Posts for Dark_Noob

1 2 3 4
12 13
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
@xxNKxx sometimes I feel the same looking for all my runs we probably always miss somethings, sometimes combos, sometimes a glitch, sometimes more matches, but it didn't discouraged me anytime contrariwise it was the ladder to my conclusion and same adding all of your knowledge, always we will feel something has been missed because it's the nature from the games *always discovering new things, as example Ultimate Mortal Kombat 3 SNES. This game has a balanced engine with some glitches, tricks, combos sometimes older and sometimes new, still I appreciated your suggestions and I will always take it as complement to my future runs thanks for your suggestions :)
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
xxNKxx wrote:
@Dark Noob: I don't criticize your this run. I just give suggest for if you do next time The combos alway better fast actions, the long combos alway better short combos. I know your mean about 99 hits combos. Yes some about them I call them are fake combos (number hits still gain but can block any time), and some real combos but aren't real (victim can cancel combo any time with ABC while standing). But this's demonstration video, many things in TAS videos can do but impossible do in real life. About 100% combos damage, you forgot something. You can make bonus damage by power and counter attack, you can make victim get little stun when jump C right time, you can make enemy more delay time before block by a attack from behind, etc. About vs AI, I suggest you try Hanzo for run speed. My main combo for Hanzo while max power: down B, qcb B, jump C, repeat. Yep, I think this's best speed strategy. Sorry my english isn't good, hard to say what I want...
I didn't take your arguments/suggestions as critical, sorry if sounded that way. Combos question still questionable by my mainly reason: I'm playarounding so I need to lose some combos to add variations, as you told most of ssiv combos videos are just demonstrations which shows off fake combos, if I try to add any long combo while the second player joins it will occur giving me a option to use those combos against CPU matches, I know about hard punch impact C togive the enemy from behind also I used this method on Kazuki x Sorgetsu fight, bonus damage (counter damage) are optional while I'm playarounding with probably the best character, your intention is get the best fast combo possible and my goal focus on shows what most people like to see, yes Hanzo can do a glitch on Zankuro too. There's no sorry about English speak, I have a lot of difficult too and day by day I try to improve it myself, I hope now you understood my view point, don't expect a future run from me, for me this run showed good glitches, combos variations as my already publications.
Nach wrote:
Often I see people complaining about a run for various reasons. Such as it's too repetitive, too linear, whatever. Without some explanation of things to look for in the discussion, judges will often just do whatever they think is best. I see here many posts describing what they like about the run, Spikestuff's in particular is helpful for comparison, but there's a high percentage of no votes, with nothing negative in the comments. Without knowing what people dislike, Dark Noob or others cannot improve this run, and judges have no way of knowing if the dissatisfaction is legitimate or not.
Actually nobody expressed opinions about no votes, I can't improve my run because I'm satisfied with my run, so I hope the justice can be done while judging.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Mr. Kelly R. Flewin wrote:
Bring on SamSho5!!! We want Poppy percent! :) Excellent run and very entertaining considering the circumstances! Thanks for your hard work!
Thanks, samsho5 is questionable since has no major bug/glitches as SSIV and your old series.
xxNKxx wrote:
this run is better current run. I'll vote a light Yes for entertaiment I have some suggest for you, hope you'll do in next time - why you didn't select max power start battle? It'll help easy do combos more than - Much your combos showed aren't long combos, they're short combos. You can watch this: https://www.youtube.com/watch?v=Em4cJZWNquw - At Ukyo 99 hits combo, it'll better. if you do 100% combo (like this https://www.youtube.com/watch?v=pdkcDWorCDU). You can do 99 hits combo anytime without power. Example at 14:04 in your video, do CD AABBCCAB, qcb D, move forward then repeat. And hell, most characters can do 99 hits combos same this - Nice bugs you showed, but only at end battle. SS4 have ton bugs in battles, you can watch this https://www.youtube.com/watch?v=vyPZsXoahaI and this https://www.youtube.com/watch?v=uetYWyg1iqI - At vs with AI, I feel some boring. No speed, no long combos, few tricks....
