Posts for Dacicus

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I guess I had an earlier version than 0.98.13 v6. I tried it with 0.98.15, and it turned out correctly. Once again, nice movie.
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Lol, I guess turning the sound on can help with such decisions. Nice movie, Acmlm. It's weird, though, because you only get 14700 points when I play it back. You also miss some of the enemies. Which version of the emulator do you have, and what settings are enabled? There might be some desynch issues.
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By the first boss, do you mean that array of guns that you fight in your spaceship?
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Do both of the counterfeit coins have the same weight? Also, how does a triangular balance work?
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Nice movie. I've tried this game a few times but could never figure out how to fight. You clearly showed that you knew what you were doing. YES from me. BTW, did you kill the boss in one hit? That's what it looked like to me, but I keep thinking that bosses shouldn't go down that easily.
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Maybe restarting the computer would help? I've had programs work afterwards even if they didn't say that a restart was needed.
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I was born in Romania but have lived in the U.S. most of my life. Therefore, I'm fluent in English and probably know enough Romanian to survive, although I wouldn't say I'm fluent in it. I've taken some Latin. I might be able to figure out some words in Romance languages like French, Italian, and Spanish, since they're derived from Latin and similar to Romanian to some degree. My plans are to learn Greek and Hebrew sometime, in addition to learning more Latin. BTW, if any of you want to learn Greek or Latin, I recommend Textkit.
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Merry Christmas!
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Kyrsimys wrote:
Jetpack is great, but is there any way to turn off the PC-speaker sounds?
There are command-line parameters that you can use to select the sound. Use "jetpack -s0" to turn off the sound. I think it goes up to -s3, with one of them being the PC speaker, one the Sound Blaster, and one some other sound source. I can't remember, as I've always turned off the sound since switching to a Windows OS.
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Jetpack is a great game! I remember getting the Christmas edition on my family's 486 years ago. It came with the computer, and it took me so long to finally beat it. I downloaded the full version a while ago, and played up through several levels, maybe 20 or 30 of them. Haven't beaten the whole game, though. Squarez Deluxe is also fun.
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Where would that fit in? EDIT: Lol, never mind. That's great! A wonderful game! Well, I optimized the input for frame perfection. Thanks to some moves that adelikat suggested, the movie is now less than 22 minutes long. Since my file host is still having server issues, you can get it here. I'm aware that the move 6. Qxg6 hxg6 would be faster, but I think that the fight between the rook and the queen is more entertaining than the one between the pawn and the queen. I'd like your opinions on this, however. If you want to fast forward to the computer's moves, here are the frame numbers: 1. 4000 2. 26400 3. 48400 4. 53300 5. 57900 (the take-backs occur after this one) 6. 77900 I have the movie and the save states at those frames in a zip file. If anyone would like it, I'll be in the chatroom.
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I voted yes. That was a very quick and entertaining run. I especially like how you defeated several enemies while perpetually falling.
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Thanks for the advice. I'll try to optimize this glitched version, unless someone else wants to do that. Since I should be working on Lemmings anyway, I'll leave the bizarre game idea for someone else, at least for now. ;)
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That's great! I wonder when the "next version" that post refers to will come out. I personally look forward to runs of Jetpack, Night Raid, and the Mega Man games. Well, the Night Raid one would just consist of perfect shots, since I'm pretty sure the planes come in a predefined manner, but I'm wondering what the high score would be on that game if you destroyed the enemies as quickly as possible and didn't waste any shots.
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Okay, here's the FCM file. I made a zip file that includes the savestates, but my host is still not working. Here are the frames around which the computer makes its moves, if you want to speed up to them, or just go away from the computer for a few minutes: 1. 4500 2. 27000 3. 49000 4. 77000 5. 89000 (wait after this one to see the take backs, if you want) 6. 109000 (this is basically a repetition of #3)
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lol. Well, don't be too happy yet. The movie, although unoptimized, takes 30:35. We'll definitely have to play around with what moves after the first three shorten the computer's thinking time the most. I'm working on making save states right before the computer moves, so that anyone who wants to watch it won't have to wait the whole time if they don't want to.
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lol, it worked! Okay, now to figure out how soon I can start taking back moves and still get it to work. It will probably take a while, but I'll post the moves as soon as I can. EDIT: Okay, I think this should work:
  1. e4 e5
  2. Qh5 Nc6
  3. Bc4 g6
  4. c3 h5x
  5. Bg5 Qg5x
  6. d4
  7. Take back 3 times while the computer's thinking
  8. Allow the computer to do g6 as in #3 previously, then take it back
  9. Qf7++
EDIT 2: I'm pretty sure that you can do whatever moves you want after you get the queen and bishop into position. So, feel free to have fun for moves 4 to 6, since you'll take them back anyway. Just make sure to take back while the computer's thinking on move #6. I'll make a movie of it, not optimized or anything, just to make sure it works. My file host still seems to be down, though.
