Posts for Dacicus

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Does anyone else find there to be poor contrast on dark mode between the background and foreground colors of teletype text? Check out Wiki: GameResources/NES/WizardsAndWarriors3 or Wiki: TextFormattingRules#Emphasis as examples. Pink on dark grey doesn't stand out well, IMO. It's OK under light mode, but the site defaults to dark.
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franpa wrote:
I think someone trimmed the decimals off of Movement Speed for each costume too.
Do you mean on the Resources page? The sub-speed values are the fractional/decimal part.
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The Uzebox wiki has a list for that console. Flight of a Dragon might make a nice run.
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Here I am to provide feedback, though I must admit that I've played neither this game nor the original Mario Forever. My impression as an uninformed viewer is that this seems like a rather boring hack. Is there some gimmick to it that I'm missing? It looks like run right all the time, except for that level where you also do some run left.
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feos wrote:
Unless there's literally no change other than the counter.
IIRC from streaming a 99-point "run" on Twitch some years ago, there's also a day-night cycle. Can't give you details, because I didn't watch the entire thing myself at the time, but I'm hoping it loops after 24 hours.
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Seems like a pretty simple game, but the music was catchy. Yes vote.
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The information in "The rating system" tab seems to be outdated when rating a movie. It talks about dropdown menus and hyphens, but there's nothing like that. How can I give [5332] NES Color a Dinosaur "four color theorem" by warmCabin in 08:11.72 the 1337/10 it deserves when the instructions don't even make sense?
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Patashu wrote:
I guess the important question to ask is 'is this physically possible to do outside of libTAS'
I second this question. These findings with libTAS are interesting, but is it actually possible to send the same input twice in a row on the same frame with real hardware?
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Patashu wrote:
My vague thought is that maybe there should be an upper limit on how long a TAS can be before it's automatically rejected
IMO, making a new rule to limit TAS length would be hypocritical after all of the rule changes intended to increase the scope of what's allowed in submissions.
Spikestuff wrote:
Cause that worked out well for the Resident Evil 4 community for a much lower time.
The wording in that changelog makes it seem like runs that were too short would be banned.
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I meant the koopa on the platform before the plant.
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At approximately 0:30, why don't you jump on top of the platform and kill the enemy? It seems like that should save time by getting over the pipe more quickly.
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Any type of "fill tool" is primarily passive coloring and does not count. It was obvious from the video that you did not color each individual pixel of each dinosaur, so this will have to be a No vote from me.
Patashu wrote:
"Is White A Colour" - the greatest thread in the history of forums, locked by a moderator after 12,239 pages of heated debate,
IMO, you're very optimistic if you think that such a thread will last that many pages before getting locked. This is the Internet, after all.
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This Kaizo-like Mario game made by Genisto quite a while ago.
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Hopefully this is the appropriate thread for this issue: The image links on Wiki: GameResources/NES/LegendOfZeldaOutlands are broken for me. I probably have the originals on an old hard drive, if you want them.
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I saw plenty of running to the left. You can't go around breaking game objectives like that. Sorry, but I'll have to vote No on this one.
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Nice find with the glitch, but I find the implementation in the current movie boring due to the lack of action. No vote.
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There are multiple ports just for DOS. For example, my browser reports 48 results when searching The Adventure Family Tree for the term DOS, but obviously some of them refer to the same port.
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p0008874 wrote:
Wake up.
The game clearly says that you have to answer yes or no. I made a thread where we can discuss which port(s) to use for future runs.
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It was nearly two years ago that I said I would do this. Let's talk about making a run of the first (AFAIK) interactive fiction game. Multiple runs might be possible, actually, since there are many ports of this game with variations in the total possible score. That should probably be the first thing to be decided: Which port to use. In theory, we could use a PDP-10 emulator/simulator to run Crowther's original game or Woods's update. The PDP-10 projects that I've found online output to the console, however, which means that it would require some type of emulator-within-an-emulator setup. There are ports for Amiga, DOS, and various interactive fiction systems (Hugo, Inform, TADS, etc.). Any thoughts?
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Samsara wrote:
In the meantime, if there are any questions surrounding the non-acceptability of this run or the current state of our rules, I will be happy to answer them here and further address them in the upcoming judgement.
One thing that stood out to me:
HappyLee wrote:
This TAS beats the game, and got the true ending.
Are there SMB hacks that have multiple endings? My understanding (possibly incorrect) from what I've read about hacking SMB is that it does not have much free space. Does this specific hack have multiple endings? If there is only one ending, I find it misleading to claim that this run got the "true" one. I had some other thoughts, but it appears that they will not make an difference for the judgment.
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LogansGamingRoom wrote:
1. when i tried to open "openmsx", it said it could harm the computer. i'm using windows 10. do i open it or not?
Did you get openMSX from its official site or from somewhere else?
LogansGamingRoom wrote:
2. if i can open it, how do i load the game rom (i have it installed) and tas with it?
Check out the Documentation on the openMSX site. It even links to a video showing different ways to load a ROM. What do you mean by having the ROM "installed," though?
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Zeupar wrote:
Will Brazil take revenge on Belgium?
No.
Zeupar wrote:
Will England get past the group stage?
Yes.
Zeupar wrote:
Do you wish vuvuzelas were a thing in Qatar?
Checks distance from current location to Qatar... sure.
Zeupar wrote:
How many goals will Spain score in the final?
None of them.
Noxxa wrote:
I wish Qatar wasn't a thing.
Technically, it's a place. :P All joking aside, I don't recall watching a World Cup match since 2006. It was France versus some other team, probably in the knockout stage, and they both played so defensively that I got bored and decided that neither deserved to win.
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OK, thanks. Another thing I noticed: Did you experiment with holding down the jump button for fewer frames for Player 2 after they bump into each other at the beginning of that level? That should allow P2 to land on the middle platform more quickly. Since the magnitude of deceleration is larger on the ground, P2 might reach that second gift more quickly. RAM addresses 40A5 and 40A7 are some type of counters for P1 and P2, respectively, that you can use for precise jumping, in case you didn't find them already. I've worked on a 1-player TAS and have notes about several other addresses.
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Why does Player 1 start moving later than Player 2 in level 2?
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Sega Retro has a download with some older versions. Maybe it works with the 9F from there.
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