Posts for DK64_MASTER

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comicalflop wrote:
Diddy's speed is just plain faster. Dixie's hit detection is smaller when floating up in the air, but the level is big enough that Diddy's speed overcomes the small frames that would be saved by starting with Dixie. Using Diddy's speed overcomes it significantly, which I learned when testing levels of Dixie vs. Diddy. Dixie is just as fast as Diddy in some levels, like Redhot Ride, Artic Abyss, Rickety Rage, Klobber Karnage, etc.; not in Windy Well.
Very interesting. I never knew that. So you play as Diddy whenever possible. That explains why you are constantly switching players. I'm sure you've thought this run out very well! Looking forward to the final product. Then I'm looking forward to the REALLY clean version (V9) that you plan on submitting a few months later. Although I probably won't be able to tell the difference. :)
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comicalflop wrote:
It is not too long- however, I need to switch to Diddy to start Windy Well, and since a normal switch out of water is 66 frames, the way Sami switched under water and hit the target is faster than normal Dixie activating the song, and goal switching is faster than that as well. So what I do is the fastest method of all three.
I understand. Why do you need Diddy to start Windy Well? Does his cartwheels do something that Dixie's Helicopter spin doesn't? Or does Diddy float up in the air faster? Or is there a character barrel there?
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comicalflop wrote:
Arctic Abyss An easy water/ice level. The hardest part was the charge just before bonus #2- that took a lot of rerecords to find the best spot to stop the charge and go down to the animal sign without overshooting or missing
Why do you wait for the water to go down at the exit? Is Dixie's animation way too long? Great run so far!
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Zurreco wrote:
To get a bomb expansion, he would have to be in Clock Town at midnight of the first day, and he would need money to buy the bag. However, I would like to see if the Blast Mask can be used for Bomb Hover Staircases. It refreshes every 15 seconds, and the blast can be blocked, so it seems like it might work. Any testers?
The very hour the bomb hover was discovered, I suggested using the blast mask. Unfortunately, nobody got it to work.
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DeHackEd wrote:
As I understand it, toad can't be your 15th star. A zone change is required to make MIPS appear.
Hmm, maybe we can just skip MIPS all together, if we find a way to BLJ into DDD/BFS. Finding a BLJ spot in the garden might be helpful?
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Nice glitch AKA! Really made my day :). Now, I know we can't glitch into the 2nd floor, but there must be some soft spot where you can glitch through, like a pixel in the wall. Near the doorway to the secret slide (a floor above CCM), there are some funny things going on in the ceiling. Maybe you can find a soft spot there?
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Mirrored here for people who hate Rapidshare: https://webfiles.berkeley.edu/DK64_MASTER/shared/MM.rtf
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kwinse wrote:
You can also see an example of that by flying into the big tower of the castle and ending up behind the front door...
But you can open the door! What if you can get behind the water? And then open the door?
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nitsuja wrote:
FODA wrote:
Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise.
That sounds like what happened when I first pressed "B" in Super Mario Bros. "Oh well, that button doesn't do anything..."
I think it's one of the games unmentionable tricks, that they assume people will find. I find it analogous to holding down the b-button while having a cape in SMW.
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asteron wrote:
I think if it happens in flight you just pop up a little bit and it becomes a normal fall. Im not sure about the up part.
Yeah, I don't recall running out of time with my wing cap while in the air.
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pirate_sephiroth wrote:
hmm... today I'm using this one:
You have the Vista Skin installed?
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Do a Barrel Roll! I wonder what would happen if your wing-cap power runs out as you are facing upside-down. How would you fall? Wait, maybe the powerup only runs out when you are on the ground, I'm not sure.
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Here is a mirror. I'll probably keep it up until the next WIP is released, or if some of the overlapping levels the WIP are different. https://webfiles.berkeley.edu/DK64_MASTER/shared/foda.avi Many thanks to DeHackEd, and FODA!
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Here's another great John Madden parody: http://youtube.com/watch?v=q1v52f1TrWg
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pirate_sephiroth wrote:
DK64_MASTER wrote:
You mean getting only 1 spiritual stone would be the trigger? I thought GB proved otherwise?
I will check this out right now EDIT: hmm... tried several different combinations of medallions/equipment and nothing made them go away... I remembered something useful too... those guys are there at daylight if we have already spoken to Zelda. So, I guess either Guanobowl made something that could only be done after talking to Zelda (and the game assumed it was already accomplished) or he didn't do something (like the owl when he was returning from Kakariko)
GB said he advanced the day, and the guards left. Maybe 1 day HAS to pass between beating a temple and meeting Zelda?
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pirate_sephiroth wrote:
err... hey guys... I was toying with the debug rom, and I think those damned guards are always there UNLESS you activate some trigger (which I currently ignore)...
You mean getting only 1 spiritual stone would be the trigger? I thought GB proved otherwise?
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Ok, you being a total Newbie, I have to ask, do you know what TAS is? You should plan to make extremely clear on your site. Also, hosting videos on youtube is a source of trouble, often people will believe that TAS is real-time gameplay, and the confusion will cause some controversy. We aren't trying to pass off our runs as real-time runs and however how hard you try, I doubt that you'll be able to convery this message to the majority of Youtube.