Nice to see my run brings you here. I will retract point by point using your arguments. - I don't know if a run using Max Power would be accepted, and second there is no reason to uses Max Power, it will cause a lot of infinites or 100% and it's a PLAYAROUND which needs combo variations, glitches and another stuffs whose can be added around the run. - You need to understand how the combo system works before enter about long combos part, first because some of these SSIV combovideos uses less damage bar by using AES system which allow to increase or decrease the damage bars from the players on game options. Now about long combos will depends according to each character, tap on google Samurai Shodown Silent Force Combovideo, on video description they talk about the infinites and how those infinites are totally broken that is: while playarounding you have totally freedom to block or skip most of the combos, so I need to take the best non-blocked combos from some characters making short combos by this consequences. - Again the damage bar option take the scene, there's no way to do 99 hits without need to change the character damage, I tried a 99hit combo used by 0nslaugh7 and didn't work by two reasons: the damage and the second player, you need a good position to got 99 hits with Ukyo with player one damage change, and the second player position to got it. Every character can get 99 hits when the player one or two damage stay in 4 instead of 2 or 3. But with some luck manipulating the enemy AI change being 99 hits possible, also have repetitive infinites which don't sounds interesting. - For last, SSIV could be better on glitches but seems like a balanced system, most of glitches showed by Jiey can only be possible in two players situations, also their bug/glitch videos has taken part of my run. - CPU part was just to finish my TAS, I made it clear when I told above the two players fights was my main goal because have more glitches, bugs situations. Repair I set the CPU fights to only one round per fight to didn't lost record time. Also Ukyo was the best speed character from the game, if I just keeping choosing speed characters I couldn't bring some funny glitches. Conclusion: my thanks for vote and gave your opinion on my run, I don't know if you already played this game, but somethings can be only possible in certain situations as some combos, glitches or game system. I didn't opt for AES system because I want a variable run "a bit of everything" to add around the run without losing the main goal of category playaround.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
mamuuuut wrote:
I have forgotten things that i never think about nor want to...i'm not alone in my head...the goal of my TAS was beat the game with Kazuki, nothing more... Everybody have his own vision of what he wants in his video...or "essential (lol)" things he needs to show, abuse reset etc
Don't worry, what call my attention probably was the "playaround" tag instead of "playthrough" or non-tag, see Mortal Kombat 4 or Killer Instinct runs are similar movies about those tag terms. Sure, playarounds don't need to have two player matches or something similar, just need to have multi-player action (take Shang Tsung, Spinal examples), another example is Street Fighter II Rainbow Edition which don't need to uses two player matches to get entertainment and has "playthrough" as tag instead of "playaround", still my cheers for errror1 taking the 2p scene. I'm not blaming you or anyone who submit, anyway the site sometimes make people confuses when looking for those tag. *edit: reset abuse can be a good concept to complement my multi-player action too, to get more random team/fights instead of need to beat character by character, it's just useful on SNK and Capcom games.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Nach wrote:
Why did you TAS this in Japanese mode? Also, no Victoly???
According to SNK wiki, Japanese game version don't own uncensored. I choose 1 round to beat CPU fights because possibly the run time would be so long, so probably the narrator voices saying "victorly" can't be heard.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Derakon wrote:
The PvP parts were great, the PvC parts were less so. Still, very nice work! I knew I was in for a good time when the game crashed on the first match. My favorite part was the ninja match, which was very...nonconventional. :)
Thanks for understanding my main goal in the run. I didn't search for doing the fights against cpu the main part of run, but that doesn't mean I did any which way, because we don't have many spaces to show glitches or any other that we need to deal with the second player for performancing it. However I tried fulfill the essentials things that was completely forgotten in mamuut's attempt. Here I could present what the game can offer such as 99hit, a nice quarrel between 2 players, glitches and funny situation but its obviously that neither run is enough perfect to bring all of game, I tried to do the best, though.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Alyosha wrote:
Thanks to the great work of Dark Noob and SDR I can cross off two of the more conceptually difficult runs off this list! I could probably never do that kind of TAS so I'm glad this worked out with a really good run to obsolete those old snes ones.
