Posts for Deviance

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Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
It was on ZSNES since I can't record on the real console yet. For my full non-practice run I'll do it on a real SNES. You can post the link on ZHQ, hopefully I won't exceed my bandwidth limit. :P
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Alright, the uploading of my ALttP Light World speedrun is finished. I used the same route as TSA with the exception of a few slight changes. Overall, the run went pretty well, and is the smoothest one I have done so far. I got unlucky in the Eastern Palace not getting as many arrows as I wanted before facing the boss. I took a big risk in the Tower of Hera that could have costed me the whole run, but ended up saving me a lot of time.
Arc wrote:
His is 32:25 (in the 1:51:17 run.)
hmm, so my run is 1:02 minutes faster...I'll have to look at his video again sometime to see where the difference came from. Anyway, here's my video, split into two sections for filesize reasons: ALttP Light World Speedrun Part 1 ALttP Light World Speedrun Part 2
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
ok, after 20 practice runs over an entire week's hard practice, I've finally recorded my Light World run of ALttP. It's 31:23 from the moment Link jumps out of bed to the final blow against Agahnim. I'm not sure how my time compares to TSA since I don't have his video with me at the moment. I'll post a full commentary on my run later as it's 4:22 am and I'm struggling to type these words. The run is being uploaded now, it should be finished by the time I wake up. Zzzzzzz......
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
can you paste your emailed question and the reply here? I think that would help in wording the next email.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Camtasia worked perfectly when I tried recording an NES movie. I've tried other screen record programs, like Camstudio, but they've produced similar results. Reducing the ZSNES window size, or framerate of the capture, seems to help a little but isn't a practical solution. I'll mess around with it a little more, hopefully something works out.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Would it be good to use an emulator-specific glitch? Up to now, everything done in time attack videos could be theoretically replicated on the real nes console. Using a famtasia-only glitch may stir up some unwanted controversy.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
alright, I have the exact same problem recording on ZSNES: it lags too much while recording (I'm using Camtasia). Since Stygian8Angel didn't share his solution, does anyone else have any ideas?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Rockman 2, SMB3 (Genisto), LoZ, and Batman I find are good examples of quality time attack videos. DKC, Half-life, and ALttP are well-played speedruns.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
sdkess did a pure speedrun of the game without using savestates/slowdowns, so it can't be compared to time attacks. I think he still did a very good job. You may have gotten it from his site, which is http://www.vortiginous.com/
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I remember Lezard doing Ninja Gaiden in 11:43, his site doesn't seem to work though.
dunno where i got it from but I have a Ninja gaiden-movie here. That guys ends it with a very close time to 18:00.
are you referring to sdkess' run?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I found this program that allows you to visually edit every level within the SMB rom. It's interesting because you can redo every level and pretty much make your own SMB game.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Recorded the run on ZSNES, got to Agahnim's Tower and died three rooms before reaching him...very frustrating because Agahnim himself never kills me; heh, I'll try again in the morning. Better get used to playing with a keyboard...
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
What is your plan regarding the Magic Wand?
The Magic Wand is mandatory, you can't do a swordless quest without it. You'll need it on enemies like Gleeok.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
If using Virtuanes: 1. Get Virtuanes emulator 2. load a rom 3. hit record from movie menu 4. start playing 5. when done hit stop 6. close the rom 7. choose avi converter 8. choose codec settings, the appropriate rom, movie file (the one you just recorded), and hit convert 9. wait patiently 10. finished
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I was thinking of incorporating the glitches into a time attack route, I think people would find them interesting to see. In a speedrun I couldn't use them though, since the goal is to demonstrate skillful playing and violates rules set in official records. Does anyone know how to record from the snes console to the computer? If not, I'll just record from ZSNES.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Should i take damage if it pushes me forward?
I'd say yes, getting hit by something like a keese in the dungeon secret passage rooms takes only half a heart and saves a little bit of walking time in the dungeons. Same goes with the overworld enemies.
If your final product involves a lot of damage but comes out to be super-short, then more power to you.
Up+A is used in many of the dungeons so it will restore some of the life lost. I actually find it more exciting when someone beats an entire dungeon with only half a heart left. Some Zelda players watching your video my question why you didn't get hit to save time.
