So mamuuuut you still have something to say?
Sorry if I'm blind but I saw "playaround" tag at your submission (it's not my fault), I know your mainly goal on your old run was a playthrough, but if have playaround tag someone could compare the runs or you're against with it?
It's really funny, it seems like you didn't understood what a playaround means, anyone can make playarounds by taking knowledge from some videos, BUT while playarounding you need to show the best glitches/bugs taken by your search, like Super Mario World which contains a mountain glitches, and mainly or just the best will be put into practice.
Here we have the same situation, you have a lot of glitches and will look for what will be added into your TAS, repeating: there's no reason to add all glitches from the game, just the best one.
So, if still it isn't clear what a playaround is, go to youtube and keep watching your combo/bug movies like you said, at long last why I make playarounds if have combo/glitch videos? could I be less idiot? A playaround means you need to show the best from the selected characters by glitching, combo abusing. Reset option are optional at some games, me and SDR opt for resets because we want add team variation, example: If you have Gouki as fighter against Ken joined into a coin we will have a winner, if you want to add a new battle again using the second player after joined, Gouki automatically will be the opponent against the new character, so you will have a fight between: Gouki x A new fighter. With resets you don't need to uses Gouki so you can has new single/team match between random x random instead of Gouki x random.
*Also it was what you should do in your last playaround, but you opt for add 30, 40% from what the game can show and call it a playaround adding the same characters every two player fight making repetitive and boring matches instead of show more fights with more character variations and of course, opening doors for more glitches which SHOULD was at the run.
You mentioned sf2 as example, so it's my right mention one of your movies as kof97: a compilation of basic glitch/bug which was accept by the fact nobody doesn't know about the game potential, I was one who are at this kof crossroad and I know what those games can show, for most of voters the run was good, for me who understand it's balanced and needs a lot of more because playarounds consists on show all about the game, regardless if have known or unknown glitches, also there's a rule against old glitches/bugs? It will disqualify the quality from the run if use old glitches? The essence is a varied run with old and new glitching/combo abusing. So I still have no coherence or the problem could be you which didn't understand what playaround preserve?
For last, my run didn't showed anything against the rules, seems like would you like to saw a two round fights against CPU because your run uses that method, but it was not you whose said is not fair compare both runs with different goals?
I use one round because Ukyo is a agressive character compared to Kazuki, he don't need a lot of charge to do a 100% damage combo or infinite, he's the best character from the game for a lot of viewers, so it could be convenient apply my method and because the time run would be too long with two rounds, at least f2 option are at emulator to be use from the best way do you want.
*Also if you want a playthrough from me, enter in my channel I have a two round playthrough with Haohmaru, ur are totally welcome.
I don't know if you have something against me or why are you so furious, but my last comment wasn't to reply you and just to show different values between both runs with more glitches, combos, variations. Also again I didn't receive any negative feedbacks, xnk was the only who put some points at my run, the rest are just no votes without no opinions/expressions. If I understood wrong so disregard this.
Someone who still enjoy playing fighting games ;)