Iai, thanks it's not too difficult TASing these type of games, in playarounds you just need to be creative abusing the system as much possible, mixing combos and glitches with the best the game can offer.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
So will I waiting for :).
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
feos wrote:
I need a screenshot suggestion!!!
If you don't mind, we'd like to see this screenshot we found it really good!
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I think Turbo sounds better than 2 X and your long name. Thanks Lorenzo, it's nice read those words! *Also, Nach we use resets along arcade playarounds to get more multi-team/character action, if you enter a two player battle while you are battling against CPU, you need to battle against that same character in that two player match, so it will get repetitive sometimes adding the same character against another on two play match making boring fights. That's why we opted for resetting without need to make a useless fight.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
mamuuuut wrote:
I really like when people complains about complains on his work then complains other one work with the same complains (dark noob) Mtvf1 yes i watch it, it's not the kind of playaround i like to see, i did this TAS because is the only entry of the serie that this TASER don't did so well, IMO (all other was so great) edit: reading dark noob post really piss me off...do it yourself dude! https://www.youtube.com/watch?v=C9LoyM9tXx8 why i don't put all of this in my video???i'm so stupid
mamuuuut sorry if it sounded rude, I re-edit some parts. First, before mtvf1 post I was already typing to post, and yes I was referring the currently playaround (posted by mtvf1 as Nico url) too, so don't try to take that argument to say I used as my favour. Don't stay angry, I always pass the same when someone come here talking what can be did, but it made me better than what I did in past. Also I can't do this I'm in two playarounds atm. Also I'm not saying you did wrong, I'm here showing many ideas which could be shown to get more funny moments! *Edit: Did I talk to you show every glitch already seen in one video? I showed some glitches which would be amazing and funny to watch and could be good to see, as some tug glitches, or Billy fire wheel and not shows off a glitchfest.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
mtvf1 wrote:
Have you watched this? Link to video
The Youtube version from this playaround video: *It's the mentioned video for the O. Shermie and some glitches which can be improved arround this run. Link to video
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
It's nice seeing someone working on KOF games I always watch some TAS from those old versions. Analyzing your team choice make clear you're trying to focus on aggressive combos and some glitches, well I was entertained until Athena take the scenario, I really don't like Athena she has poorly combos in all series, your combos boil down in his super bar and dms. I was hoping for Kim or Orochi Shermie would be better than Athena, I know you're trying to showing their individual glitches, but Athena just have fly glitches and seeing some combo-videos doing break guards. Terry, Yamazaki, Choi, B. Mary and Iori was intelligent choices. The two player fights was reasonable some 100% which can be done vs CPU, some 100% did by enemy taunting which didn't sounded good (leaving the player no reaction against the combo), some standard fly glitches which needs to be in the run, and not much 2p action as Casual online matches doing broken combos, etc. My conclusion was: I've just watched and I can tell you it was really good because you showed off great stuff such as infinite and 100% combos, added 2 player so that you present the glitches. However, I felt you missed some good fighters like Kim, O. Leona, Billy and O. Shermie that could fit well along of the playaround. When it comes to glitches they would actually much better than Athena, Chizuru and Damon. As example the Billy's fire wheel arround 9:07, tugs starting arround 13:20 https://www.youtube.com/watch?v=9AJMJzoK-uY I won't vote, because I don't like to voting no or meh for a balanced run, this run was good, but you've missed some important things about the game or characters. For me the run needed to start with an 2p fight to add more variations, you started the run against CPU and added 2 times the same teams to battle itself: Terry Team x Mary Team (First match), after some CPU fights, Mary Team (Again this team) x Iori Team (New), so I feel it sounded repetitive, if you started with 2 players you will have more multi players action, rarely glitches and rarely combos seen. Also I just watched combos and glitches, no AI manipulations to have fun against CPU, didn't has lot of funny moments as the currently playaround on Nico and Youtube has is another point.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Hm... I would like if possible suggest you to download Virtual Box and test in a 32bit system if is possible, I guess the problem are your bit system and my sub have the same bit system as you.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I have a subscriber with the same problem, maybe it can be your bit system, do you use 64 or 32 system bits?
