Posts for Dacicus

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Joined: 6/22/2005
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CtrlAltDestroy wrote:
I think a sidequest is only truly a sidequest when the result is just some pointless collectible item that doesn't make the main adventure any easier or harder for you, it's only added in to increase the gameplay length.
By that definition, getting all of the heart containers in the Zelda games is not a sidequest. I disagree, since having all of the hearts is not essential to completing the game.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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DK64_MASTER wrote:
But why do you want to differentiate between side quests and the main adventure? They all make the game.
I judge linearity by how much freedom the player has in completing the main adventure. Side quests are not essential to beating the game, so I ignore them in that respect.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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I agree with the examples of LoZ and the MM series, and I'm quite sad to see where the Zelda series has been going in this respect. Sure, there was the possibility of not knowing what to do next, but that very thing made it so much more rewarding when you finally did figure it out. Now, it seems like the "helpers" in the Zelda games bug you about going to the next dungeon every five minutes. I find that this interferes considerably with side quests that the games may have, and I don't even consider myself a large fan of side quests.
DK64_MASTER wrote:
Sure it's a good example, but the best one I can think of is: The Legend of Zelda, Majora's Mask. That game was nonlinear in almost every way possible, and this makes it really interesting for route planning and sequence breaking.
LoZ was more nonlinear than MM. The fact that there are sequence breaks in the latter game attests to this.
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Editor, Experienced Forum User, Published Author, Player (70)
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No, no, it would be a general topic, hence the X (like a variable).
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I thought about making a topic called "Ask X" in order to stop the copycats, but there is that problem you mentioned (assuming people would actually stop making individual topics).
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Editor, Experienced Forum User, Published Author, Player (70)
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You guys might already know about this, but Megabot is a game quite similar to Mega Man. I find it quite hard.
Current Projects: TAS: Wizards & Warriors III.
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upthorn wrote:
No, because there is a place in the rules where it says that a TAS of the game must be entertaining. The OoT run entertained many, while the SC2 one did not.
That's because many people hadn't ever played SC2, so they didn't know the planning behind the movie. If you would ignore the people who shouldn't have voted because they didn't know the game (which I think would be a logical rule to add), there wouldn't have been so many unfavorable votes or comments.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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DK64_MASTER wrote:
The general public weren't screaming for a SC2 run were they? Were they screaming for a OOT run? No, they were demanding it.
I don't see anywhere in the site rules where it says popular demand should be a factor in determining whether a movie gets accepted or not. If we would actually have followed the rules, the OoT run should have been rejected and the SC2 one accepted.
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Raiscan wrote:
Has a JXQ voiceover commentary
That shouldn't matter for voting purposes, as it's not a real part of the game.
Raiscan wrote:
Was the first of its kind
By that reasoning, why was Bisqwit's SC2 rejected?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Kitsune wrote:
Chex Quest 1-3
The so-called "Chex Quest 3" is actually a collection of content stolen from other wads (source), so it's not an official Chex Quest game.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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I was planning some sort of Wizards & Warriors III FAQ/walkthrough when someone on an IRC channel that I no longer frequent linked me to the TAS on this site. After I finally got the FCM to work, I was very surprised, and I joined the site some time after, mostly with the intent of adding the tricks to the walkthrough. In the end, the "walkthrough" ended up being just a list of various pieces of information that could be useful for TASes.
VANDAL wrote:
I found the site's address difficult to remember... so I usually would just type in Bisqwit in google search
Lol, I did the same thing before I bookmarked it. I thought of the name as a strange variant of biscuit, which made it somewhat easier to remember.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Another request
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I've been using FCEU's memory viewer recently (NES -> Debugger -> Memory). After a while of having it open, the game starts to lag, and sometimes the main FCEU window loses the focus to the memory viewer window. This happens in both versions 0.98.13 and 0.98.15. I'm running WinXP Home, if that's relevant. If someone would be willing to look into this and see if it can be improved, it would be much appreciated.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Blublu wrote:
No one is "redefining" anything. It's just too bad that there aren't two different English words for free (cost nothing) and free (not constrained).
Well, there's costless and unconstrained, but they just don't sound as cool as free, do they?
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Editor, Experienced Forum User, Published Author, Player (70)
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I found this movie very entertaining. While I don't like the fact that such a major glitch exists in the engine of one of my favorite games, it was put to great use in this movie. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Small Improvement
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Actually, it is possible to save some time (maybe a second or two) by improving the jump as Kuros enters the third wizard guild. He needs some leftward momentum as he's entering the door, and he'll make it to the top of the steps in one jump.
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Harvey Denton: Very nice find. Looks like it's time to cancel another submission of this game. Hopefully that "third time's the charm" thing will apply.
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Editor, Experienced Forum User, Published Author, Player (70)
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This is an awesome movie. I could never figure out how to get past the first dungeon-type area myself, so most of it was stuff I had never seen. Very amazing boss fights, nonetheless, and playing around with the enemies in levels was entertaining, too. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
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I remember wandering around underground searching for the treasures when I was young, and you just skipped that entire part. Very amazing. Yes vote.
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comicalflop once got Link to zip up the ladder in the room where you get the slingshot, but he hasn't been able to replicate it.
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stickyman05: I refer you to this enlightened quote from page 2:
Jweb Guru wrote:
The game size "argument" is a nonargument, of course, because TASVideos does not support piracy!
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Editor, Experienced Forum User, Published Author, Player (70)
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Considering that there are still issues with N64 TASes, I think it will be a while before Gamecube ones.
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Do you mean that the AVI plays back too quickly for you?
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So does this mean that we shouldn't bother working on DOS TASes?
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A pretty funny thing happened when I beat this game for the first (and, so far, only) time. It was Thursday morning when I saw the link on IRC, and I started playing it. I had to go to a research lab for part of the day, so I just left the game on while I was away. When I finally beat it, my time was 7:45. Yes, that's 7 hours and 45 minutes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Enough with the code tags, already.
Current Projects: TAS: Wizards & Warriors III.