Posts for Deviance

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Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
In order to compare with Nightcom's run, those should have been played on the hardest difficulty.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
just downloaded the upgrade from Doomsdayhq and the new graphics look great! Gives me more reason to play this classic.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Those are FAR from the original gfx.
I'd agree with Locke here, I have all the original Doom games on my PC up to Plutonia. I just played it five minutes ago and the graphics posted here are definitely not the same.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
it's a glitch I worked into this level, maybe I'll submit it to David Wonn. I just got 4057 without using the Winky Strat.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
while I was playing around, I discovered a way to get 100 lives in Jungle Hijinx in a matter of seconds! Doesn't help with the score though. If you only stay in Jungle Hijinx the whole time, you can gather around 3400 points at most.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I'd also prefer "that thing the guy in the white does where he jumps in the air and starts spinning fast and kicking while yelling something obscure" ;)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
you didn't do the bonus levels fast enough. There is a trick: Jump in the air and do the key combination for the Tatsumakisempukyaku as you land.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Penev just got 4008 without save states but he got hit twice.
where are you guys discussing this? Maybe we should share strats.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
your link goes to the Earthworm Jim topic.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
check out the DKC speedrun thread; Michael Fried, Alex Penev, and myself have already tried runs for this competition cart (without savestates). With savestates everyone can eventually reach the highest possible score, but this may not be true if we base it entirely on skill. Sorry about your loss krieg. :|
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I just beat Penev with a score of 4023, and it's recorded.
I'm going to stop playing this for a while because it's messing me up a little on my run of the whole game. I did try again once more today though, and I got a score somewhere in the 4000s.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
what trick are you using? On my first try, just speeding through the levels, I got 3416 and made it to Orangutan Gang.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I'm still waiting for rerecording to appear in ZSNES; I can't stand Snes9x, it's the 16-bit Famtasia to me. Anyway, I tried to experiment with randomness myself. The only thing I could affect was to either make the enemy drop an item or to make him drop nothing at all. I could not find an efficient way to actually change the item the enemy was set to drop. This doesn't work to our favor, but we'll find a way around it; we always do.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I got 3481, and then shortly after that I got 3494. Unless I'm not using the best strategy, I think I've just about reached my potential, so I don't think I'll be able to beat 3494. I also recorded it, so if anyone wants to see it let me know and I'll send you the smv.
I'd try as well, but I can't seem to download the rom (from an emulation site you suggested somewhere, which I won't link to). I remember someone claiming a score around 4000.
Btw, does anyone think it would be a good idea to submit this movie?
It was already suggested as a tool-assisted run, but I'm against it. It's far too easy with savestates and would defeat the whole purpose of a cart designed cheifly for skills competition among good DKC players. If it's put in it's own category where savestates aren't allowed then it would make for a good competition among users of this forum; I was actually thinking of running a similar competition on my site. As for my 101% DKC run, I finally managed to pull off a 47:00, but I forgot to do the first bonus room of Elevator Antics so it doesn't count...
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Are you going to do tests to find out if the programmers intentionally added in a penalty for using the warp glitch?
save point before orangutan in PAL run: 14:00 warp glitch completion of orangutan in PAL run: 15:00 save point before orangutan in NTSC run: 13:00 warpless completion of orangutan in NTSC run: 14:00 the NTSC warpless run was already faster to begin with. I can't do it right now, but to determine whether there was a penalty or not, you'll have to find out the value in the seconds unit of the above times and compare them.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
This has got to be one of the most unexpected time attack ideas, but it should make for an interesting movie. I don't think $999,999 is a glitch, but a cheat. It would definitely speed things up, but if I remember correctly it takes a year of game-time to get it to work. I'm for using the money cheat because it would make the movie more fast-paced and it would allow you to be constantly building something. Without the cheat, the player may have to wait around for things to happen or to accumulate cash.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I predicted that ntsc would be a harder version to get a faster time, but this has got me baffled. Maybe the game timer is different in both versions? It could be that the PAL timer runs slower than on NTSC. I don't think the ntsc rom is bad, because I've done pure speedruns with it and my best time has still been 00:48 on emulator. Maybe in run we should stop the movie just before each Candy's savepoint to see how the times added up? Candy Savepoints from PAL Version: Kongo Jungle: 14% 0:04 Monkey Mines 23% 0:07 Vine Valley: 40% 0:14 Gorilla Glacier: 62% 0:23 Kremkroc Industries Inc.: 77% 0:30 Chimp Caverns: 97% 0:40 Gang-plank Galleon: 101% 0:45
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Alex and I spent a few good hours on the nesvideos IRC channel discussing and planning this game, and determined that in order to get a sub-45 run we need to save another 20-25 seconds or so. One thing we've looked is finding more ways to abuse the start-select method.
Is that aside from the normal PAL/NTSC differences, or was the game's code changed to account for that difference (if imperfectly)?
I'm not sure what's causing the differences, but they are subtle. They seem to slightly affect the rolling and jumping timings.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
from my experience the PAL and NTSC have a few timing differences. In Barrel Cannon Canyon you can launch Diddy out of the horizontal Auto-Barrel much faster than in NTSC and make him move almost off screen. You can also getting a greater jump by bouncing off the enemies in PAL: in Bouncy Bonanza, after you finish the first bonus room, you can use the Kremling to launch yourself past the lone Zinger, you'll get hit trying the same thing on NTSC. Overall, I think a faster time can be pulled off in PAL.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I got a :45, it's a smv file that's about 400k
Impressive, I can host it for you if you wish or like Jukeboksi mentioned, you can submit it to Bisqwit's site.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Josh wrote:
I am not a fan of sacrificing speed for anything.
I agree. My way of looking at it is that tool-assisted runs should serve the speedrun player, but Bisqwit's site is also founded on the principle that tool-assisted runs should be entertaining. Be as entertaining as possible, as fast as possible.
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