Posts for Dacicus

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Joined: 6/22/2005
Posts: 1042
I was planning some sort of Wizards & Warriors III FAQ/walkthrough when someone on an IRC channel that I no longer frequent linked me to the TAS on this site. After I finally got the FCM to work, I was very surprised, and I joined the site some time after, mostly with the intent of adding the tricks to the walkthrough. In the end, the "walkthrough" ended up being just a list of various pieces of information that could be useful for TASes.
VANDAL wrote:
I found the site's address difficult to remember... so I usually would just type in Bisqwit in google search
Lol, I did the same thing before I bookmarked it. I thought of the name as a strange variant of biscuit, which made it somewhat easier to remember.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Another request
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I've been using FCEU's memory viewer recently (NES -> Debugger -> Memory). After a while of having it open, the game starts to lag, and sometimes the main FCEU window loses the focus to the memory viewer window. This happens in both versions 0.98.13 and 0.98.15. I'm running WinXP Home, if that's relevant. If someone would be willing to look into this and see if it can be improved, it would be much appreciated.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Blublu wrote:
No one is "redefining" anything. It's just too bad that there aren't two different English words for free (cost nothing) and free (not constrained).
Well, there's costless and unconstrained, but they just don't sound as cool as free, do they?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
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I found this movie very entertaining. While I don't like the fact that such a major glitch exists in the engine of one of my favorite games, it was put to great use in this movie. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Small Improvement
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Joined: 6/22/2005
Posts: 1042
Actually, it is possible to save some time (maybe a second or two) by improving the jump as Kuros enters the third wizard guild. He needs some leftward momentum as he's entering the door, and he'll make it to the top of the steps in one jump.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Harvey Denton: Very nice find. Looks like it's time to cancel another submission of this game. Hopefully that "third time's the charm" thing will apply.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
This is an awesome movie. I could never figure out how to get past the first dungeon-type area myself, so most of it was stuff I had never seen. Very amazing boss fights, nonetheless, and playing around with the enemies in levels was entertaining, too. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I remember wandering around underground searching for the treasures when I was young, and you just skipped that entire part. Very amazing. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
comicalflop once got Link to zip up the ladder in the room where you get the slingshot, but he hasn't been able to replicate it.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
stickyman05: I refer you to this enlightened quote from page 2:
Jweb Guru wrote:
The game size "argument" is a nonargument, of course, because TASVideos does not support piracy!
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Considering that there are still issues with N64 TASes, I think it will be a while before Gamecube ones.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Do you mean that the AVI plays back too quickly for you?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
So does this mean that we shouldn't bother working on DOS TASes?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
A pretty funny thing happened when I beat this game for the first (and, so far, only) time. It was Thursday morning when I saw the link on IRC, and I started playing it. I had to go to a research lab for part of the day, so I just left the game on while I was away. When I finally beat it, my time was 7:45. Yes, that's 7 hours and 45 minutes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Enough with the code tags, already.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I would vote, but I don't know who here is female. Well, other than Vidar, Boco, and WifeXQ. [off topic]
Tub wrote:
also, all generalisations are false.
Including that one? [/offtopic]
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
What about the opening music of Wizards & Warriors?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I don't know if this is the proper topic, but I'd like to make a request: Please allow the disabling of L+R/U+D. They can interfere with normal playing. Thank you very much.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
This was pure genius. Definitely a yes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
In the Play and Record windows, the drop-down boxes are completely blank. Is it supposed to be like this? I recorded a short movie of Need for Speed II, but it desyncs upon playback. The behavior is weird: It seems as if Up is being held down or pressed repeatedly on the main menu, when I wasn't actually pressing anything. Also, the input during the race apparently happens too early, so that the car starts slamming against the wall. It's almost funny how badly the race goes during playback. EDIT: Here are the plug-ins I'm using: Graphics: Pete's D3D Driver 1.76 Controller: N-Rage Plugin 0.95 CD-ROM: Mooby2 cd disk image driver 2.8 Sound: P.E.Op.S. DSound Audio Driver 1.9 BIOS: SCPH1001
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I'm apparently not the only Romanian who came up with the idea of using Dacicus as a nick, but I'll leave it up to you guys to figure out which of the various results are me ;).
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I've got Bisqwit's SC2 video and probably less than 20 ROMs. Definitely less than 30.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
Just when you think the game's been utterly broken... So, when should we expect to have the Door of Time skip figured out? ;) Actually, would that even be helpful at this point?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
I've never played the game, but I liked the movie. Most of the things that the different aliens said at the end were funny, so I might try this just to see if they act the same throughout the game. It reminds me of Solar Winds, but with a greater variety of aliens.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1042
GuanoBowl must still be very busy.
Current Projects: TAS: Wizards & Warriors III.