Posts for Dark_Noob

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Dark_Noob
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Right, those Kelvin infinite tricks kill me searching ways to do it. Now I just need to predetermine the matches. Kain x Freeman as first match would be great, Butt x Hotaru could be cool too, now I need the third match to end with two player battles, would be cool a match between B. Jenet with anyone? Cuz she has extra hit glitch which allow strange combos.
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Dark_Noob
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Thanks grassini I didn't notice about the high T.O.P bar just pressing up or down. Now a fight between Hotaru and Butt/Marco would be amazing. Also I watched all tricks from James channel and half of these tricks can be useful in a TAS, looking for more videos by some reason I found this amazing tool assisted combo-video: Link to video As progress I tried the freeman x karin bus and works fine with one clone, I will just need to charge an P. Power bar to get it work.
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Dark_Noob
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@grassini I've been testing those glitches every day and they worked as well. The problem is: Arcade can't allow an option/glitch to get a max S./P. Power bar until now there's no way to get it, so probably I just can get one or two clones, still there some cool effects after the duplication such as freeze effects. Link to video Hotaru reflector glitch isn't a problem to get, setting to AES system we can manage handicaps, just need to change to zero or one. Survival Mode could be cool taking advantage that the game have a "roulette" to playarounding with random characters. Is still questionable, no doubt that story and survival modes are the best options whereas two players matches can't allow to drop those power, life or time balloons.
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Post subject: Garou: Mark of the Wolves
Dark_Noob
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Garou MOTW (Mark of the Wolves) is a cool fighting game from SNK Playmore, with an design, scenarios, story, combo system similar to the Capcom game Street Fighter III: 3rd Strike. Also the game is called by fans Fatal Fury 4. The game bring a new system called T.O.P (Tactical Offense Position) which increase damage and super bars. Just Defend as 3rd Strike consists on block the enemy attacks since normal to special moves, also Just Defend brings a cool difference comparing to 3rd Strike: after a special move or a sdm, hsdm do a Just Defend to recover part from your life. Guard Cancel can only be achieved during a Just Defend, after a JD for few frames the game allow you to do special moves taking advantage from your enemy. Exclusive techniques: Break and Fake It's like the kara cancel from Street Fighter, the way to get Break works: f+(A+B) = LP+LK it can be very useful to make combos and works as a cancel after a special move you just need to press the technique to cancel. Fake works to normal and special moves, the way to get it: (A+C) = d+LP+HP Two days ago I made a TAS with Terry Bogard on Survival Mode despite being a quick mode the game have good combos, techniques. Link to video I was searching for some easter eggs, bugs and glitches and came across with some videos: Link to video Link to video Regarding for a future playaround, I think it would be cool idk yet.
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Dark_Noob
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grassini wrote:
already watched on the thread,easy yes vote and nice improvements on everything including the well written submission text
Thanks, SDR helped a lot on submission text. The improvements were bigger than I expected.
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Dark_Noob
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New encode: Link to video
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Dark_Noob
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Cuz I make a mistake during the renderization and didn't notice until it uploaded on Youtube. I will make another encode.
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Dark_Noob
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Encode: Link to video
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Dark_Noob
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After 7/8 months working, cretino and I finally get the final result. (more than 3k frames ahead from the first run.) My question now is: could make sense submit a normal run here? We did a lot of tests before get a normal run to work and every time the differences between "hardest" to "normal" showed notably differences, also Guy showed the same results to us.
