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Hahaha...I don't like Megaman series...But I like only this Megaman...and this run was AMAZING !!!!!!!!!!!
Good job...Very well done and planned glitches...
a YES from me !! =)
Experienced Forum User, Published Author, Player
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Location: Brazil
Quietust...
Have a trick to explode the baby you need to Hold, HK+HP+LP+LK when you transform the enemy into a baby...But I didn't hold these buttons...I think what happened in the video is a glitch... =\
Experienced Forum User, Published Author, Player
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Location: Brazil
OMG !!! O_O
This game is really bad...But your TAS makes me look with other eyes for this game...Great Job...very nice...
I liked the infinite combo in Goro...
a Great YES... =)
Experienced Forum User, Published Author, Player
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Low? download from Youtube is very ultra low quality...I prefer wait the better quality...
He wait to use special moves again...and I think to synchronize with the next morph in Randper Kombat...
EDIT: the video are already released at UltimateMK...XD
Experienced Forum User, Published Author, Player
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OgreSlayeR wrote:
Check out the newest MKT Combo video. There is some crazy stuff in this one. I don't think you should copy it exactly though. Try to be original and use that video as a guideline.
Wow...new MKT Broken !!!
I will watch in Youtube and wait to download at UltimateMK when release...
Experienced Forum User, Published Author, Player
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shallow wrote:
This is the reply sent to me by Shock:
The amount of special moves performed in a combo has nothing to do with a limitation of specials in general, but the specific limitations of the moves. For instance, with Human Smoke, if someone jumps away, you do a teleport to knock them out of the air, then a harpoon, pause for a second to elapse the time limit on both moves, and HK, LP, and do another harpoon. There is a 4 hit limit total for both the harpoon and the teleport punch and this stays within that limit. You can however glitch cancel a 5th hit which has to be either a LP, HP, JP, or JK (all cancelable moves in MK) by hitting the activation button upon the frame the attack connects. This would increase the limit for these moves to 5.
In order for you to make a video truly impressive, you'll need players who know them inside and out, otherwise it's going to look stale or borrowed. Remember, we've done about a dozen UMK3/MKT videos. Let me know when you have something I can check out.
I tried to understand this but my english is so bad... =(
But...have a time limit between special moves ??
shallow wrote:
Also, I wonder if these rules account for the SNES UMK3 as well.
Yeah...If I get this trick maybe I can do a new UMK run... =)
Experienced Forum User, Published Author, Player
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Joined: 7/12/2006
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Location: Brazil
Good work shallow...maybe Shock or another member of darktemplarz can help us...I think Selpex and Ded_ are the author of the MKT videos...check here...
Maybe you can contact them in this site...