Posts for Dacicus

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Joined: 6/22/2005
Posts: 1052
I would vote, but I don't know who here is female. Well, other than Vidar, Boco, and WifeXQ. [off topic]
Tub wrote:
also, all generalisations are false.
Including that one? [/offtopic]
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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What about the opening music of Wizards & Warriors?
Current Projects: TAS: Wizards & Warriors III.
Post subject: A Request
Editor, Experienced Forum User, Published Author, Player (70)
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I don't know if this is the proper topic, but I'd like to make a request: Please allow the disabling of L+R/U+D. They can interfere with normal playing. Thank you very much.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
This was pure genius. Definitely a yes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
In the Play and Record windows, the drop-down boxes are completely blank. Is it supposed to be like this? I recorded a short movie of Need for Speed II, but it desyncs upon playback. The behavior is weird: It seems as if Up is being held down or pressed repeatedly on the main menu, when I wasn't actually pressing anything. Also, the input during the race apparently happens too early, so that the car starts slamming against the wall. It's almost funny how badly the race goes during playback. EDIT: Here are the plug-ins I'm using: Graphics: Pete's D3D Driver 1.76 Controller: N-Rage Plugin 0.95 CD-ROM: Mooby2 cd disk image driver 2.8 Sound: P.E.Op.S. DSound Audio Driver 1.9 BIOS: SCPH1001
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
I'm apparently not the only Romanian who came up with the idea of using Dacicus as a nick, but I'll leave it up to you guys to figure out which of the various results are me ;).
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
I've got Bisqwit's SC2 video and probably less than 20 ROMs. Definitely less than 30.
Current Projects: TAS: Wizards & Warriors III.
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Joined: 6/22/2005
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Just when you think the game's been utterly broken... So, when should we expect to have the Door of Time skip figured out? ;) Actually, would that even be helpful at this point?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
I've never played the game, but I liked the movie. Most of the things that the different aliens said at the end were funny, so I might try this just to see if they act the same throughout the game. It reminds me of Solar Winds, but with a greater variety of aliens.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
GuanoBowl must still be very busy.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
hippo wrote:
everytime I try to input a colon it makes a semi-colon
The same thing happened to me. It should work if you press Shift one frame earlier than the colon, instead of at the same time.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
I started making a movie of the PC Mega Man, and I've discovered a possible bug. The game goes way too quickly at the default 3000 cycles, but I think it goes at a reasonable speed at 750 cycles (I only tried multiples of 250). Unfortunately, the playback seems to be at 3000 cycles, even though I recorded it at 750. Is this due to some configuration settings? I can post my dosbox.conf, if necessary. Oh, yeah, this happened with the alpha3 version. EDIT: Here's the config file.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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Keyboard layout (for systems used on this site): Up = Up Left = Left Right = Right Down = Down A = B S = A D = Select F = Start Q = C-up/Y(/autofire B, but I don't generally use it) W = C-left/X(/autofire A, but I don't generally use it) E = C-right R = C-down Z = Z X = Left trigger C = Right trigger Hotkeys: Shift + F# = Save to slot # (or # - 1 for some emulators) F# = Load slot # (or # - 1 for some emulators) Enter = Pause Space = Frame advance . and , = Show input and frame number. I'm not sure if I have these consistently mapped, but I generally have them both on or both off, so it doesn't really matter. + = Increase speed - = Decrease speed Tab = Fast forward My save state use is horrible. I don't really have designated states for certain spots. Instead, I sort of cycle through states 1-5 as I progress in a level, usually in places that require frame advance. It would probably help if I wrote down important frame numbers, but I don't.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
AKA wrote:
Don't you actually need the original disks/CD's to be able to play stuff on DOSbox.
You need to have the game installed on your computer. Not all DOS games had the requirement of the disk/CD being in the drive to play them. The installation process could be quite sensitive to settings, though.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Those "edutainment" games were actually pretty interesting. IDK if they'd make good TASes, though :(. Another idea: Oxyd series
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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Mega Man Mega Man 3 Jetpack Jetpack: Christmas Edition
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Posts: 1052
Bag of Magic Food wrote:
But you haven't even seen the trailers yet! Trailer 1 Trailer 2 Trailer 3
The first one was interesting, but the other two seemed to be compilations of scenes from different movies. Maybe I just didn't recognize the source material of the first one...
AKA wrote:
In terms on Game to Movie I'd have to go with Resident Evil, even though it didn't have to much resemblece to the original game
Doesn't it take place in some other facility than the house in the first game? At least, that's what I've read. Or were you talking about other departures from the game(s)?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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Chamale wrote:
Level 5 is an exception, where it is possible to abuse temporary invincibility to go through a door.
That's easily dealt with: Don't have any temporary invincibility, even when the player gets hurt. For example, Wizards & Warriors X has the enemies "drain" you of life whenever they contact you. You can literally get killed by one enemy if it touches you for maybe one second continuously. You don't get knocked back or anything like that when you get hurt, either. Sure, this is horribly annoying for normal play, but it would prevent the damage boosts that are in quite a few TASes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
My favorite for TASing and playing is FCEU, mostly due to the simple menus. The tools available in VBA are probably great, but I don't use them very much; the only thing I really have against it is that the movie recording and playback options aren't in the File menu. I guess that's an effect of using FCEU first. I've used Mupen64 and Project64 quite a bit, mostly for playing OoT and MM. I don't really have a preference between them at this point, but N64 emulation still has some ways to go.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
Kyrsimys wrote:
You probably wrote it wrong, like I did. I believe the correct form is "Ghosts'n Goblins", not "Ghosts 'n Goblins".
I wrote it "Ghosts n Goblins," and it accepted that. There are clearly some parsing issues with that quiz.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
1325 points. Yes, I used quite a few hints. I'm apparently a Nintendo Noob. I found it weird that it had Ninja Gaiden on the last level. Isn't it more well-known?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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Wizards & Warriors III in about 44:43 I mess up quite a bit, forgetting how many keys I need or where to go next. Nonetheless, I manage to pull off almost all the sequence breaks used in the TAS. I'm not sure why I got the first-level wizard costume before getting the knight one, since making that bee hive thing disappear is one of the easier glitches. What surprised me was that I actually got the trick to work that allowed me to get to the third thieves' guild early; I usually give up due to repeated failures in a normal playthrough. I also found my variety of "deaths" in the third thief test quite funny. I just about exhausted every way to "die" due to those knives and arrows at the beginning.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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The bios file needs to be named disksys.rom.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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I think you just need to put it in the same directory as the FCEU executable.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
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Saturn wrote:
I picked W. Germany because they have the best tackle power of all teams (you surely noticed that the Italian players got knocked down pretty soon, which weakened their defense and helped me alot to make the last goals during the match).
From the little research I've done into the subject (mostly using the Cheats search), I think all the teams have the same tackling power. Slides do 3 points of damage and tackles usually do 9. Most of the teams have different HP, though, with W. Germany having the most.
Saturn wrote:
The 2 self-goals my cousin did were because he tried to cheat so that they will count as goals against me. There is a chance to do so even by shooting in his own gate, but it is very hard and risky, thats why he failed there.
That's really interesting. I've never seen that happen. Does it only happen in versus matches, or have you had it happen during the tournament? I watched the second match, and it was hilarious with everyone sliding around when tackling or tackled. Too bad you can't choose the field type before normal matches without going through all the trouble of playing a versus match.
Current Projects: TAS: Wizards & Warriors III.