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Dark_Noob
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So mamuuuut you still have something to say? Sorry if I'm blind but I saw "playaround" tag at your submission (it's not my fault), I know your mainly goal on your old run was a playthrough, but if have playaround tag someone could compare the runs or you're against with it? It's really funny, it seems like you didn't understood what a playaround means, anyone can make playarounds by taking knowledge from some videos, BUT while playarounding you need to show the best glitches/bugs taken by your search, like Super Mario World which contains a mountain glitches, and mainly or just the best will be put into practice. Here we have the same situation, you have a lot of glitches and will look for what will be added into your TAS, repeating: there's no reason to add all glitches from the game, just the best one. So, if still it isn't clear what a playaround is, go to youtube and keep watching your combo/bug movies like you said, at long last why I make playarounds if have combo/glitch videos? could I be less idiot? A playaround means you need to show the best from the selected characters by glitching, combo abusing. Reset option are optional at some games, me and SDR opt for resets because we want add team variation, example: If you have Gouki as fighter against Ken joined into a coin we will have a winner, if you want to add a new battle again using the second player after joined, Gouki automatically will be the opponent against the new character, so you will have a fight between: Gouki x A new fighter. With resets you don't need to uses Gouki so you can has new single/team match between random x random instead of Gouki x random. *Also it was what you should do in your last playaround, but you opt for add 30, 40% from what the game can show and call it a playaround adding the same characters every two player fight making repetitive and boring matches instead of show more fights with more character variations and of course, opening doors for more glitches which SHOULD was at the run. You mentioned sf2 as example, so it's my right mention one of your movies as kof97: a compilation of basic glitch/bug which was accept by the fact nobody doesn't know about the game potential, I was one who are at this kof crossroad and I know what those games can show, for most of voters the run was good, for me who understand it's balanced and needs a lot of more because playarounds consists on show all about the game, regardless if have known or unknown glitches, also there's a rule against old glitches/bugs? It will disqualify the quality from the run if use old glitches? The essence is a varied run with old and new glitching/combo abusing. So I still have no coherence or the problem could be you which didn't understand what playaround preserve? For last, my run didn't showed anything against the rules, seems like would you like to saw a two round fights against CPU because your run uses that method, but it was not you whose said is not fair compare both runs with different goals? I use one round because Ukyo is a agressive character compared to Kazuki, he don't need a lot of charge to do a 100% damage combo or infinite, he's the best character from the game for a lot of viewers, so it could be convenient apply my method and because the time run would be too long with two rounds, at least f2 option are at emulator to be use from the best way do you want. *Also if you want a playthrough from me, enter in my channel I have a two round playthrough with Haohmaru, ur are totally welcome. I don't know if you have something against me or why are you so furious, but my last comment wasn't to reply you and just to show different values between both runs with more glitches, combos, variations. Also again I didn't receive any negative feedbacks, xnk was the only who put some points at my run, the rest are just no votes without no opinions/expressions. If I understood wrong so disregard this.
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Dark_Noob
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Thanks for decision Nach. I think the feedback wasn't the problem, probably was the negative votes didn't manifested. It could be better in some parts as more Ukyo long combos, the game don't have a lot of glitches giving more barriers between me and the game, still I'm happy with the result. Well, I guess this run are better than the Kazuki's one and entertained most of the viewers and it was my point here, thanks for the accept.
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A quick Gouki & Zangief dramatic playthrough: Link to video
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Dark_Noob
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So your problem was the missed sfix.sfx file, returning to your image when you start the rom the message error appears, after that the rom starts and the text menus was broken? If this happened certainly is a "missed" file from the neogeo or game, occur the same with me while I try to run kof 2001 which start the rom with incorrect CRC and a missed file, the game starts with text menus and emulation totally brokens.
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Dark_Noob
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Guys I was checking my bios, and I saw Samurai Shodown 4 works with both 64 and 128k 000-lo files, I need to re-edit my submission again then. Probably feos problem was the sfix.sfx file didn't found on the bios, and maybe it could be the Nach's problem too. So the problem isn't the bios, it just "miss" files from your bios, I suggest to everyone which will playback this run to download a 1.4 or 1.5mb neogeo.zip and it will syncs without no problem.
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Dark_Noob
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Sorry I mixed the things, 0.3 accepts the new bios so If worked in 128k file to you makes sense then. *feos, idk if it worked for Nach or no, he didn't manifested yet, my tips was gave about the bios or the new way used by me.
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Dark_Noob
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I don't remember now, but I think fba 0.3 uses old bios too, also fba 0.3 have a scrap emulation, every time I close the emulator he gives a debug emulation error causing a lot of desyncs I don't suggest anyone to TAS any game on fba 0.3.
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Dark_Noob
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fsvgm777 wrote:
I have an honest question: Why did you use FBA-RR 0.0.2 in the first place when a newer version is available (where you don't have to use an older version of the Neo-Geo BIOS)?
Easy, by two reasons, first because I like playing in simple emulators, second because the successor versions don't have slow-motion enabled to TASing. You've totally right to criticize me, but I just play with frame advance to sets the difficult, rounds, cutscenes at start , winning pose , and in 2 play fights which need a total frame advanced control, most of my CPU fights boil down on slow-motion (20% speed), yeah have some fights which I need to use frame-advanced to shows off a new or hardest combo, it's my style I don't like to play all my fights by frame-advancing doesn't mean that I don't know how to play or uses frame-advance of right way, it just my style because for me most of known combos found by me was more easy to do by slow-motion, as have some which needs a totally frame advance control to get as example: the 99 ukyo hits, ukyo techniques too and some others.