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I was wondering what happens if a hardest run be submitted and a normal run beat that run? I don't know who will submit first or how Nécroyeur run will be, but my run are already going to beat the currently by a lot of frames more than 1700 frames has been saved around the run and it probably will get more than 2000 frames, well I hope we can compare our runs when we finish them.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Glitcher wrote:
Not really, because of your mangled English. Are you saying that Zangief will still win the round even if he is KO'ed?
You're right sorry about my English. I'm saying that there are no ways to Zangief takes KO while Atomic Buster are in action, if this happen Zangief still win the round.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Tangent wrote:
Five minutes are spent on Guile, bereft of any major glitches or particularly super human combos, followed by resetting the game and playing a single round to show one glitch (or in Vega's case, the same combo twice) before resetting a few more times to do the same, ending with Akuma, an obviously broken character locked behind a cheat code, curbstomping everyone, again, not really showing off any major glitches or particularly superhuman play. It doesn't seem particularly well thought out and there are an assload of glitches in the various SF2 versions that could be shown off. http://combovid.com/?p=1450
I do aware that previous versions you can find glitches but many of them are possible when it's picked that one character for doing it. Let's take Guile from World Warrior for example. You can play through showing off all his glitches. However you get a time that you need to add variety in order to try making a good run, so you need add matches and you will look at your fighter and there won't be anybody for this function.. So you will try to get by only with this one, I mean you won't have more options. So you try to find a new version that might filling those fields. But you know that the same glitches won't work like you wanted. On the other hands you can bring glitches, combos and variety stuffs.. So yes, the run was well thought out.
ALAKTORN wrote:
I just gave my opinion, it’s not like I voted “no” in the poll; there’s a rule that says you have to watch the full movie before voting (or at least that’s what I think). Maybe I’ll try to watch more of it later when I get the time.
ALAKTORN we aren't wanting your yes, no or meh, we are just trying to make you feel entertained watching our run nothing more.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
ALAKTORN wrote:
Idk about this. Only watched a little and got bored. It almost looks like a speedrun, you just go in, do a slightly different combo each time to stun the opponent, then a few more hits to kill. The meaty Sonic Boom on wake up also seems overused and not very special…
I respect your opinion but it sounds like you just watched the Guile against CPU parts and sorry this run has 19 minutes, sorry but this isn't way looked like a speedrun, you cannot demand something unreal from a game like that, (if for some reason you ever played it). What you have described about the combos. Makes me think of you badly watched the run all the way. If you got bored, I can understand you because you have your point of view about what you watch. I know everybody have your reasons of what he want to choose, but if I judge a movie from 3/4 minutes from a 15+ movie I didn't give my opinion about what I watched. Now I really advise you watch this run till the end and right after your opinion, otherwise your comment won't take into account. I hope you can understand the message that I tried to pass to you and sorry for being rude if it sounded that way.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Glitcher wrote:
I'm curious. If Guile's wayward Sonic Boom had KO'ed Zangief after his glitch super, would it have resulted in a draw?
No, because the game already gives the victory to Zangief when he knocked down, same if Zangief stay in your 99% lifebar the Sonic boom will "freeze" when Zangief takes hit. Another way is if Zangief receive Guile's projectile at the same time when Atomic Buster end Zangief will win same if he is defeated by Guile sonic boom because FAB was already did and the winner counter will be counted to Zangief. I hope this answer your question.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
TheReflexWonder wrote:
I also agree that Hyper SFII would be a better selection for a playaround, considering you'd have access to all the stupidly mismatched versions of the characters. Champion Edition and World Warrior everywhere!