Should I get heart containers?
you're not getting any higher-level swords so you don't need any extra heart containers. But sometimes it's understandable as you may have no choice and it'll spawn right in front of you, sometimes happens when fighting Aquamentus.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
TSA played rather solidly in the Light World, the only way I can considerably beat his time is if I use my gambling route, which is very hard to pull off in a speed run. I'll try the same route he did and see how close I can come.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I don't remember exactly how long it took me, I was mainly just trying to get hang of the game again. It looks like an ALttP speedrun is much easier to do than an LoZ one in terms of fighting, but there's a lot to memorize. I'll record myself playing tomorrow and post it up if it's noteworthy enough.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
No, it's the secret weapon you get from Dr.Light. Megaman does the hadouken from Street Fighter, kills almost everything with one hit. It takes long to get because the procedure involves redoing Armored Armadillo's stage four times.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Added both to the list. The Cane of Somaria is useful in other dungeons and is pretty much on the way compared to taking the detour for the Magic Powder, so I doubt it as well. Also, I've been reviewing the Light World route and I believe that it might not be the "theoretical" fastest. The fastest route would involve accumulating 100 rupees by the time you get to the Master Sword forest, then if you win the gambling game there twice, you can accumulate 500 rupees before entering the Dark World. This would avoid the detour to get the rupee chests in the Eastern Palace, Sahasrahla's room and in the Village of Outcast. This is more ideal for a time attack than a speedrun because the odds of winning are against you, forcing you to redo the run many times. In addition, getting 100 rupees just through fighting enemies on the way is difficult without savestates to control the randomness. So the new fastest route becomes: Hyrule Castle Save Zelda East Palace Pegasus Boots Book of Mudora Desert Palace Tower of Hera Gambling x2 (need 100 rupees) Master Sword Hyrule Castle 2 (Btw, I played the entire Light World very smoothly today without dying and in one sitting, all after one night of practice! Wish I had recorded it...)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Does ZSNES have the capability to do re-record like Famtasia?
Nope, but "supposedly" something is in the making.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Smirre wrote:
what is the reason you haven't put avi of it available..?
He already gave an explicit answer to that question:
Bisqwit wrote:
It's long, it has fluency errors and Boco said she's going to redo it anyway. I did create an avi (unresampled high-quality one), but I ran out of disk space when I tried to record Batman so I had to delete that.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I'm aware fash games are popular, as most of my site is devoted to it. But many times, the glitches ruin the fun of the game all together, like in Jail Break. They aren't difficult to discover either; it doesn't take much creativity to exploit the mistakes in a flash game, as in Megaman RPG, just right-clicking and pressing "play" allows you to skip any level. In Jail Break, shoot the same enemy over and over. In Frogger, hold down Left and when the game starts you'll fly off the side of the screen. Maybe I'm alone in this, but I wouldn't download an avi just to watch 10 second video of something as simple as that, especially when there are thousands of flash games out there. It'll probably take you less time to play the game yourself and exploit the many mistakes in some obscure flash game's poor programming.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Can someone remind me what you need quake for?
Ether and Quake are only needed to open dungeons. Other non-essential uses for Ether are to reveal invisible paths, and can be used (like the ice rod) to do the freeze enemy+hammer trick to make an enemy drop a magic container.
Michael Fried wrote:
Can someone make a list of what all the level order rules are?
Here's what you should have before attempting to complete the dungeons: Dark Palace: At least 110 rupees Blind's Hideout: Magic Hammer Flooded Palace: Zora's Flippers, Magic Hammer Skull Woods: Magic Hammer (must also pick up Fire Rod to reach boss.) Misery Mire: Titan's Mitt, Ether Medallion, Flute Bird, Hook Shot Ice Palace: Titan's Mitt, Zora's Flippers, Fire Rod or Bombos (Cane of Somaria highly recommended) Turtle Rock: Titan's Mitt, Magic Hammer, Quake Medallion, Fire Rod, Ice Rod, Cane of Somaria Let me know if I'm missing something.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Hyrule Castle Save Zelda Sanctuary HC East Palace (100 rupees) Pegasus Boots + 100 rupees Book of Mudora Desert Palace Tower of Hera Master Sword Hyrule Castle 2
I played the whole Light World today and I'm pretty sure that this is the optimum route. There is very little freedom in the LW: any route must have the dungeons completed in that order, there is no choice. But delaying getting Zora's Flippers until later is the biggest time saver. Technically though, the fastest route would involve skipping the HC at the sanctuary, but in a speedrun without savestates it comes in handy the whole game, costing only 2.5-3 seconds. Now on to the Dark World... Edit: TSA, at around 25:10 of your Light World video, wouldn't changing the crystal switch to blue make the route in the next two rooms slightly shorter?
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