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Dark_Noob
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If someone try to run by another fba version it don't sync, fba v0.2 probably is the only emulator which uses old bios. Nach if you didn't understand how to sync the fbm send a pm for me and I can help you, I already sent the old bios to you sync the run, also as feos said it isn't a invalid or a frankenstein bios it just a old neogeobios, if you search for these bios on google you will saw a lot of old and new bios of SNK for mame, kawaks, FBA. Probably it work better to you and feos because their PCs are better than mine (my PC have had desyncs trouble while dump).
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Dark_Noob
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feos wrote:
IIRC, with original BIOS archives that exist, it doesn't look right even if it syncs (broken text menus). So you used that 000-lo file from an old bios version and put it into a new bios version, right? Because the resulting bios doesn't match any of the original ones, and hence my question: what if you use the entire old original bios.
Oh now I understand your point, I didn't TASed with the entire old bios because there are no changes between the old entire bios to the new one, I suggested to do all this process because I don't know how hard is to find a old neo geo bios, for example I just found a old bio on an brazilian blog and it works, I have 3 bios the new (1.6mb), and two olds (430kbps and 240kbps), the 240 kbps bios didn't worked and it has the 000-lo file, now the 430 kbps bios works with the game, so to don't lost time searching for this 430 kb bios my suggest is download the last bios which are more easy to found and just add the 000-lo file to get work.
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Dark_Noob
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feos wrote:
Dark Noob, what happens if you just TAS with that entire old bios where you took 1 file from?
I didn't understand, from beginning to end I TAS'ed with the old bios and it just sync with that.
Nach wrote:
I made my decision already ~3 weeks back, but I can't enter it without getting this run to sync. Since feos got it to sync this removes that hurdle. However, without knowing what to make of this BIOS situation, I can't process it yet. We do not accept runs which use invalid BIOS and game combos. The more you can do to explain why the BIOS used is as it is will help.
I talked about this situation with feos to get sync the run, I already added it 1 week ago on my submission, to get the run sync, you will need to take the old bios archive called 000-lo.lo you can found this archive on internet by searching for "000-lo.lo download" or by searching for a old neogeobios which has the 000-lo.lo archive, at first you need to take the last neogeobios from any internet website, after downloaded extract the neogeo.zip and delete the same neogeo.zip archive, now just select the extract archives plus the 000-lo.lo and compress into a new neogeo.zip bios. For last, just move this neogeo bios to the rom folder. Why this situation? It occur because the fba v0.2 works with new and old bios archives, in other words some roms will need to use 64k archive 000-lo.lo a old bio, and some games will just use 128k bios, so it isn't a invalid bios it just a older bios which the older emulators (fba v0.2) needs to work for some games and sync. Also I will send a PM to you with the same archives sent to feos to get sync.
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Dark_Noob
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lel almost 3 weeks passed and still are in judging process.
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Dark_Noob
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I made two superplay some days ago on kof 2002, the first a random team and the 2nd a silly match abusing of old useless stuffs. Link to video Link to video
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Dark_Noob
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feos wrote:
Dumped, everything looks right.
Alright, maybe I had problems because my PC have some problems to sync some FBA runs, now we just need to wait Nach decision.
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Dark_Noob
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To sync the fbm: First off, you will need to download the older neogeo bios which contains 64k archives, see feos img showing 000-lo.lo archive being 128k and the correctly> 64k. If you didn't find the older archives so it will be more useful to you: download the 000-lo.lo archive just tap on google, the archive must be 64k, now you just need to has the last neogeo bios (I suggest 1.4mb neogeo.zip), after downloaded the neogeo.zip just extract the archives and replace the 000-lo.lo 128k archive by the downloaded 000-lo.lo 64k which will be essential to run and sync SNK games, now delete the neogeo.zip and compact all archives extracted and replaced and put as neogeo and as zip archive (neogeo.zip) now just move this new neogeo bios to roms to get sync. *Also sorry for didn't warned about this information, I forgot FBA v-002 uses old setups, I will fix it at top from the submission. And feos I'd suggest to watch my encode if it get accept, because at Galford x Hanzo desyncs occur while I was encoding at timeover part, idk if it will occur with you but it just a warn if happens.
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Dark_Noob
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The problem are in the neogeobios, I use archives from the old bios (64k and 128k) 000-lo and some another archives because some snk games needs some old archives from old bios, you just need to get the old bios, extract and zip with the new archives (128k) if you don't found it, could I send to you a PM with all bios?
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