grassini wrote:
also hoping to see the hyper TAS
Guys, don't take me wrong but no hopes a "future" run on HSFII, if both you read my comments at this submission will see why we didn't choose HSFII, to be honest HSFII still are better than SSF2X to TASing comparing with desync and game choice, but HSFII don't have any interesting glitch and most of them just works on SSF2T/X that's why we choose this game for the TAS. Mothrayas maybe my position about those mentioned runs are wrong since I'm one of the run author's, but I'd suggest this game if the judge accept to obsolete them, the game choose by Saturn was Super Street Fighter II The New Challengers and this one your successor in Arcade version> Street Fighter II X - Grand Master Challenge. Street Fighter II has some differences between Turbo version as frame skips, turbo speeds, hit counter and more characters. So if my suggestion are valid it's already given.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Mitjitsu wrote:
I enjoyed it. If the desyncs are really bugging you guys. You could always TAS the Saturn version. It's an arcade perfect port.
Have 2 reasons for didn't choose Saturn version. First was the emulator, we don't like to take a frame-advanced emulator why? We know how to control frame-advanced but some single combos we can perform more easy with 20% speed instead of frame-advancing. Second was the game choice, in saturn version you can't do some combos as Guile sonic booms, or Zangief/Ken/Sagat stuffs as glitches and some combos, so we opted to take this one.
Cooljay wrote:
Sorry but I vote meh. It was entertaining for quite a bit, and the glitches are nice. It got old though quick, when Akuma/Gouki took over most of the run.
Probably me and SDR feel the same as you, when we start the run our mind was "leave Akuma/Gouki to CPU fights setting the arcade options to 1 round instead of 2" but when we finished the Balrog (Claw) match against Blanka we discover that it isn't possible, same in Super Turbo II or in this version, probably if the game allowed 1 round against CPU the time could be 15/16 mins.
fsvgm777 wrote:
By the way, even though you played on the Japanese version, we always prefer using the American/European name of the game if it was released in North America/Europe. In this case, this would be Super Street Fighter II Turbo.
I know about that choice, but first you need to know we never planned to submit here, SDR opted to leave me freedom for submission choice so I want to submit, another thing about that choice was because the Turbo Speed and Frameskip comparisons between American/Europe to Japanese version are higher (Japan Turbo 4: 150%) you can take more information on this link: http://combovid.com/?p=5002
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
@god maybe, my objective on last fight was win with less damage and make a single mirror match. @Reeve, thanks. To be exactly you can see just 4 glitches around the run, the FAB glitch (Guile x Zangief) maybe was the first thing which will call more attention from the viewers, another things was just to take bizarre scenes from Ken funny kicks and Sagat's tigger reversions. But you are right you can't add nothing similar as Zangief FAB but we still guess it sounds interesting keeping the focus of the run. The Zangief x Dhalsim, Balrog (Claw) and Akuma fights focus to show off some difficult or different techniques.
Someone who still enjoy playing fighting games ;)
Post subject: Super Street Fighter II Turbo X - Grand Master Challenge
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
So yesterday me and SDR finished a long playaround of SSF2TX a great and desync game I would like to share with you our work. Link to video It took to we about 4 months and 82k records by a lot of desyncs while TAS'ing, but you can see some cool and bizarre glitches, great and short combos and some another stuffs during the playaround.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced Forum User, Published Author, Experienced player (762)
Joined: 8/24/2011
Posts: 319
Location: Brazil
So are you having problems only with certain games? I literally have the same problem with Super Street Fighter II Turbo, generally desyncs when playback the file but according to my tests and what was already said in the support this may be caused by game choice or by the emulator. In my case as example the problem was the game choice, SSF2X doesn't work fully because some characters desyncs than other, my conclusions was both for emulator and game. But I would suggest what I've already said on Youtube comment and putting the compatibility on the fba.exe to winxp sp3 or win7, seriously this solve some problems with FBA in some games while I was having some troubles trying some certain games to work. *edit: I'd suggest to try running and doing some movie tests on another FBA versions to take more knowledge of what are happening.
Someone who still enjoy playing fighting games ;)
1 2 3 4
12 13