Posts for Dada

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What about trying to do it right at the point where the pipe is?
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I believe someone tested this when it was mentioned earlier, but came up with no results. It seemed like a highly dubious rumor, anyway. I don't see how this would affect something like the minus world glitch. It makes no sense.
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Glitches shouldn't be prohibited -- they should be tiered instead. Wouldn't it be better if we had a "normal tier" for Rockman, in which the world record could be at around 26 minutes, and a "high tier", which allows glitches, thus allowing a time like my 23:12 movie to be published?
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Warp wrote:
Omega wrote:
Table layouts are more established than DIV layouts as well, but they're still deprecated because it's for the best. You must always look at the long run, not the short run.
I don't understand your point. There are rational, valid reasons to prefer divs for layouting over tables. However, I have yet to hear even one single rational, logical, valid reason to prefer "timeattack" over "tool-assisted speedrun". You are implying that "timeattack" is a better term. Can you give even one single argument?
No, no, no. I'm trying to further YOUR point. Div layouts are better than table layouts, but table layouts are more established. This is supposed to be an analogy for this topic. The term "tool-assisted speedrun" is more accurate and describing than the term "time attack", but the problem is that the latter is more established. However, as with div layouts, they should be used -- table layouts are deprecated for good reason.
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Mkt2015 wrote:
I can probably give you guys tips since I'm now done with the first world.
Then... give them? :p
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AngerFist wrote:
Im very very sorry but I cannot demonstrate what I did because that "accident" I did was pure mind-blowing luck and I don't know how I can do it again.
That's how I discovered that getting hit while picking up a null health or ammo refill in Rockman 2 cancels out the hit animation. :p
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Bisqwit wrote:
Boco wrote:
This video is just a path with "optimal" strategies, so someone can later do it correctly with this proving that each strategy works and how to do it effectively. It looks nice, sure, but it's not a final version (initially because w1 stuff might affect w2 stuff &c, but now because there's EXP-gain mistakes and the like).
I'd however like everyone to consider that given how long task it is to create that FF5 movie (probably even when properly planned), there's a chance that nobody will take the task and this will be the only FF5 TAS made. I am considering this as an official movie even though it really is a demonstration. (Same goes for Chrono Trigger, FF6 and other RPGs authors are working to plan out.)
In the case of FFV, both Walker Boh and I have offered to run the final version if Boco isn't up for it. :)
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I use Animation Shop, which comes with recent versions of Paint Shop Pro. Another good program to try is Ulead Gif Animator.
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Maza wrote:
I just watched your speedrun from the AVI file (created by Bisqwit) and whoa, that's amazing! :) I definitely could have done it better myself but I did find some minor mistakes you made: 10:15 The first battle in the cave: you shouldn't have attacked the last bat with Lenna since Bartz would have killed it with single hit. 17:30 You stop walking without any reason for very short period. 21:20 Why did you change Bartz's when you didn't need Blue Mage's abilities with him? You could have just kept him as Bare. 34:14 You take a miss step. 34:22 You stop walking for a very short period. 43:51 You open menu for no reason. If it's still possible to fix these, you'd propably get few seconds better time. I (and many others) are eagerly waiting for this to get completed. Please don't keep us awfully long in agony and finish it soon ;)
10:15 - Issue has been addressed. Instead, I believe a goblin monster party will be fought outside of Tule, which is also the new location in which to learn Goblin Punch. 17:30 - Possibly a small mistake that's not really worth fixing -- this is only a test run, afterall. You missed the fact that 17:30 is taking a pretty HUGE detour with two extra random encounters. :) This has also been logged. 21:20 - Blue Mage was needed to learn Goburinu Panchi (am I spelling that right?) 34:14 - Either (experimental) luck manipulation, or same as 17:30. 34:22 - Same as 17:30. 43:51 - Same as 17:30. This run is only to set out the route. Version 2 will fix these problems.
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Mkt2015 wrote:
Also, I would say that I spend about 20 minutes leveling. What would be the plan to kill all of the cannons in Lonka?
I'm really unsure, to be honest. Maybe lightning rods?
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Bisqwit wrote:
Ragowit wrote:
What exactly is "aspect ratio setting"?
Aspect ratio is a number that is embedded to the multimedia file. It allows saying that although the video resolution is 256x224, it was originally supposed to fill a 4/3 screen, and if played on a 4/3 screen, it should again fill the screen regardless of display resolution instead of having black bars on the sides. In short, it tells the aspect ratio of the original video.
I didn't realize that the movies on this site have aspect ratio embedded into them. I thought all were just set to square 1:1.