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GuanoBowl wrote:
Should I do Forest Temple after Spirit?
You get there via Link's house -> Lost Woods, right? So after you get arrows, you play Requiem, and then kill yourself? Then you end up in Link's house again, right? It seems like it would be ok. You don't lose any time, unless you need the boomerrang, bombs in Spirit...
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Mukki wrote:
Which published movie has the most dense rerecord count? By that i mean highest rerecord count per second.
Erokky's ALTTP WIP has almost 1.5x the amount of re-records per frame. Yes, you read that correctly.
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GuanoBowl wrote:
Man, you guys are crazy.
Yep.
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comicalflop wrote:
Shadow Byrn wrote:
....he's STARTING OVER?!? WoW. Score 500000 cool points for determination.
I've restarted my run 8 times now... but since Z64 is a harder game to TAS and has been experiencing desynchs then yeah I give you a high five. I still think that restarting is difficult time wise and emotionally (I should know) but that the results are worth it.
Yeah, but most of your restarts were because of improvements you discovered. GB is starting over because of a route error or desync. Quite a bit more emotional (imagine starting over, and doing the same thing w/out many known improvements), I would imagine. (Not saying that your DKC2 run isn't a great display). I admire your persistance GuanoBowl!
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subanark wrote:
I wrote: 1. I don't know they cheated. Thats a typo, just as nitsuja stated, its ment to say: 1. I don't if they cheated. The rules of the runs here are: The replay file 'wins' the game. If you have the source code for the game, and know exactly how the random number generators works, then use that to your advantage its not cheating (even though you have an unfair advantage in making the replay). If you have a super computer and have it do portions of the run for you its ok. If a team collabrates to make the replay, thats ok too (give credit where credit is due though). Tool assisted runs for me are about what is possible, what would the perfect run look like. For me a tool assisted run is "a game was completed in X frames", where as a non-tool assisted run is "play X has completed the game faster than anyone else." TSAs stand on their own, there is not a TSA out there that I think is less enjoyable than a non-assisted speed run (of the same game and goals). I think a well optimized run (with reasonable goals) should be accept regardess of the game. Perhaps a run could have ratings: 1. Fun to watch 2. Professional (well optimized) Games on the site must pass both of these criteria to get published. It would be rare to see a run that meets the first, but not the second, since a professional is either out or in the making. Boring runs do occationaly get accepted, e.g. Mario Legend of the 7 stars. I could not bear to sit though that movie without fast-foward. The main fall back on that is its very long, but the game is popular enough to warrent a published status. P.S. The run I'm currently doing (if I ever finish) I think is fun enough to watch.
Boring runs are in the eye of the beholder for the most part. This is why we rely on the voting decision to help decide if movies should be published. I see nothing wrong with what we have been doing, and no need to change it.
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subanark wrote:
If someone posts a boring speed run of a game on your tube, I'm not intrested because 1. I don't know they cheated.
Ok, first of all, we are not cheating. We are using no cheats whatsoever. If you are refering to slowdown, frameadvance, and save-states, those are tools. Not cheats. Big difference.
subanark wrote:
2. I can't see the button combination used during the movie.
Yeah, that's a valid point. But the published AVIs don't contain button presses. However, you can just view the movie file. This brings me to my next point...
subanark wrote:
For me, many movies I read the author commantary on what stragities were used, and how the game engine works. I then look at the replay as a guide in showing me how it turned out. I am 99% certian if someone made a well optimized TAS of Pokemon Dungeon Red, the movie would be boring as ever to watch. However I would be very intrested on the techniques used to optimize the entire dungeon ahead of time to minimize the amount of walking from one exit to the next. You are saying such an effort has no place here. I cannot think of any other site that would either.
You can browse the WIP and Grue forums for runs that aren't or will not be published. The movie files are all there, and if you ask the author, he can provide a description (provided it is not there). The info is available. There is no point to publish movie that isn't interesting, or has a various amount of no votes, or is deemed non-publishable. The only thing you are missing is an AVI file. But still, it seems like you only want the movie files, because you can't tell if you "cheat" if you just have an AVI, and you can't tell the button presses on an AVI if it not encoded with them (which they aren't). If we were to provide a description of all movie files on the main page, it would get clutter fast. And it would be WAY too big of a job. AND it would be redundant, since all rejected/WIP runs are available in the forums!! So I'm sorry, your idea isn't feasible.
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Gorash wrote:
What is a valid online IQ test anyway? Methinks if they ask for quotes to be completed then a sure sign of intelligence is to look them up. 135 btw., still puzzled about that stupid rose quote... (and how many non-natives know "fallacious"?)
Boy, after that HG palava, and Bisqwit's long descrition of fallacies, you'd be surprised how many of us know :). Unfortunately, I can't find the link at the moment.
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Your IQ score is 135! "You have a strong ability to process visual-spatial and mathematical information and this, combined with your logical mind, means you are a Visual Mathematician. You can manipulate multiple parts of the picture (or problem) to come up with a solution and can understand the "big picture," which is partly why people may turn to you for direction. Like Einstein, your ability to detect patterns and your skills in maths and logic, make it natural for you to come up with ideas and theories that simplify processes for everyone." Not bad. Although I tend to score lower.
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