Posts for Dacicus

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MUGG: There's a translation of the Soccer League game available. That might help with the options.
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mz wrote:
Any Soccer Game - Using the U.S. men's national team
Actually, the U.S. team in Nintendo World Cup has the most variety in that each member has a different super kick. They also have varied HP values and speeds. For the other teams, these variables are exactly the same for each member. However, the U.S. HP and speeds are used regardless of the team you select if you're playing Tournament Mode. SMB - Jumping over the flagpole
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There are some obvious grammatical errors in the intro text, such as having a comma after man. Also, why the quotes around man? I liked the intro music—the Moonlight Sonata sounded too electric, though—but not the music that played when actual TASing was shown. I haven't played most of the games in the video, so I'm not sure just how much it shows off. As some other posters have said, however, I think that a better clip could have been chosen for OoT. I'm pretty sure I know what it was showing (skipping part of Dodongo's Cavern, right?), but I don't think that clip showed enough of the location for someone to get a quick idea of what was going on unless he was already familiar with the glitch.
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ShinyDoofy wrote:
1) Drop duplicate frames. By this, mencoder takes at every frame and compares it to the one before. If they are exactly the same (i.e. not one pixel changed), the second one is dropped.
How does this affect the final length of the encoded movie? Does it end up being shorter because it has fewer frames? If so, isn't it less accurate to do this than to leave in those duplicate frames that were actually present in the TAS?
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Bisqwit wrote:
For the record, I use http://tasvideos.org/Search.html for searching the forums, rather than the phpBB feature. Wrote it myself, but still like it better.
I just tried that search feature a few times and got no results at all, even when searching for something that I was sure would produce results (Metroid). This happened in Firefox, IE, and Opera. Maybe there's a problem because of the site move?
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I think this TAS should be published. It's a great example of what TASing can achieve. For the original LoZ, the dungeons don't contain puzzles as much as they are puzzles, and Outlands expands on this idea very nicely. I find it entertaining that the glitch allows the player to just disregard this fact and plow through minimal portions of the levels before completing the game.
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MUGG: What version of FCEU did you use for those movies? The Out of Bounds glitch just seems to freeze the game when the opposing player is about to tackle you. Is that what it's supposed to do? AKheon: What do you mean by a "full" TAS? BTW, I've done some work on hacking this game and found some useful RAM addresses (e.g., player positions, steps taken) in the process. If anyone wants those, just ask.
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I pray that everyone has a blessed Christmas! And happy birthday, duksandfish!
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Mr. Kelly R. Flewin wrote:
Color Me A Dinosaur!
I think I should work on Lemmings instead ;).
Lord Tom wrote:
I don't know if you ever saw the WIP I did for the NES version of the 1st five levels a few months back, but check it out if not (linked to one page back, I believe).
Yes, I saw it. With your permission, and if I don't find better solutions, I'll use your solutions in my movie and list you as a joint author. It will be a while before I get to those levels, though. The extra jobs they give you in the Fun levels probably make them harder than the other difficulties because of possible alternate solutions.
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Is there any interest remaining in the NES version of Lemmings? I'm planning to eventually finish my TAS (using FCEU 0.98.13) regardless, but I'll be even less hurried than I am currently if no one is interested.
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Lord Tom wrote:
New idea...would anyone object to the run being centered on speed by the in-game timer (per-level)?
Are you talking about the NES or SNES version?
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First there was automatic Mario; now there's automatic Kirby. Also, this.
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Bisqwit, Since you know several languages, do you ever dream in any language other than Finnish?
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Pekopon: Racing America?
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Maybe they just perfected the implementation to the point that they might as well have invented it ;).
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superjupi wrote:
It seems I'm even more alone on numpad usage than I thought.
Some laptops, like mine, don't have a separate numpad; that could be a factor for those of us who primarily use laptops. For example, I have to press a key labeled Fn together with Num Lock in order to toggle certain keys between the usual mode and the numpad mode.
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My layout is almost the same as the one I posted in that topic. I now use IJKL for movement, however, because the arrow keys on my 5.5-year-old laptop are starting to fail.
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The test run looks great so far. Do continue.
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Rridgway wrote:
Um, I believe it was a GB or GBC game. It involved timetravel, and toddlers, if I remember correctly. I believe you walked around to find lanterns?
Based on a quick Google search, might it be Rugrats: Time Travellers for GBC?
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Dromiceius wrote:
A game genie code would be better than having to use an IPS, if you know how to make those.
Here you go: AEEOVILA. Also, I was wrong about nothing changing in the second quest. The various symbols (money, knowledge, family, peace) that you can pick up apparently have different graphics in the second quest. I wonder if you actually need those things to beat the game, though. EDIT: You do need the symbols. You can't exit the castle if you don't get the one inside. I've also tested the idea of skipping the third castle, but you don't finish the quest if you skip it. So you'll need to get all four symbols.
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I remember playing this as a child and not having any idea about the goal of the game. That was partly cleared up by a document on GameFAQs, but I'd definitely like to see a TAS of it. You need to beat the game four times in a row to get the good ending, although the info I've found on the Internet says that there are no differences between the "quests." If it would be allowed, I can make a hack (a simple one-byte change) that would give you the good ending after the first time through.
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pirate_sephiroth wrote:
And like a million people have posted this same video -> http://www.youtube.com/watch?v=77D2eZDR79E
NIBBLES.BAS ftw
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The only game that immediately comes to mind is Nintendo World Cup (NES), but I'm not sure if I've ever played against a person before. I also played Jetpack Christmas Edition (PC) very much when I was young (it came with the 486), so I have established, but not necessarily optimal, routes/strategies for completing all of the levels.
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Perpetual motion has finally been discovered! Hopefully the cats don't mind.
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Based on some testing that I did earlier, I think the shortest input time for a complete match is around 5:55. My result was USA 1 - 0 Cameroon. this is me: I made a playaround in 2005, but I never submitted it (thread here). I don't have the FCM any longer, but I did encode the match and put it up on YouTube (quality isn't very good, unfortunately):If I can get enough suggestions/ideas for interesting goals, I'm open to making another playaround with more frame advance and re-recording utilization.
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