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hopper wrote:
We've established that the computer can be beaten at the hardest difficulty level in very few moves if you can find the right ones to get the computer to play uncharacteristically badly, so there's your basis for a "fastest completion" run.
We haven't figured out what those moves are, though.
hopper wrote:
I'm thinking it would be nice, probably in non-battle chess in order to speed things up, to demonstrate something that chess players can really appreciate.
Maybe that should be attempted on a game in which the moves take shorter to execute. Even the 2-D mode requires a few seconds to make a move, since the pieces do some blinking animation. I don't want to argue over this, since it's just a game with a lot of possible variations. I agree with adelikat that the game should just show off what's special about this version, as compared with other chess games on the NES. That thing I found with the take-back can be used to give one side one or possibly more extra moves in a row. You need to go about 3 or so moves beyond the place where you can take things back, though, so it probably wouldn't be faster on Novice than the game Arc posted. Maybe it could be used to allow a four-move checkmate/scholar's mate on the highest difficulty, though.
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Maybe, but we still do it to some degree. For example, the TASes aren't allowed to be longer than the world record.
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Nice, Arc! I remember that I once beat a computer chess game in 6 moves on the lowest level. I don't think those were the moves, though. Hm, this is weird. I was messing around with the take back feature and I somehow got it to give me an extra move. That allowed me to do a 4-move checkmate, I think. It seems that the amount of moves that you can take back are limited or something.
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DrJones wrote:
Can't you force the computer to make a move on this platform?
I'm pretty sure you can't. There's no option for it on any of the menus.
hopper wrote:
To win as quickly as possible you have to find a line that the computer will play badly and get checkmated.
Isn't that what you're trying to do in any game of chess, whether against a computer or against another player? I understand what you're saying about it not being the true abilities of the computer, though.
adelikat wrote:
how about a 2 player TAS? maybe input a classic chess match.
That's a good idea. Which classic match should it be, though?
adelikate wrote:
also with 3d, the fewest moves isnt necessarily the fastest in real time, since pieces like the knight move very slow. you would also have to consider captures.
True.
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Post subject: Battle Chess
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Someone mentioned this game in the "Top games that haven't been done" thread, and I decided to take a look at it. There's not much to say about the game itself, since chess has well-defined rules. As far as a TAS is concerned, here are some factors that need to be taken into consideration: Difficulty: While there's a rule that the games should be played at the hardest difficulty, I believe that following it for this specific game would result in probably the most boring movie of it. The computer can take several minutes to make one move on the highest difficulty. From having it play against itself for a while, probably around an hour, I think that the amount of time it takes to decide upon a move gets longer as the situation gets more complicated. I'm not sure about that, though. My opinion is that a TAS of this game should attempt to defeat the computer in as few moves as possible at a difficulty for which a watcher would not need to wait an unbearable amount of time for the computer to make its moves. Animations: The player has the choice to play on a 2-D or a 3-D board. The 2-D board has a standard representation of the chess pieces, while the 3-D board has figures that actually walk to each spot and fight each other during captures. The animation of each fight depends on what kind of pieces are interacting. This, of course, takes more time. However, I think it will add entertainment value to the game, especially for watchers who aren't avid chess players. Since a TAS would be going for the fewest number of moves to checkmate, the fights would hopefully not get boring, since there probably wouldn't be many of them in the first place and not many between the same pieces. With these ideas in mind, I recorded a movie against the lowest level of the computer, playing on the 3-D board. I defeated it in 11 moves, but I'm sure that can be improved. Unfortunately, my file host is adding servers or something, so I can't upload any files atm. I'll just write out the moves for now:
  1. e3 e5
  2. Qh5 Nc6
  3. Bc4 d5
  4. Bb5 Bd6
  5. Nh3 Ng8-e7
  6. Ng5 g6
  7. Qh6 a6
  8. Qg7 Rg8
  9. Qf7x+ Kd7
  10. Nh7x b5x
  11. Nf6++
That movie takes 5:38, but my button presses weren't frame optimized and I didn't stop recording as soon as I could have.
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Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1051
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
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But you didn't use it, Phil.
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Editor, Experienced Forum User, Published Author, Player (70)
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One problem with establishing "expected times" in that manner would be that TASed games within the same category could vary in time saved very much. For example, one game might have way more programming errors that could be abused than another. If any such system does come into play, I think the TASes should be limited to using just the glitches that are known and can be performed on the real console, to keep it somewhat fair.
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