, you'll have to get 20 stamps. To get a stamp, you must complete at least one game per DAY.
Ahh. I thought this was a bit too simple for nobody to have done it. Consider the video a WIP then, I'm finding this fun so I'll get to work on finishing this. [edit] Okay, some screenshots so far. I'm moving to work onto Sonic 2 now, will pick this back up later today. In the following screenshots the answers are still considered correct.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Here is video footage It might be better to just show screenshots however. There wasn't all that much you could get away with, really. And 90% of the time it took all the weird jottings as 7 or a 0. Unless I've gone into the wrong game mode or something? best I pulled off was this;
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
arukAdo wrote:
I suggest try something more entertaining for your first tas, just my 2 cents advice here, well, sonic 2 sound good, why not another plateformer for ds ? this one realy sound like boring
this wouldn't be my first TAS. I've done several, perhaps not published any and some were obsoluted (See: Zero Wing for GENS & Point Blank for PSX). The entertainment comes from seeing the end result, a sense of curiosity you could say.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
arukAdo wrote:
http://tasvideos.org/Rules.html#UseTheCorrectVersion
Gah! I was TASing the completely wrong game! Okay well, starting on the (U) version this time around XD
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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
arukAdo wrote:
Generaly you need to go US, regardless your personal preferences / material The order is US > JAP > EU Generaly the only jap games accepted are jap exclusive... or does contain massive difference that justificate it Taking the europe version is the worst idea here i think Also, im not sure its gonna be very entertaining, well, i hope it will for you :p
I am unaware of there being any difference in the games, other than perhaps the currency game.
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Post subject: Re: Brain Age / Brain Training
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Comicalflop wrote:
DDRKhat wrote:
Note: I will be using Brain Age (E)
Why?
Because I am English and that is the version I legally own.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
Incidentally, the Sonic 2 maps at The Sonic Center were recently updated with a batch I made. 100% scaled, all rings and objects shown, with hitboxes and solidity. They should be quite helpful for route planning. (except sky chase).
Already came across them and they have indeed been a great help towards planning. As for the comments about "keeping the flow". I can honestly so far I've not done a whole lot of back-tracking to get to the special stages (Give or take a few seconds to get the third special stage in EHZ1) And as I said, I personally feel it would become quite cumbersome having to mess around getting Emeralds in later zones where such solid routes without emeralds have already been posted.
A whisper in the wind~~
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