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Ego Buff wrote:
Catching a sandbear shouldn't take long. 1) Use the airship, go to the desert 2) manipulate, if you can, a battle with sandbear 3) deathclaw + capture 4) run if necessary 5) repeat 2-4 if necessary 6) heal yourself, continue with the game Just how long would that take?
The problem is finding a route in the quicksand that sets off three sandbear battles and gets you out in time. I wouldn't be surprised if four minutes were lost in doing this. That's still a lot less time than the other method.
Post subject: Re: 13 years?
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Mkt2015 wrote:
It sounds like capturing sand bears would take a while too. It does work...and it's not 13 years.
Boco didn't mean that it would literally take 13 years. But it sure would take a lot longer than the Sandbear method. I'm glad to be seeing progress in this topic. :) Maybe I should try to encode an AVI later, though it'd have to be XviD since I can't yet inject LAME MP3 into x264-encoded video streams. Nandub just won't open the video streams, claiming I don't have a proper codec. Maybe DeHackEd would be brave enough to do it, if he has the free time and will? There's already over an hour of material available.
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I think that your glitchless run is sloppy. There are unnecessary slowdowns and you didn't manipulate luck where you could. I'm sure that run could be brought back with a minute or so. EDIT: it also seems that you didn't avoid bonus points while you could have. Those things only slow you down at the end. EDIT: and you didn't change your weapon on a ladder when you could have, which saves time and isn't (really) a glitch.
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Yatta! I watched it and liked it, like I told you before. A yes from me.
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Yeah, I would like to see a glitchless run a lot. I guess that it can be considered a different tier run than Bisqwit's version. I'm not sure what other people think about that, though. Can you put up your current version so I can watch it? :) On a different note, it's pretty cool to know that my glitch-abusing speedrun is faster than Vatchern's tool-assisted glitchless run.
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/*- wrote:
well, i'd suggest Camtasia, but ive heard its inferior to both of the programs you mentioned (it drops frames if theres a lot going on).
All on-screen recorders do. Camtasia is pretty good. I use it when there's no alternative, and a decent PC can capture 60FPS video with sound easily if it's a small screen size. Make sure you select "stereo-mix" as input for sound.
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Table layouts are more established than DIV layouts as well, but they're still deprecated because it's for the best. You must always look at the long run, not the short run.
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That's most likely not anything the developers used. Don't worry about it. Whichever software was used to create SMB3 will probably not run on today's x86 computers. I suspect that a lot of companies might also have used Macintosh computers for this, solely based on the facts that I know a lot do today, and the part in Kirby Superstar where the authors mock role-playing games has window designs that strongly resemble that of Mac OS 7 (dubious).
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Maza wrote:
Would you like to make an avi file of your progress every now and then since it would be much easier to watch and i'm having some minor difficulities with my emulator. Thank you!
Here is the old WIP v214 AVI version in x264 thanks to DeHackEd to those who want an AVI version. I'll encode a WIP in x264 AVI as soon as the run reaches 30 minutes in length. The reason why I only do it occasionally is because it takes time to convert. Oh, there are some Quicktime movies in the run root directory. EDIT: wait, no, there aren't any, because I deleted them to save space. But I'll be sure to render AVI files every once in a while. :)
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YES. I haven't watched all of it, but I will later. The first world looked incredibly played. Great job! :)
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Hmm, because of the manipulation required to get the health refills to show up? Okay, maybe that's so, but still. :) It's interesting enough to see any health refill juggled around so elegantly, even if it's only able to save just one frame somewhere. EDIT: wait, I'm being stupid. Of course you can just shoot everything instead of trying to manipulate an easier damage take.
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Bisqwit wrote:
Finalfighter successfully tested this technique.. http://www.globetown.net/~rockmovie/damageenergy.mpg
That's excellent! I'm glad that it works and is able to save time. :) Glad I was able to help somehow.
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jecy wrote:
Omega wrote:
This is going to be a normal run depending on magic, item, and job usage.
Wow, that's the thing I expect to appreciate. Yes, normal run will be interesting than glitch run. You really do a lot of work behind it. Now I have a question. If there are 2 enemies in the battle screen and you need 5 rounds to finish it, kill them at the same time or kill one of them first, which one is a good way ?
Killing them both at the same time is a little faster because then they'll dissolve in the same animation. There are two dissolve animations involved when you kill them one at a time (although then the animation will be a little shorter, but this doesn't outweigh the former). I'm not sure if I'll go into that much detail with this run, though. I'll definitely experiment with it. EDIT: I've reached the pirate base at 19:21. I want to kill Big Rat before releasing another WIP, though. More news later today as I finish this. :)
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Spider-Waffle is right. It'll be difficult to manipulate those things, though.